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Search Results for: island

Showing 73-90 of 114 results for island

Necroscope: Avengers

Necroscope: Avengers

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Brian Lumley

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They’re on the run! Now that their monstrous vampire ‘gardens’ under London, in Australia, and on the Greek island of Krassos have been razed, two ‘Lords’ and a ‘Lady’ of the Wamphyri Malinari the Mind, Lord Szwart, and the hag Vavara have joined forces, leaving a trail of undead destruction as they flee headlong from Ben Trask’s E-Branch and the dead-waking Necroscope, Jake Cutter.

But headstrong Jake has problems of his own. In the metaphysical Mobius Continuum, it appears that his blue life-thread – the emblem of his humanity – is gradually fading, changing to red. And not only red but blood red, dreaded insignia of the Great Vampire!

Could this be the downside of Harry Keogh’s legacy? And if so, are Necroscope and Trask’s ESP-talented Avengers – his team of precogs, telepaths, and locators – hastening in pursuit of their own hideous doom? Earth’s fate is undecided, mankind’s destiny on hold, the future a page as yet unwritten.

And the future was ever a devious thing…
The Wrecks of Time

The Wrecks of Time

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Michael Moorcock

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Earth zero to Earth fifteen – which was the real one?

What the inhabitants of Greater America didn’t realize was that theirs was the only inhabited landmass, apart from one island in the Philippines. They still talked about foreign countries, though they would forget little by little, but the countries were only in their imaginations, mysterious and romantic places where nobody actually went..

That was the way it was on E-3, one of the fifteen alternate Earths that had been discovered through the subspace experiments.

Professor Faustaff knew that these alternate earths were somehow recent creations, and that they were under attack from the strange eroding raids of the mysterious bands known as the D-Squads. But there were tens of millions of people on those Earths who were entitled to life and protection-and unless Faustaff and his men could crack the mystery of these worlds’ creation and the more urgent problem of their impending destruction, it would mean not only the end of these parallel planets, but just possibly the blanking out of all civilization in the universe.
The Slaves of Heaven

The Slaves of Heaven

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Edmund Cooper

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‘Welcome to Heaven’, said the voice. ‘The acquisition programme is entirely for females; but the occasional enterprising male does not displease us.’

Berry, Chief of his clan, knew his people could survive the dangers of the forest; and when winter came he made them build barricades against raiders from other clans. But no barricades were strong enough to hold against the Night Comers – huge silver beings of horrifying strength who carried away the womenfolk and were drastically lowering the human population.

Were the Night Comers men, monsters or gods? Berry believed they were men; and when the inevitable night came when the women of his clan were seized, he managed to follow. He followed them to a huge tapering column of metal, which took him away from the world he had known to an island in the sky called ‘heaven’.

And there Berry realised that he had to defeat the Lords of Heaven if the people on Earth were to survive.
Darkening Skies

Darkening Skies

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Juliet McKenna

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Captain Corrain is hailed as a hero but he knows all such praise would turn to anger if certain people knew what had really happened. The wizard who supposedly saved him and his comrades has merely claimed the island of the corsair’s for his own. No one knows what this enigmatic newcomer intends to do next. Corrain has good reason to fear the worst, as he confides in Lady Zurenne of Halferan. He knows he can trust her now that still more perilous secrets bind the two of them together. This disastrous turn of events cannot be concealed from Hadrumal’s powerful mages. The Chief Mage Planir’s leadership is now openly questioned. Surely he will enforce his authority by crushing this upstart? But the Aldabreshin warlords act first. The warlords are watching the ominous skies as a once in a lifetime conjunction of the stars approaches. Will the warlords be content to drive this solitary wizard out of the Archipelago or has the time come for them to destroy all magic?
Thessalonica

Thessalonica

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Harry Turtledove

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George was a shoemaker – but not just a simple artisan. He thought a lot, worried too much and questioned everything. But he knew when to keep his mouth shut, and he knew his duty. Life in the Roman Empire was hard these days, and no one could say it might not get harder. Cities to the north of Thessalonica on the Greek peninsula had already fallen to the swarming Slavs and Alars.

The tribes were definitely on the move, bringing their powerful pagan demons with them: bats with gleaming red eyes spied out the city, diving on the militia men as they patrolled the city walls; giant wolves whose howls chilled the soul surrounded the city; and there were rumours of worse. Even the satyrs, centaurs, nymphs and other remnants of the Greek pantheon lurking in the mountains around Thessalonica were frightened. George’s city was a Christian light in a sea of pagan darkness. And now that sea was rising, threatening to wash over him and his little island as if they did not exist and were of no account.

