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Search Results for: call-of-earth,-the

Showing 58-76 of 91 results for call-of-earth,-the

The Warriors of Day

The Warriors of Day

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James Blish

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Tipton Bond was a man who lived for challenges – and Earth had no more challenges for him. But on Xota:

One of the giants’ faces bent over him, sardonically benign. “You are an Earthman, little human electron. You are a denizen of a planet which the Warriors of Day will reach and engulf, in a bare thousand years. Did you think to escape us by coming to Xota? You have brought yourself closer to the thing which you thought to escape. You will share in the general holocaust when the Wild Star arrives!”

Giants they might be, Bond decided, but they had limitations. “What is this Wild Star?” he called.

The slow thunder answered: “It is the most condensed of white dwarfs, almost pure neutronium throughout. And what makes a sun a runaway sun? The answer, little one, is very simple: The Warriors of Day!”
Time-Storm

Time-Storm

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Gordon R Dickson

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The day the Time Storm came, Marc Despard was one of the handful to survive – or keep a remnant of sanity. Mist walls moving endlessly across the surface of the Earth, created a devastated, shifting patchwork of temporal anarchy, wrenching both inanimate and living things between the past and the future, beyond all hope of return.

But Despard saw strange, dazzling patterns in his head that he knew were instruments that might enable him to beat the Time Storm.
Travelling through the violent, terrifying landscape of an ever-changing world, slowly gathering others around him, he began to realise his awe-inspiring mission.

He, Marc Despard, must become nothing less than master of the universe – what men call God.
The Houses of Iszm and Other Stories

The Houses of Iszm and Other Stories

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Jack Vance

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The inhabitants of a planet called Iszm, a species known as the Iszic, have evolved the native giant trees into living homes, with all needs and various luxuries supplied by the trees’ own natural growth. The Iszic maintain a jealously-guarded monopoly, exporting only enough trees to keep prices high and make a great profit. The protagonist, Ailie Farr, is a human botanist who goes to Iszm (like many others before him, of many species) to steal a female tree, which might allow the propagation of the species off world and break the monopoly.

This volume includes two short novels, previously published separately – the title story, and Nopalgarth (published as The Brains of Earth). The collection is rounded out by two of his best shorter works – “The Gift of Gab” and “The Narrow Land”. “The Narrow Land” was the first of a proposed story sequence which was never completed.

Contents: The Houses of Iszm, The Gift of Gab, Nopalgarth (The Brains of Earth), The Narrow Land

All Jack Vance titles in the SFGateway use the author’s preferred texts, as restored for the Vance Integral Edition (VIE), an extensive project masterminded by an international online community of Vance’s admirers. In general, we also use the VIE titles, and have adopted the arrangement of short story collections to eliminate overlaps.
Listen, Listen

Listen, Listen

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Kate Wilhelm

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This book contains four striking novellas, and the author’s own philosophy of fiction writing expressed in her speech as a guest of honour at the 38th World Science Fiction Convention.

“The Winter Beach” turns what might be a spy story into suspense of a far different order.

“Julian” begins when its youthful hero trains his telescope on nearby earth rather than the stars and sees a woman who rules the rest of his life.

“With Thimbles, with Forks and Hope” seems to be the dramatic story of a holiday fishing trip, but once on the ocean we are gripped by a different reality.

“Moongate”, set in the mountains of the Northwest, takes its two men and one woman through many dimensions in time and space.

“The Uncertain Edge of Reality” casts a new light on Kate Wilhelm’s many books and short stories. “This is my subject matter when I write,” she says. “I am asking, What actually do we mean by reality, and are we stuck with the one we have? This is what I mean by reality fiction, and usually it is also called science fiction…We are more than simple animals using sophisticated tools in our search for food, security and mates. We are something new on the earth…We can change reality.”

Kate Wilhelm’s writing always has meaning on many levels. Listen, Listen provides a feasts for fans and new readers alike.
Songs of the Dancing Gods

Songs of the Dancing Gods

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Jack L. Chalker

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Back in Husaquahr, the other world, after a brief sojourn on Earth, Joe expected to pick up his life and go on, pretty much the same. He should have known better.
To begin with, the evil Dark Baron had managed to escape and had teamed up in the far North with the Master of the Dead. Alone, either was a disaster; together, they were potential catastrophe.
There were also some changes for which Joe wasn’t prepared. He’d accepted the fact that his beloved Tiana now had the body of an exotic dancer. But then he discovered that she was a slave with a growing slave mindset – and would always be a slave.
Worst of all, Joe discovered that there had been some highly unwelcome changes in him. In all literal truth, he could no longer call his soul his own – because it wasn’t!
Vengeance of the Dancing Gods

