Not so long ago Marcus Walker was just another young commodities trader in Chicago, working hard and playing harder. But that’s all in the past, part of a life half forgotten – a reality that vanished when he was attacked while camping and tossed aboard a starship bound for deep space. Desperately, Walker searches for explanations, only to realise he’s trapped in a horrifying nightmare that is all too real. Instead of being a rich hotshot at the top of the food chain, Walker discovers he’s just another amusing novelty, part of a cargo of “cute” aliens from primitive planets – destined to be sold as pets to highly advanced populations in “civilized” regions of the galaxy. Even if he weren’t constantly watched by his captors, Walker has few options. After all, there is no escape from a speeding starship. Another man might resign himself to the inevitable and hope to be sold to a kindly owner, but not Walker. This former college football star has plenty of American ingenuity and no intention of admitting defeat, now or ever. In fact, he’s only just begun to fight.
Servius had always been a faithful servant of the goddess Diana. As a gladiator he had given her thanks for his victories, as a Centurion he had prayed to her on the eve of every battle. When at last the tide of war turned against him he fled to her sanctuary on the shore of Lake Nemi. Here he killed the Priest in order to become the Priest and ever after he lived in fear of being killed himself by the next aspirant for the office. When the fatal battle was fought the dying Servius had a vision of Diana, who made him a strange promise. He would die, yet he would not die. He would live, yet he would not live. When he found himself he would be lost, and when he was lost he would be found. Servius closed his eyes by the shorts of Lake Nemi and opened them in a strange, frightening world where chariots ran without horses and where men flew inside iron birds. His first problem was to survive. His second was to find his way home!
The interstellar wormholes failed and silence fell across a third of the galaxy. And when Karl Woodward’s starship The Mountain found a lost colony, a stranded criminal mob struck, determined to seize his ship.
Atlantis, the legendary lost continent of wonders and marvels, has intrigued the mind of men for thousands of years. So when a daring young adventurer found a new clue to its actual whereabouts, he could not resist setting out to find it.
First there was the end. After weeks of running from pursuers, Gene and Stacy finally found refuge on an isolated island. But around them the island changed – and so did they. Each time they awoke from sleep, they lived a different life in a different time. And the farther back they went, the more they lost their anchor to their own world. When at last they were found, the people they had become no longer recognised their pursuers. And that was the beginning.
Ships occasionally disappeared in hyperspace, regrettable sacrifices to the luxury of faster than light travel. But now one of the lost ships has been found and the wreckage is enough to terrify even the most cold-blooded witness. The lucky ones on the lost ship are dead. The others have been turned inside-out in gruesome parody of human beings and they are still alive. The disgraced Captain Kurt Varl is chosen to command a suicide mission to discover the cause of these disasters. The enemy is unknown and the only way Varl can solve the mystery is to use himself as bait!
When Morgan Chane and his comrades of John Dilullo’s interstellar mercenaries invaded the Close World of Arkuu in search of a lost Terran expedition, they found a planet of strange menace. Incredibly powerful monsters prowled though Arkuu’s dense jungles, and the ghosts of the planet’s past haunted its ancient deserted cities. The Arkuuns themselves fought grimly to drive the Terrans away. But at last Chane discovered the Free-Faring, the terrible alien secret of Arkuu..and suddenly he knew why no Terran had left the Closed Worlds alive.
He was suspended alone and unprotected in the sea of forgetfulness where Saturn looked brilliant against the sunless black of deep outer space. It was like an elusive dream of a past only half-remembered, forever just out of reach amid the shifting galaxies of deep space. Somewhere out there he had lost his memory – space amnesia they called it. But they had found him and brought him back and given him a memory again. But was it his memory?
After huge gold deposits were found in Antarctica and gold became common, the world’s financial markets went into a tailspin and every currency lost its value. As bankers meet to find a solution they are approached by one Dr. Syx, who has an evil sneer and a source of a new, mysterious metal to replace gold – a metal which only he can produce. It is up to two heroic engineers try to uncover the secret of this new metal…
Originally written as a play and performed at the Mermaid Theatre, Easter 1962. It is the early 20th century. Man is seeking signs of life elsewhere in the universe, but all exploratory ships have been lost without a trace – except for DSP15. Thirty years after leaving earth, and given up for lost, DSP15 suddenly appears on radar screens at the space station at Mildenhall, England. Her crew had been frozen to prevent ageing, and as the ship settles to a landing, Dr Richard Warboys eagerly awaits with other scientists for word of what DSP15 has found. But there is no crew, only a message scratched into a metal surface, signed by the captain: “If this ship returns to Earth, then mankind is in deadly peril – God help you – ” And so Earth becomes accidentally involved in a cosmic battle against a virtually omnipotent alien power, in a story suspenseful and exciting from cover to cover.