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The Watching World

The Watching World

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Lionel Fanthorpe, Patricia Fanthorpe, R L Fanthorpe

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£2.99
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ebook
Krells never set out to be a hero. He was the first to admit he was a trader. “In it for the money; I leave thinking to the experts.” But the experts couldn’t solve the problem of Ralcor IX.

Professional fighters and scientific investigators vanished or were mysteriously destroyed. The robot might of an armoured Bellicose 35 was found shredded like tinsel. Krells still refused to think of himself as hero material – but he wouldn’t quit. Martia, his computer girl, and Galor, the despatch man, stayed with him. For some reason the power that had driven every other terrestrial humanoid off Ralcor IX couldn’t dislodge the traders. Krells groped desperately for a reason. Finding one meant the return of his own people and that meant money. Something he couldn’t understand was shielding him from the Unknown Menace. Suppose he accidentally stopped doing whatever it was that protected him…?

Most people would have become neurotic and quit – not Krells. He didn’t seem to have enough intelligence or imagination to know when to worry.
King Death's Garden

King Death's Garden

Contributors

Gwyneth Jones, Ann Halam

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£2.99
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ebook
When Maurice’s family moves to the Middle East, they leave Maurice – self-centred, asthmatic, allergy-plagued and an impossible semi-invalid – to live with his great aunt in Brighton. Initially feeling abandoned, Maurice soon becomes fascinated by the eerie and romantic cemetery next door.

Isolated from the world around him, he discovers he can travel through time amongst the graves. He dreams of glory, once he figures out how to control the travel, but the more he travels, the more he realises that things aren’t what they seem.

He isn’t seeing the past with his eyes. He isn’t experiencing these adventures with his own body. And the real owners are getting restless.

It’s dangerous to pick the flowers that grow in King Death’s Garden, but despite some alarming warnings, Maurice, who doesn’t believe in ghosts, just can’t stay away.

You can find out more about the fiction Gwyneth Jones wrote as Ann Halam here: http://www.gwynethjones.uk/HALAM.htm
The Secret People

The Secret People

Contributors

Raymond F. Jones

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£2.99
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ebook
When human genes go wild, reproduction can no longer be left to chance – and it is Robert Wellton, Chief of the Genetics Bureau, the most feared and hated man in the world, who decides who will mate with whom.
But nobody can tell Wellton whom to mate with! He alone knows that the Genetics Program is collapsing, for fewer Normals are found each yer – and his father, who had been Genetics Chief before him, had discovered that not all Deviates are nature’s failures. Some are telepathic and long-lived – like Robert Wellton himself.
Thus is born the plan that Adam Wellton conceived and that Robert Wellton carries on – the creation of a Secret People. Born of Normal mothers, they are all Wellton’s sons and daughters, bearing his improved genes – living hidden in a colony in the Canadian wilderness, protected from the hate and jealousy of civilization by Wellton, who stays in telepathic touch with them.
But disaster strikes when a bitter powerful committee, suspecting the existence of concealed Deviates, begins a relentless search for them. Wellton knows there can be only one result – he Secret People will be hunted down and wiped out!
Psychosphere

Psychosphere

Contributors

Brian Lumley

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£2.99
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ebook
After Richard Garrison lost his sight in a terrorist explosion, he developed vast mental powers that more than compensated for his blindness. He mastered the Psychomech machine, then used it to conquer his enemies and restore his dead love to full and vibrant life. Psychomech also revealed to Garrison the Psychosphere, a startling reality where mental powers reigned supreme and could influence people and events on Earth.

Once he was nearly godlike – or demonic, if one dared become his enemy – but now Garrison’s mental abilities grow weaker with each use. He tries desperately to conserve his energies, but he has begun to have strange visions of a mind so different from his own as to be other human, and knows he must stay alert and strong.

Charon Gubwa has invaded the Psychosphere. Twisted and evil, sexually and mentally warped, physically corrupt, Gubwa’s desires are simple: More. More drugs. More sex. More power. More of the Earth under his dominion.

Richard Garrison must battle Gubwa in the Psychosphere and on Earth. And he must win, no matter the cost to himself or those he loves, or all mankind will be lost.
When the Lights Go Out

When the Lights Go Out

Contributors

Tanith Lee

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£2.99
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ebook
Hesta Web, with her hot red hair and her tough, guarded coldness, is trapped with a mother who hates her and a father who is mostly away earning money on an oil rig. When Hesta discovers that her mother and her mother’s lover have had rampant sex in Hesta’s bed, she absconds with her friend Janey to the seaside.