Vengeance of the Dancing Gods

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Jack L. Chalker

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Throckmorton P. Ruddygore, master wizard, had troubles again – but this time, they were partly of his own making. He’d finally beaten the Dark Baron, stripped him of all magical power, and exiled him from Husaquahr to Earth. But he hadn’t counted on the Baron’s using a computer there to create even more effective spells.
Of course, the Baron couldn’t use those spells. But the forces of Hell soon sent him a second-rank wizard who could – and a demon in the cellar to amplify the spells’ power. And now the Baron was developing a scheme which would surely result in Armageddon before its time!
So once again Marge the fairy and Joe the barbarian were called on to do the dirty work. They had to return to their home world and somehow stop the Baron – if they could…
Hero Of Dreams

Hero Of Dreams

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Brian Lumley

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Parallel Worlds! Earth, cerated out of universal chaos, and the Dreamlands, spawned of the dreams of men. But where dreams turn to nightmares, Death is the only crossing-point…
Ex-waking worlders David Hero and Eldin the Wanderer are now sellswords in that ephemeral dimension called Deramland. Once a talented artist of the fantastic, now Hero’s art is the wizardry of his swordplay. Once a lecturing professor, now Eldin professes a knowledge of the dark, mysterious Dream Realms second to none. A formidable pair! But face to face with Yibb-Tstll and the Gaunts of Night, the Eidolon Lathi and her brood, and the mad, alien First One who plots to set free dreaming Cthulu from eon-old imprisonment…what can mere men do?
Take up arms with the Heroes of Dreams and laugh in the face of the world’s worst nightmare!
Atomic Nemesis

Atomic Nemesis

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Lionel Fanthorpe, Patricia Fanthorpe, Karl Zeigfreid

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Alexander Blish was the security chief at Tomloy’s, the new nuclear physics research centre. They were doing things in the plant that had never been done before. They were tapping power sources so terrible that their ultimate conclusions could be heaven on earth or a hell of destruction. Armageddon might be just around the dangerous corner which humanity called tomorrow.

Blish had problems. There were alien forces to consider. There were human traitors who were prepared to sell out the Empire if the price was right. The price could be as high as planetary control.

Wilkie Gordon was Alexander’s second problem. Wilkie was an outworlder with strange wild talents. He could be an invaluable ally or a deadly enemy. Blish had to decide and decide at once. If he made the wrong choice there was just a chance that Gordon could detect the aliens and renegades before they reached the J-Pile…
The Naked World

The Naked World

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Eli K. P. William

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In a world stripped bare of digital images and promotainment, unveiled with the audiovisual overlay of the ImmaNet, in an exposed world, a naked world, Amon Kenzaki awakens, lost and alone. He must now travel deep into the District of Dreams in search of Anisha Birla, the one person that might help him unravel the mystery of jubilee. But deprived of the apps and informational tools he’s depended on his entire life, traversing the largest bankdeath camp on Earth is no easy task.

Inside an ephemeral labyrinth of slowly-dissolving disposable skyscrapers clogged to the limit with the bankdead masses, Amon soon finds himself face to face with two dangerous groups: a luddite cult called the Borginans, who preach bizarre superstitions about electronic banking, and a supposedly humanitarian army called the Charity Brigade, whose mandate of protecting the bankdead conceals opportunistic motives.

Taking refuge in a hospital that strives to improve conditions in the camps, Amon begins to work towards its cause and reconciles himself to his newfound poverty. But when political forces threaten the community’s existence and the lives of its members, he is forced to team up with a vending-machine designer, an Olympic runner, a fertility researcher, a corporate tycoon, and many others to expose the heinous secret festering at the heart of the action-transaction market he once served.

In book two of the Jubilee Cycle, Eli K. P. William delves beneath the surface of his cyber-dystopian Tokyo to unearth the fate of outcasts trapped in its depths and shine a light on the financial obstacles blocking one individual’s efforts to help them.
Asgard's Secret: Asgard 1

Asgard's Secret: Asgard 1

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Brian Stableford

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They call it Asgard, the Home of the Gods. Beneath its artificial shell are at least three vast cave-systems, each one the size of an Earth-like world; and beneath those, possibly many more. No one knows how many layers there might be, and no one knows what secrets might be buried down at the “center”–if there is a center. At some time in the distant past, Asgard had suffered a terrible catastrophe. Now its outer layers are cold, its builders presumed dead. Explorers and exploiters from a hundred different worlds and races are scavenging among the ruins–but deep down, there might still be light, warmth, life…and perils unknown. Mike Rousseau was one of the first humans to come to Asgard, decades earlier. Now he’s challenged by both friends and foes–and it’s hard to tell them apart on this icebound planet. He might also be the one man who can solve the biggest puzzle in the galaxy…if only he can stay alive!
The Slaves of Heaven

The Slaves of Heaven

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Edmund Cooper

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‘Welcome to Heaven’, said the voice. ‘The acquisition programme is entirely for females; but the occasional enterprising male does not displease us.’