For George, that was just unacceptable. He was a simple artisan – but that didn’t mean he wouldn’t give everything to defend his family, his city and his faith.
Tomorrow Factory

Tomorrow Factory

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Rich Larson

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Welcome to the Tomorrow Factory.

On your left, post-human hedonists on a distant space station bring diseases back in fashion, two scavengers find a super-powered parasite under the waves of Sunk Seattle, and a terminally-ill chemist orchestrates an asteroid prison break.

On your right, an alien optometrist spins illusions for irradiated survivors of the apocalypse, a high-tech grifter meets his match in near-future Thailand, and two teens use a blackmarket personality mod to get into the year’s wickedest, wildest party.

This collection of published and original fiction by award-winning writer Rich Larson will bring you from a Bujumbura cyberpunk junkyard to the icy depths of Europa, from the slick streets of future-noir Chicago to a tropical island of sapient robots. You’ll explore a mysterious ghost ship in deep space, meet an android learning to dream, and fend off predatory alien fungi on a combat mission gone wrong.

Twenty-three futures, ranging from grimy cyberpunk to far-flung space opera, are waiting to blow you away.

So step inside the Tomorrow Factory, and mind your head.
The Gates of Noon

The Gates of Noon

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Michael Scott Rohan

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‘East of the sun and west of the moon…’


…you may find a freighter carrying ivory to Huy Braseal, mammoth tusks to Tartessos and Ashkelon, spices from Cathay to Lyonesse. Another world, of infinite strangeness and high adventure, yet never far from our own; round a corner, through a door into a harbourside inn and you may find yourself there.


Steve Fisher had been there once, had sailed the cloud archipelagos on a desperate quest to Hispaniola. Or had he? The memories have faded…was it only a dream? Then, in Bangkok, as he struggles to arrange a shipment of vital supplies to the endangered paradise of Bali, Steve finds himself catapulted back into that world, through the eerie gates of the Spiral – and into terrible dangers. For our there is something that wants him stopped, at any costs.

Shadows from the past, from the present – and from somewhere that is neither, where myths and legends and terrifying archetypes stalk the world. Entangles by old loves and ancient hatreds, with witches and warlocks to help him and the original Bogeyman on his trail, Steve must fight to reconcile past and present in an epic battle of wits which leads him from the sleazy sex bars of Bangkok to the mist-shrouded islands of the South Seas…
Madouc

Madouc

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Jack Vance

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The Lyonesse sequence evokes the Elder Isles, is a baroque land of pre-Arthurian myth now lost beneath the Atlantic, where powerful sorcerers, aloof faeries, stalwart champions, and nobles eccentric, magnanimous, and cruel pursue intrigue among their separate worlds . . .

When Princess madouc discovers that she is actually a changeling left by fairies in place of a baby boy, she sets out, with her servant and companion Pymfyd, to find her true identity. Madouc locates her mother, the fairy Twisk, easily enough, but her paternity poses a problem: Twisk is not certain who fathered her child.

Meanwhile, her uncle, King Casmir, attempts to conquer the whole island of Hybras, on which Lyonesse is located, and thwart the prophesy of Persilian the Magic Mirror that his sister’s son would one day rule. He is foiled at every turn by King Aillas of Troicinet and his son Dhrun, who is actually the child of the prophesy, but is older than expected because of a youth spent in the fairy shee (home), where time runs differently. A sly mixture of satire and epic, Vance’s medieval tale is a delightful conclusion to an epic fantasy trilogy.

Winner of the World Fantasy Award for best novel, 1990
Ancient of Days

Ancient of Days

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Michael Bishop

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Imagine a living specimen of a multimillion-year-old hominid species, Homo habilis, encountering the contemporary world.

Told in the first-person narrative of Paul Loyd, divorced owner of a small town restaurant, Ancient of Days tells the story of a habiline man found wandering in a Georgia pecan orchard, a living descendant of a habiline tribe, brought from Africa via Haiti as a slave. Paul’s ex-wife, RuthClaire, takes in the living fossil, appropriately naming him Adam, and as an artist she discovers Adam’s mute but vibrant artistic sensibility, falls in love with him, and marries him – much to Paul’s confusion and dismay.

And then the story begins to widen out onto a broader canvas, as Adam first faces persecution by small town Georgia Klansmen, then, surviving that, moves with RuthClaire to Atlanta and encounters the whole spectrum of American culture, from art critics and media spectacles to evangelists and punk clubs.

Throughout the peregrinations and travails of Adam, however, runs a rich and developing strain of self-conscious spiritual, intellectual, and artistic growth, interwoven with Adam’s genuine anguish over the problematic nature of his true humanity.

