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One King's Way

One King's Way

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Harry Harrison

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£2.99
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ebook
It was a changed world. No longer did the black monks of the Christian Church own half of England and extend their deadly domain over their flock. No longer did the murderous Ragnarssons and their Viking hordes ravage the shires unopposed. Now, in the year 867 AD, those who wished to be Christian were free to worship without the heavy yoke of the ever-hungry Church. Those who did not could follow the Asgarth Way, the Norse religion that paid homage to the gods of Asgard: Othin, Thor, Frey…and Rig. Rig, the patron – perhaps the father? – of Shef Sigvarthsson. Whose new weapons and battle strategy had defeated both the battle-hardened Vikings and the Frankish knights of Pope Nicholas’ failed Crusade.

While enemies plotted, Shef left England by ship, to avoid the wedding of his ally, Alfred of Wessex, to his childhood love, Godive. Shipwrecked on the Frisian Coast he begins a journey that will keep him away from England for months and years, and add more legends to his already myth-shrouded life.

In One King’s Way Harry Harrison Continues the story of Shef Sigvarthsson, god-chosen warrior and mystic. From the Vikings of the North Sea to the scheming priests of Germany, from the frozen northern lands to the snow-covered Finnish tundra, he fights his way towards overwhelming kingship. While his supernatural allies and enemies engage in a shadowy battle for his future. This is historical fantasy of the highest order, from a giant of the genre.
Queenmagic, Kingmagic

Queenmagic, Kingmagic

Contributors

Ian Watson

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£4.99
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ebook
In another world, somewhere in space and time, two countries – Bellogard and Chorny – are locked in perpetual war, conducted by magic. Each of the main members of the two countries’ courts – king, queen, prince, bishop, knight and squire – has their own form of magic, and special ways of moving magically. A war may continue for centuries, until one side succeeds in killing the other side’s king, at which point the whole world vanishes, only to reappear and have the cycle begin again. . .

Pedino is a young Bellogardian who becomes the queen’s squire and, as part of his training, is sent into a seedier part of the city to uncover a Chornian spy. During his adventures he meets and falls in love with a whore, Sara, who turns out to be a Chornian bishop’s squire. Pedino succeeds in killing the other Chornian bishop – a remarkable achievement for a mere squire; but in the manoeuvres which follow Chorny proves to have outwitted its rival, and Pedino’s whole world is threatened with extinction.

There have been many stories modelled on chess games, but none so ingenious and enjoyable as Ian Watson’s latest novel. And, as one would expect from Watson, the story of Bellogard and Chorny is only the beginning. When Pedino and Sara manage to escape the destruction of their universe, they find themselves in a series of even more bizarre worlds operating under still stranger rules, as they seek to discover the purpose of their existence, and the meaning of their universe. Queenmagic, Kingmagic is Ian Watson in sparkling, exuberant form.
How the World Was One

How the World Was One

Contributors

Arthur C. Clarke

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£4.99
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ebook
Arthur C. Clarke has been one of the most influential commentators on – and prophets of – the communications technology which has created the global village. Now, drawing partly on his own sometimes very personal writings, he provides an absorbing history and survey of modern communications.

The story begins with the titanic struggles to lay transatlantic telegraph cables in the nineteenth century. Fighting against widespread scepticism, lack of funds, technical disasters and setbacks – and against the Atlantic itself, above and below the surface – the pioneers achieved the seemingly impossible and by 1858 Britain and America were linked by Telegraph.

Nearly a century later, as the first transatlantic telephone cable was being laid, the technology that would rival and perhaps even supersede it was undergoing its painful birth as scientists developed the communications satellite precisely as Clarke first described in his famous 1945 article Wireless World, ‘Extra-terrestrial Relays’, reprinted in this book.

The rivalry between cable and satellite continued through the decades. Communication satellites (Comsats) performed even beyond the most optimistic expectations, but cable fought back with the development of the transistor. Then, in one of the most dramatic and unexpected breakthroughs in any technology, the potential of cable systems was transformed. The development of fibre optics technology meant that once more the seabeds of the world began to be draped with the newest and most sophisticated artefacts of human engineering.

It is an enthralling story, filled with extraordinary events and people, and Arthur C. Clarke brings all his storytelling flair and scientific expertise to bear on it. The result is a superb combination of history, comment and challenging speculation.
The Snows of Olympus

The Snows of Olympus

Contributors

Arthur C. Clarke

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£4.99
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ebook
This is the story of how a world could be resurrected¿

Mars is a barren planet, almost without atmosphere and with a temperature ranging from near zero to 120 degrees below. No water flows and there is no evidence that life has ever existed there.

Yet Mars is Earth’s near neighbour and has always exerted a powerful hold on our imagination. The astronomer Lowell thought he’d discovered canals on the planet’s surface; H.G. wells (and his near namesake Orson) speculated on the red planet’s inhabitants invading Earth; sf writers have always used Mars as a setting and continue to do so.