Berry, Chief of his clan, knew his people could survive the dangers of the forest; and when winter came he made them build barricades against raiders from other clans. But no barricades were strong enough to hold against the Night Comers – huge silver beings of horrifying strength who carried away the womenfolk and were drastically lowering the human population.

Were the Night Comers men, monsters or gods? Berry believed they were men; and when the inevitable night came when the women of his clan were seized, he managed to follow. He followed them to a huge tapering column of metal, which took him away from the world he had known to an island in the sky called ‘heaven’.

And there Berry realised that he had to defeat the Lords of Heaven if the people on Earth were to survive.
The Enceladus Crisis

The Enceladus Crisis

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Michael J. Martinez

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Lieutenant Commander Shaila Jain has been given the assignment of her dreams: the first manned mission to Saturn. But there’s competition and complications when she arrives aboard the survey ship Armstrong. The Chinese are vying for control of the critical moon Titan, and the moon Enceladus may harbor secrets deep under its icy crust. And back on Earth, Project DAEDALUS now seeks to defend against other dimensional incursions. But there are other players interested in opening the door between worlds . . . and they’re getting impatient.

For Thomas Weatherby, it’s been nineteen years since he was second lieutenant aboard HMS Daedalus. Now captain of the seventy-four-gun Fortitude, Weatherby helps destroy the French fleet at the Nile and must chase an escaped French ship from Egypt to Saturn, home of the enigmatic and increasingly unstable aliens who call themselves the Xan. Meanwhile, in Egypt, alchemist Andrew Finch has ingratiated himself with Napoleon’s forces . . . and finds the true, horrible reason why the French invaded Egypt in the first place.
The Case of the Toxic Spell Dump

The Case of the Toxic Spell Dump

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Harry Turtledove

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David Fisher, an EPA (Environmental Perfection Agency) bureaucrat, was not the stuff of which heroes are made. At least he hoped not. All he wanted was a good life with a good wife, and a chance to do his bit for society reviewing magical impact statements (like the one that assesses the effect on local non-life resulting from the introduction of leprechauns into Southern California, for example) and ensuring that various manufacturers of magical devices did not intentionally or otherwise foul the environment with the sorcerous by-products of their trade. Indeed it would be hard to imagine a more regular and down to earth soul than that of David Fisher of the EPA. No hero he!

Then one day David received a call from Washington to investigate a certain Toxic Spell Dump, and suddenly he is up to his neck in skullduggery and magic most foul. Some ancient deity, it seems, is attempting to reopen for business in the L.A. Basin, complete with human sacrifice (open up their hearts and let the sun shine in!) and the destruction of Western Civilization. All that stands in the way is David Fisher – and he’s no hero.

Until he has to be.
The Labyrinth of Dreams

The Labyrinth of Dreams

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Jack L. Chalker

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I’m Sam Horowitz. My wife Brandy and I are private eyes – and belly-up broke. This is why we agreed to trace Martin Whitlock, a hotshot banker who’d skipped town over $2,000,000 in laundered drug money. Not our usual sort of case, but even filthy mob lucre pays bills.
The trail led from a posh mansion to a hick burg called McInerney, Oregon – and to G.O.D. Inc: the geeks who hawk overpriced garbage on late night TV. That’s where we found our man…too often. There were three Mary Whitlocks, same prints. But one was female. One was dead. We got busted. That wasn’t the worst.
The mob rip-off was only one move in a caper to take over crime – not the Mafia but something bigger. A hell of lot bigger. Because McInerney, Oregon wasn’t just off the map…It was off the edge of the Earth.
And Brandy and I were being taken for a ride – into The Labyrinth of Dreams.
Shadow's End

Shadow's End

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Sheri S. Tepper

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ALLIANCE CENTRAL: the world once called Earth. Nothing breathes upon it but man and the wind, and the wind is tamed beneath great domes. From here humanity rules a vast stellar empire.
FIRSTISM: the belief that the universe is made for humanity. Therefore be fruitful, and multiply, and replace all other creatures with humankind and its domesticated beasts, and replace all other green things with plants useful to human life…
HERMES SECTOR: the remote frontier system where colonists are abruptly wiped out by an alien visitation. As a deadly threat to the countless billions of humans swarming outward from Alliance Central, the aliens must be identified.
One planet alone in Hermes Sector was spared. But that planet is Dinadh, the strangest and most secretive of all populated worlds. Firsters are not welcome on Dinadh, nor Firster technology. The only people from Alliance Central qualified by blood to visit Dinadh are a lone woman and her severely disabled five-year-old son. Their journey to Dinadh marks the beginning of a terrifying ordeal pitching mother and son beyond the shadow cast by human civilization.
Astounding sights, extraordinary aliens and colossal dangers await them…
King of the Scepter'd Isle