In the end, the central characters come together on the Haitian island of Montarez in the aftermath of crisis, and in a moment of illumination and revelation meet the mysterious and extraordinary origins of Adam and his race in human prehistory.
Gods of the Well of Souls

Gods of the Well of Souls

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Jack L. Chalker

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In its hour of need, the Well World’s guardians had been neutralized. Nathan Brazil was shipwrecked on a desert island with a seemingly harmless girl but his contact with her had allowed his mind to be invaded, his will sapped, and his mission forgotten.
Mavra Chang had been abducted by a vicious gang of inter-hex drug smugglers, and was now held prisoner by a revenge-mad creature who had surgically and genetically altered her into a bizarre form and made her a slave to powerful narcotics. But the Well could allow nothing to stop the guardian’s journey for long. For the Well of Souls was only a machine; it needed the Watchers to handle events and circumstances beyond its sophisticated programming. And so it set plans in motion to jolt its champions back into the game.
The only other help Brazil and Chang could expect was from the companions who had been swept along to the Well World by accident or design. But the newcomers had been caught in a web of intrigue and deceit spun by the ruling council, a group desperate to stop both Brazil and Chang.
What none of them could know was that all of them, even the great Well computer, were being manipulated by the Kraang, an entity more ancient than the universe itself, a being that would use the guardians to give it powers far beyond even those of the Well of Souls- a being that would become a living god…
Necroscope: Defilers

Necroscope: Defilers

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Brian Lumley

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Jake Cutter is reluctantly learning how to be a Necroscope – how to use the Möbius continuum to travel instantaneously from place to place, how to talk to the dead – but the dead don’t like him much. It seems Jake’s got a hitchhiker in his mind, a dead vampire named Korath. But since Korath holds the key to the Möbius equations, Jake can’t just kick him out…

In Australia, Jake helped E-Branch destroy the aerie of the mind-master, Nephran Malinari, one of the trio of Great Vampires who came to Earth from the vampire world. Malinari escaped and went to ground with the hideously beautiful Lady Vavara. Vavara has taken over a holy monastery on a beautiful Greek island and turned the nuns into most unholy creatures of fearsome appetites for all things carnal.

But Jake wants revenge against the Italian mobsters who killed the woman he loved. As far as he’s concerned, E-Branch can search for Malinari, Vavara, and the metamorphic Lord Szwart without him until he’s satisfied his own bloodlust. But it seems vampire-hunting is truly Jake’s job now – the men he’s trying to kill aren’t men at all but vampires hidden for two generations in human guise!

To defeat them, Jake will need every weapon in Necroscope’s arsenal, including the power to call the unsleeping dead out of their mouldering graves…
The Honourable Barbarian

The Honourable Barbarian

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L. Sprague deCamp

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The Whims of Destiny

Jorian, the one-time unbeheaded king, was now safely retired from a long career of getting into trouble. But his younger brother Kerin lacked such wisdom. The outraged father of Adeliza had caught him in compromising circumstances with the maiden. So Kerin had to be sent at once on a mission by sea to the Far East.

But Kerin’s talent for trouble was not to be denied. First came Belinka, a sprite sent by Adeliza to bring him back safe for her. The ship captain believed Kerin was seducing his mistress. Though innocent this time, Kerin left hastily in a rowboat. That got him to a hermit-wizard’s island – and a voyage on a pirate ship, where the kidnapped princess Nogiri was held captive. Kerin was unable to save her – until he gained the help of the hermit-wizard, who then betrayed him by seizing the girl and fleeing with her to be used as a human sacrifice.

From then on, events became hectic as Kerin managed to save Nogiri again, helped by a wizard who was the enemy of the first one. Belinka was much distressed by what happened then between Kerin and Nogiri – with cause – as they set out again, this time to the Emperor of the Farthest East.

There Kerin discovered more magic, and the Emperor learned that no man should be absentminded when using a powerful spell. But it was later that Kerin discovered the limitations of roller skates.
The Devil and the Deep

The Devil and the Deep

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Ellen Datlow

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WINNER OF THE 2018 BRAM STOKER AWARD FOR BEST ANTHOLOGY

It’s only water, so why should we fear large bodies of it, such as the sea or the ocean? However, when you’re all alone, you realize how scary a place it can be.

Stranded on a desert island, a young man yearns for objects from his past. A local from a small coastal town in England is found dead as the tide goes out. A Norwegian whaling ship is stranded in the Arctic, its crew threatened by mysterious forces. In the nineteenth century, a ship drifts in becalmed waters in the Indian Ocean, those on it haunted by their evil deeds. A surfer turned diver discovers there are things worse than drowning under the sea. Something from the sea is creating monsters on land.