In the Snows of Olympus Arthur C. Clarke uses a revolutionary computer program to show, in words and pictures, how the surface of the planet would change as, gradually, scientists created an atmosphere and raised the temperature. Taking as his starting point Olympus Mons, the highest mountain in the Solar System, a 27km extinct volcano, Clarke creates detailed ‘photographs’ of the Martian surface and then shows how the landscape would change as vegetation began to thrive and water to flow. He speculates about how this might happen, about the journey to Mars and about what living on the planet would be like. The result is one of the most fascinating, challenging and imaginatively stimulating books of the year.

Arthur C. Clarke has long been hailed as the most visionary and accurate of science fiction and non-fiction writers, having predicted communications satellites years before their development. In this extraordinary booked he chart the next chapter of humanity’s future in space.
L. Sprague de Camp SF Gateway Omnibus

L. Sprague de Camp SF Gateway Omnibus

Contributors

L. Sprague deCamp

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£14.99
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ebook
From the vaults of the SF Gateway, the most comprehensive digital library of classic SFF titles ever assembled, comes an ideal introduction to the varied work of author, editor and critic, L. Sprague de Camp.

Although arguably best known for his continuation of Robert E. Howard’s Conan stories, de Camp was an important figure in the formative period of modern SF, alongside the likes of Isaac Asimov and Robert A. Heinlein. In a career spanning seven decades, he won the HUGO, WORLD FANTASY LIFE ACHIEVEMENT and SFWA GRAND MASTER AWARDs. This omnibus collects three previously out-of-print classics: LEST DARKNESS FALL, ROGUE QUEEN and THE TRITONIAN RING.

Lest Darkness Fall:
The Roman Empire had spread order, knowledge and civilisation throughout the ancient world. When Rome fell, the light of reason flickered out across the Empire. The Dark Ages had begun; they would last a thousand years. Could a man from the 20th century prevent the fall of Rome?

Rogue Queen:
Decades before a certain five-year voyage, L. Sprague de Camp sent a spirited crew to a strange and distant world, where their meeting with its inhabitants created chaos in local politics, upset the balance of power and generally created the most entertaining havoc.

The Tritonian Ring:
The gods of Poseidonis – or Atlantis – were powerful and real. Now they were determined to destroy the kingdom ruled by the father of Prince Vakar, the one man whose mind they could not read. The only way to save the kingdom was to discover that thing which the gods feared most.
Blind Lake

Blind Lake

Contributors

Robert Charles Wilson

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£2.99
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ebook
Robert Charles Wilson, says The New York Times, “writes superior science fiction thrillers.” His Darwinia won Canada’s Aurora Award; his most recent novel, The Chronoliths, won the prestigious John W. Campbell Memorial Award. Now he tells a gripping tale of alien contact and human love in a mysterious but hopeful universe.

At Blind Lake, a large federal research installation in northern Minnesota, scientists are using a technology they barely understand to watch everyday life in a city of lobster like aliens upon a distant planet. They can’t contact the aliens in any way or understand their language. All they can do is watch.

Then, without warning, a military cordon is imposed on the Blind Lake site. All communication with the outside world is cut off. Food and other vital supplies are delivered by remote control. No one knows why.

The scientists, nevertheless, go on with their research. Among them are Nerissa Iverson and the man she recently divorced, Raymond Scutter. They continue to work together despite the difficult conditions and the bitterness between them. Ray believes their efforts are doomed; that culture is arbitrary, and the aliens will forever be an enigma.

Nerissa believes there is a commonality of sentient thought, and that our failure to understand is our own ignorance, not a fact of nature. The behavior of the alien she has been tracking seems to be developing an elusive narrative logic–and she comes to feel that the alien is somehow, impossibly, aware of the project’s observers.

But her time is running out. Ray is turning hostile, stalking her. The military cordon is tightening. Understanding had better come soon….

Blind Lake is a 2004 Hugo Award Nominee for Best Novel.
Transcendence

Transcendence

Contributors

Charles Sheffield

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£2.99
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ebook
The Zardalu were the greatest menace ever known to the worlds of the spiral arm, enslaving entire races and exterminating others, guided by an unswerving belief in their own supremacy. Then their slaves rose up against them, and for eleven thousand years the Zardalu had been extinct and the spiral arm had known a kind of peace.

But now the Zardalu are back . . .


The search for the Builders, the legendary alien race whose unfathomable constructs continued to perplex scholars and explorers alike, had led Builder expert Darya Lang, adventurer Hans Rebka, and treasure hunters Louis Nenda and Atvar H’sial to an unknown Builder artifact far outside the spiral arm. There they found the Zardalu – just a few who had been trapped in stasis all those millennia, held there for purposes known only to the Builders. And in the struggle that ensued the Zardalu had been set loose, transported by Builder technology to to galactic parts unknown – free to ravage any world and any race within their grasp.