It is the last day of the season, sun bright and sea sparkling. The bars and shops are open, the funfair spins round with shrieks and shouts. As night falls, the illuminations go on. But when Janey catches the last train to London, Hesta stays behind. She falls in with the gothic-looking, unpleasantly attractive Skilt and his subject colony of junkies and beggars. In a rotting hotel on the front, among the broken marble balustrades, the mouse-eaten rooms and the bonfire in the ballroom, Hesta takes up her new life. She hears drugged legends told beside the fire, the rumours of ghosts and the strangeness of the sea.

For now the season has ended, the seaside is deserted, the illuminations are switched off, this place is very strange. Does Skilt know its secret? Should Hesta be wary of the blond man who watches her from the pier? And what happens when the lights go out?

It’s dark.
The Venusian Gambit

The Venusian Gambit

Contributors

Michael J. Martinez

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£4.99
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ebook
In the year 2135, dangerous alien life forms freed in the destruction of Saturn’s moon Enceladus are making their way towards Earth. A task force spearheaded by Lt. Cmdr. Shaila Jain is scrambling to beat them there while simultaneously trying to save crewmember Stephane Durand, who was infected during the mission to Saturn and is now controlled by a form of life intent on reopening a transdimensional rift and destroying the human race. But Jain doesn’t realize that the possessed Stephane has bigger plans, beaming critical data to other conspirators suspiciously heading not for Earth, but for Venus…

In 1809-a Napoleonic era far different from our own-the French have occupied England with their Corps Eternélle, undead soldiers risen through the darkest Alchemy. Only the actions of Lord Admiral Thomas Weatherby and the Royal Navy have kept the French contained to Earth. But the machinations of old enemies point to a bold and daring gambit: an ancient weapon, presumed lost in the jungles of Venus.

Now, Weatherby must choose whether to stay and fight to retake his homeland or pursue the French to the green planet. And Shaila must decide if it’s possible to save the man she loves, or if he must be sacrificed for the good of two dimensions. In the dark, alien jungles of Venus, humanity’s fate in both dimensions hangs in the balance-forcing past and present to once again join forces against an ancient terror.
House of Tribes

House of Tribes

Contributors

Garry Kilworth

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£2.99
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ebook
In every mouse’s long life, there comes a time when ancestral voices tell him to move on. Pedlar, a yellow-necked mouse, has reached that point. Told to leave the Hedgerow and go on a long journey, the adventurous mouse says his farewells and sets out for a far-distant country knows as The House. Reaching his destination, Pedlar enters a strange new world inhabited by many warring tribes: the Stinkhorns of the cellar, the great Savage Tribe in the kitchen, the library Bookeaters, the Invisibles, the Deathshead and the rebellious 13-K Gang.

During his stay, Pedlar witnesses a momentous truce, in which the tribes come together at an Allthing meeting and decide to rid themselves of the greatest pests in The House, the greedy, stupid nudniks – the humans. And so the Great Nudnik Drive is set in motion, a time of considerable anxiety for the nudniks, when clocks strike twenty and inanimate objects seem to have a life of their own. Ranged against the mouse tribes are the nudniks’ allies: the two cats, Eyeball the Burmese blue and Spitz the ginger tom; the Headhunter, a barbarian human child; and Little Prince, the Headhunter’s cannibalistic pet white mouse. The House becomes a hotbed of riot and discord, until Pedlar finally comes up with a solution. The outcome of this heroic struggle has gone down in the annals of mouse history, a history tens of thousands of days long, and the whole remarkable tale is recorded here, between these pages.
Defiant

Defiant

Contributors

Karina Sumner-Smith

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£4.99
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ebook
Once, Xhea’s wants were simple: enough to eat, safety in the underground, and the hit of bright payment to transform her gray-cast world into color. But in the aftermath of her rescue of the Radiant ghost Shai, she realizes the life she had known is gone forever.

In the two months since her fall from the City, Xhea has hidden in skyscraper Edren, sheltered and attempting to heal. But soon even she must face the troubling truth that she might never walk again. Shai, ever faithful, has stayed by her side-but the ghost’s very presence has sent untold fortunes into Edren’s coffers and dangerously unbalanced the Lower City’s political balance.