In Devil and the Deep, award-winning editor Ellen Datlow shares an original anthology of horror that covers the depths of the deep blue sea. Whether its tales of murderous pirates who stalk the waters in search of treasure and blood, creatures that haunt the depths below?ones we’ve only seen in our nightmares, or storms that can swallow you whole, the open water can be a dangerous and terrifying place.

With stories from New York Times-bestsellers and award-winning authors such as Seanan McGuire, Christopher Golden, Stephen Graham Jones, and more, Devil and the Deep guarantees you’ll think twice before going back into the water.
The Shadow Year

The Shadow Year

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Jeffrey Ford

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In New York’s Long Island, in the unpredictable decade of the 1960s, a young boy laments the approaching close of summer and the advent of sixth grade. Growing up in a household with an overworked father whom he rarely sees, an alcoholic mother who paints wonderful canvases that are never displayed, an older brother who serves as both tormentor and protector, and a younger sister who inhabits her own secret world, the boy takes his amusements where he can find them. Some of his free time is spent in the basement of the family’s modest home, where he and his brother, Jim, have created Botch Town, a detailed cardboard replica of their community, complete with clay figurines representing friends and neighbors. And so the time passes with a not-always-reassuring sameness-until the night a prowler is reported stalking the neighborhood.

Appointing themselves ad hoc investigators, the brothers set out to aid the police-while their little sister, Mary, smokes cigarettes, speaks in other voices, inhabits alternate personas . . . and, unbeknownst to her older siblings, moves around the inanimate residents of Botch Town. But ensuing events add a shadowy cast to the boys’ night games: disappearances, deaths, and spectral sightings capped off by the arrival of a sinister man in a long white car trawling the neighborhood after dark. Strangest of all is the inescapable fact that every one of these troubling occurrences seems to correspond directly to the changes little Mary has made to the miniature town in the basement.
Dagger Key: And Other Stories

Dagger Key: And Other Stories

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Lucius Shepard

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Lucius Shepard is a grand master of dark fantasy, famed for his baroque yet utterly contemporary visions of existential subversion and hallucinatory collapse. In Dagger Key, his fifth major story collection, Shepard confronts hard-bitten loners and self-deceiving operators with the shadowy emptiness within themselves and the insinuating darkness without, to ends sardonic and terrifying. The stories in this book, including six novellas, are:


“Stars Seen Through Stone” – in a small Pennsylvania town, mediocrity suddenly blossoms into genius; but at what terrible cost?


“Emerald Street Expansions” – in near-future Seattle, echoes of the life of a medieval French poet hint at either reincarnation or a dire conspiracy.


“Limbo” – a retired criminal on the run from the Mafia encounters ghosts, and much worse, on the shores of a haunted lake.


“Liar’s House” – in the grip of the legendary dragon Griaule, destiny is a treacherous and transformative thing.


“Dead Monty” – a small-time New Orleans criminal ventures outside his proper territory, and poker and voudoun conspire to bring him down.


“Dinner at Baldassaro’s” – a gang of immortals debates the future in an Italian resort, only for events to outrun any of their expectations.


“Abimagique” – a glib college loser falls in love with a witch, becoming an involuntary part of a world-saving – or world-destroying – magical ritual.


“The Lepidopertrist” – a small boy on a Caribbean island witnesses the creation of preternatural beings by a Yankee wizard…


“Dagger Key” – off the coast of Belize, the ghost of a famous pirate seems to control a spiral of murder and intrigue; or is someone else responsible?
Return to Eden

Return to Eden

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Harry Harrison

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THE TRILOGY CONCLUDES…



In West of Eden and Winter in Eden, Harry Harrison, an acknowledged master of imaginative fiction, broke new ground with his most ambitious project to date. He brought to vivid life the world as it might have been, where dinosaurs survived, where their intelligent descendants, the Yilanè, challenged humans for mastery of the Earth, and where the human Kerrick, a young hunter of the Tanu tribe, grew among the dinosaurs and rose to become their most feared enemy.



Now, in Return to Eden, Harrison brings the epic trilogy to a stunning conclusion. After Kerrick rescues his people from the warlike Yilanè, they must regroup and consider their future. They find a safe haven on an island and there begin to rebuild their shattered lives. But with fierce predators stalking the forests, how long can these unarmed human outcasts hope to survive? They need weapons, but they only effective weapons lie in the hands of the technologically superior Yilanè. The small band of humans has no choice but to confront their face head-on.