The only chance to eliminate the Zardalu threat was to find them and wipe them out before they had time to breed back up to strength and once again threaten civilized beings everywhere. The problem was that no one believed the story. Only Darya Land and her companions had actually seen the aliens – and no evidence existed to support their claims. And so the course seemed clear: get a ship themselves and search out the Zardalu.


But the way would not be easy. Even once they managed to locate the Zardalu, they still had the Builders to deal with. For the closer they got to their quarry, the more clear it became that the Zardalu and their world were closely entwined with the fate – and the plans – of the Builders themselves.
Keith Roberts SF Gateway Omnibus

Keith Roberts SF Gateway Omnibus

Contributors

Keith Roberts

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Price
£18.99
Format
Paperback
As author and illustrator, Keith Roberts did more than most to define the look of UK science fiction magazines in the 1960s. In addition to his BFSA Award wins, he was nominated for the Hugo, Nebula and Arthur C. Clarke Awards. He is perhaps best known for his seminal alternate history novel, Pavane, but his work covered a broad range of SF’s tropes and settings, as can be seen from the titles collected in this omnibus: The Chalk Giants, Kiteworld and The Grain Kings.

THE CHALK GIANTS: After the apocalypse the hazardous evolution of mankind continues. And in primeval response to the disaster, humanity’s solutions to catastrophe carve the harsh new world in violent patterns of magic and myth, rite and religion. Brave images scar the ancient hills, the clash of swords and the ageless power of sexuality sign-post another, bloodsoaked path to civilisation.

KITEWORLD: Powerful churches have long kept their grip on the people with a theology of fear that makes formidable demons out of the poor, weak mutants of the surrounding badlands. To ward off these specters, an elaborate, tradition-encrusted system of kites with hex signs or armed observers fly over the realm. The men of this Kite Corps, performing hazardous duty to sustain a myth, are driven to find a separate peace, to transform, if they can, disillusionment into enlightenment, to move forward from an assumption of guilt to an assumption of responsibility.

THE GRAIN KINGS: They call them The Grain Kings. Gigantic mechanical monarchs of the wheat-bearing plains that were once the frozen Alaskan wastes. Whole eco-systems in themselves, they can supply the food so desperately needed by the teeming millions of our overpopulated planet. But even now, as the whole world waits in hungry suspense, the great powers battle for control of the prairies and two competing combine harvesters find they are heading on a course of collision.
Carson of Venus SF Gateway Omnibus

Carson of Venus SF Gateway Omnibus

Contributors

Edgar Rice Burroughs

Price and format

Price
£18.99
Format
ebook
The son of a Civil War veteran, Edgar Rice Burroughs was a prolific writer for the early pulp magazines. Famous the world over as the creator of Tarzan – and in SF circles for his Martian tales featuring John Carter – Burroughs is a household name. But John Carter wasn’t the only Earthman to champion another world. This omnibus collects PIRATES OF VENUS, LOST ON VENUS and CARSON OF VENUS – the first three of Burroughs’ classic pulp tales of Carson Napier on the waterworld of Amtor – better known to us as Venus.

PIRATES OF VENUS: The shimmering, cloud-covered planet of Venus conceals a wondrous secret: the strikingly beautiful yet deadly world of Amtor. In Amtor, cities of immortal beings flourish in giant trees reaching thousands of feet into the sky; ferocious beasts stalk the wilderness below; rare flashes of sunlight precipitate devastating storms; and the inhabitants believe their world is saucer-shaped with a fiery center and icy rim. Stranded on Amtor after his spaceship crashes, astronaut Carson Napier is swept into a world where revolution is ripe, the love of a princess comes at a dear price, and death can come as easily from the blade of a sword as from the ray of a futuristic gun.

LOST ON VENUS: Napier’s adventures continue in this pulse-pounding sequel to PIRATES OF VENUS. Here the intrepid and wry explorer takes on a savage world in order to rescue the princess from her sworn enemies. Napier’s epic quest for Duare takes him through the streets of the City of the Dead, into the terrifying Room of the Seven Doors, and face to face with fantastic and perilous creatures. LOST ON VENUS brims with the action, suspense and wit unique to the Master of Adventure.

CARSON OF VENUS: Carson Napier, first Earthman to reach Venus, had to keep alert every instant of his stay on that world of mist and mystery. For its lands were unmapped, its inhabitants many, varied and strange, and he had taken an obligation to restore a native princess to her lost homeland. On terrible oceans where dreaded sea-monsters dwelled, in deep forests where terror haunted every branch, and behind the walls of eerie cities where power-mad chieftains plotted uncanny schemes, CARSON OF VENUS is fast-paced science fiction adventure.
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