War is brewing. Beyond Edren’s walls, the other skyscrapers have heard tell of the Radiant ghost and the power she holds; rumors, too, speak of the girl who sees ghosts who might be the key to controlling that power. Soon, assassins stalk the skyscrapers’ darkened corridors while armies gather in the streets. But Shai’s magic is not the only prize-nor the only power that could change everything. At last, Xhea begins to learn of her strange dark magic, and why even whispers of its presence are enough to make the Lower City elite tremble in fear.

Together, Xhea and Shai may have the power to stop a war-or become a weapon great enough to bring the City to its knees. That is, if the magic doesn’t destroy them first.
Night Fall

Night Fall

Contributors

Joan Aiken

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£7.99
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ebook
When Meg Frazer’s actress mother is killed in a Hollywood accident, nineteen-year-old Meg finds it hard to adapt to life in Britain with her cold, distant father . . . and at night she is haunted by a strange dream of a face which she is sure has something to do with her past.

Meg follows a clue from the past to a remote Cornish Village. There she becomes involved in a nightmare web of terror and suspense . . . She meets a young man called Toby, who is different from her staid fiancé, but how is he wrapped up in the secrets she is unravelling?

First written as a short suspense story in the 1960’s, this YA romantic thriller went on to win an Edgar Allan Poe Award from the Mystery Writers of America for Joan Aiken in 1972

“A cunning thriller romance, with the ever popular suspense and terror… good holiday reading for the not so bookish” Elaine Moss, Times

“Young, beautiful, talented, engaged to a handsome and successful stockbroker, she should have been content to stay in London. But irresistibly Meg was drawn back to Penlaggen…back into a forgotten past… And waiting for her was a man who exercised a strange and fearful power over her…and a secret that led her ever closer to danger” Fiction Database

“The suspense is wonderfully sustained and leads to a terrifying climax, and there is even a satisfying love story” Publisher’s Weekly

“A dream has haunted nineteen-year-old Meg for ten years, ever since her mother’s death. Now engaged and determined to exorcise the dream before her marriage, Meg drives to the remote Cornwall village of Penleggen where the author’s gift for direful scene and gripping incident takes control…the physical danger mounts as Meg’s psychological mystery is solved and a literate thriller gathers momentum” Kirkus review
Carson of Venus SF Gateway Omnibus

Carson of Venus SF Gateway Omnibus

Contributors

Edgar Rice Burroughs

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£18.99
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ebook
The son of a Civil War veteran, Edgar Rice Burroughs was a prolific writer for the early pulp magazines. Famous the world over as the creator of Tarzan – and in SF circles for his Martian tales featuring John Carter – Burroughs is a household name. But John Carter wasn’t the only Earthman to champion another world. This omnibus collects PIRATES OF VENUS, LOST ON VENUS and CARSON OF VENUS – the first three of Burroughs’ classic pulp tales of Carson Napier on the waterworld of Amtor – better known to us as Venus.

PIRATES OF VENUS: The shimmering, cloud-covered planet of Venus conceals a wondrous secret: the strikingly beautiful yet deadly world of Amtor. In Amtor, cities of immortal beings flourish in giant trees reaching thousands of feet into the sky; ferocious beasts stalk the wilderness below; rare flashes of sunlight precipitate devastating storms; and the inhabitants believe their world is saucer-shaped with a fiery center and icy rim. Stranded on Amtor after his spaceship crashes, astronaut Carson Napier is swept into a world where revolution is ripe, the love of a princess comes at a dear price, and death can come as easily from the blade of a sword as from the ray of a futuristic gun.

LOST ON VENUS: Napier’s adventures continue in this pulse-pounding sequel to PIRATES OF VENUS. Here the intrepid and wry explorer takes on a savage world in order to rescue the princess from her sworn enemies. Napier’s epic quest for Duare takes him through the streets of the City of the Dead, into the terrifying Room of the Seven Doors, and face to face with fantastic and perilous creatures. LOST ON VENUS brims with the action, suspense and wit unique to the Master of Adventure.

CARSON OF VENUS: Carson Napier, first Earthman to reach Venus, had to keep alert every instant of his stay on that world of mist and mystery. For its lands were unmapped, its inhabitants many, varied and strange, and he had taken an obligation to restore a native princess to her lost homeland. On terrible oceans where dreaded sea-monsters dwelled, in deep forests where terror haunted every branch, and behind the walls of eerie cities where power-mad chieftains plotted uncanny schemes, CARSON OF VENUS is fast-paced science fiction adventure.
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