And, of course, Kerrick cannot forget Vaintè, his implacable Yilantè enemy. She’s been cast out from her kind, under sentence of death, but how long will her banishment last? For her strange attraction to Kerrick has turned into a hatred even more powerful than her inbred instincts – an obsession that compels her to hunt down Kerrick and kill him. In a world completely unlike her own, two great cultures struggling for mastery of the Earth face the same problem that faces us today: how to coexist on the same planet completely unlike ourselves – or mutually perish.
In Other Worlds

In Other Worlds

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A.A. Attanasio

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One star-chained evening in a Manhattan bathroom, Carl Schirmer spontaneously combusts! His body transforms into light, mysteriously snatched from his banal life by an alien intelligence 130 billion years in the future. There, all spacetime is collapsing into a cosmic black hole, the Big Crunch – and a bold, cosmic destiny awaits Carl. Rebuilt from the remnants of his light by extraterrestrials for a cryptic purpose, he awakens in time’s last world, the strangest of all – the Werld.

At the edge of infinity, Carl discovers the Foke, nomadic humans who travel among the floating islands of the Werld. The Foke teach him how to live – and love – at the end of time, and he loses his heart to his plucky guide, the beautiful Evoë. Their life together in this blissful kingdom that knows no aging or disease brings them to rapture – until Evoë falls prey to the zotl, a spidery intelligence who hunt the Foke and eat the chemical by-products of their pain. In order to save his beloved from a gruesome death, Carl must return to Earth – 130 billion years earlier – where he is shocked to discover that the Earth he’s come back to is not the one he left.

Can he meet the harsh demands of his task before the zotl find him and begin ravishing the Earth?

Author’s Note: The volumes of this series can each be read independently of the others. The feature that unifies them is their individual observations of science fiction’s sub-genre: “space opera,” which the editors David G. Hartwell and Kathryn Cramer define as “colorful, dramatic, large-scale science fiction adventure, competently and sometimes beautifully written, usually focused on a sympathetic, heroic central character and plot action, and usually set in the relatively distant future, and in space or on other worlds, characteristically optimistic in tone. It often deals with war, piracy, military virtues, and very large-scale action, large stakes.”
Richard Cowper SF Gateway Omnibus

Richard Cowper SF Gateway Omnibus

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Richard Cowper

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£20
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From the vaults of the SF Gateway, the most comprehensive digital library of classic SFF titles ever assembled, comes an ideal introduction to one of the unique voices of British science fiction, John Middleton Murry, Jr, who wrote his best work under the pen name Richard Cowper.

The son of the famous critic John Middleton Murry, Cowper announced himself to the science fiction world in 1967 with BREAKTHROUGH, which found favour for a subtlety and richness of characterisation not seen in most contemporary SF. The idea of a transformed future England became his signature leitmotif and it is this theme that informs the Corlay tales contained in this omnibus. This is the complete Corlay sequence, featuring introductory novella ‘PIPER AT THE GATES OF DAWN’ and novels THE ROAD TO CORLAY, A DREAM OF KINSHIP and A TAPESTRY OF TIME.

THE ROAD TO CORLAY:
On the Eve of the Fourth Millennium a slowly-building civilization, struggling out of the rubble of the Drowning, was crushed beneath the sceptre of a powerful and repressive Church. But on the Eve of the Fourth Millennium the sound of a magical pipe was heard, and the air was filled with songs of freedom and enlightenment. And on the Eve of the Fourth Millennium the Boy appeared, bringing the gift of sacrilege, a harbinger of the future, heralding the arrival of the White Bird of Dawning. It is the coming of a New Age. A glorious future bearing the presents of the past!

A DREAM OF KINSHIP:
They came to destroy! The treacherous Falcons, uniformed in the black leather tunics of the fanatic Secular Arm, descended on Corlay to burn and kill. Commanded by Lord Constant, ruler of the Seven Kingdoms, they were determined to crush the religious heresy of Kinship. But a new dream rose from the ashes… When four Kinsmen escaped the carnage of their beloved land, each helped to fulfill the miracle that had been foretold: the coming of the Child of the Bride of Time.

A TAPESTRY OF TIME:
Twenty years have passed since the martyrdom of the Boy-piper at York, twenty years in which his legacy, the movement of Kinship, has challenged the tyranny of the Church Militant in Britain’s seven island kingdoms. Now his namesake, Tom, bearing the Boy’s own pipes and perhaps himself imbued with the spirit of the White Bird, is wandering Europe in company with the girl, Witchet. But disaster overtakes them and Tom, in a furry of vengeance, breaks his vow of Kinship. A terrible path lies before him, one that transcends his own world. As he travels it, Tom must come to understand the true nature of the wild White Bird, of The Bride of Time and her Child, and of the Song the Star Born sang.
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