King of the Scepter'd Isle

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Michael G. Coney

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The beautiful Dedo Nyneve’s innocent tales of a land called Camelot have spawned a real-life cast determined to choose their own fates, yet each move draws them closer to catastrophe. And as the many happentracks of the universe narrow to a dangerous few, the actions of every sorcerer, man, and living creature will determine whether the great god Starquin lives or dies.
For the first time in remembered history, humans and gnomes find themselves sharing the same Earth happentrack. But King Arthur has larger concerns as he watches the society he rules spiralling toward ultimate destruction. Little does he know that the evil Mogan Le Fay has been working her treacherous magic to split the happentracks wide open – a deadly betrayal that could spell the end of Camelot.
With the ma possible futures swiftly shrinking to one last destiny too awful to contemplate, courageous Fang the gnome joins forces with Arthur and Nyneve to manipulate history in a final confrontation of wills and worlds. The last move is Fang’s, as he unravels the strands of time to keep his clan from the brutal vision of Starquin’s end.
Necroscope: Defilers

Necroscope: Defilers

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Brian Lumley

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Jake Cutter is reluctantly learning how to be a Necroscope – how to use the Möbius continuum to travel instantaneously from place to place, how to talk to the dead – but the dead don’t like him much. It seems Jake’s got a hitchhiker in his mind, a dead vampire named Korath. But since Korath holds the key to the Möbius equations, Jake can’t just kick him out…

In Australia, Jake helped E-Branch destroy the aerie of the mind-master, Nephran Malinari, one of the trio of Great Vampires who came to Earth from the vampire world. Malinari escaped and went to ground with the hideously beautiful Lady Vavara. Vavara has taken over a holy monastery on a beautiful Greek island and turned the nuns into most unholy creatures of fearsome appetites for all things carnal.

But Jake wants revenge against the Italian mobsters who killed the woman he loved. As far as he’s concerned, E-Branch can search for Malinari, Vavara, and the metamorphic Lord Szwart without him until he’s satisfied his own bloodlust. But it seems vampire-hunting is truly Jake’s job now – the men he’s trying to kill aren’t men at all but vampires hidden for two generations in human guise!

To defeat them, Jake will need every weapon in Necroscope’s arsenal, including the power to call the unsleeping dead out of their mouldering graves…
The Brink

The Brink

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John Brunner

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Ed Carter, a New York reporter on his way to his home town in Omaha for a short vacation, saw the missile in the last moments in its journey back to earth. A sweller on the brink, like all of us, he had no doubt about what it was; Oh God, he thought, this is it. The blast of the impact flung him some distance, and when he regained consciousness, his first reaction was one of surprised to find himself still alive, and not, it seemed, even badly hurt. Presumably the missile had been directed at the big Air Force base nearby, and should have destroyed everything and everyone within a radius of miles. Could it have failed to explode?

Carter sees the remains of part of the missile in an adjacent field and hobbles over to it. A minute or two later several Air Force officers arrive. They examine the remains, and find the burned-up body of a pilot. In other worlds, the missile was not Russia’s first shot in the Third World War, but a failure to launch a man into space. But Carter knows that the Distant Early Warning line will have reported the missile; that the senior Air Force officers, in accordance with plan, will have taken to the air – in the country’s interest, their lives must, of course, be preserved if possible; that by now the retaliatory American bombers will have passed the point of no recall; and that the Third World War has begun. Not so, Colonel Ben Goldwater tells him: “I called the bombers back.”

Goldwater, the man who had been left in command, has saved the world – for at least a little longer. So he becomes a world hero? Not a bit of it. On the contrary: a nightmare looms ahead both for him and for Ed Carter, and the reader watches it all with growing fury…
The Gladiator

The Gladiator

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Harry Turtledove

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The Soviet Union won the Cold War. The Russians were a little smarter than they were in our own world, and the United States was a little dumber and a lot less resolute. Now, more than a century later, the world’s gone Communist, and capitalism is a bad word.

For Gianfranco and his friend Annarita, a couple of teenagers growing up in Milan, life in a heavily regimented, surveillance-rich command economy is just plain dreary. The eventual withering-away of the state doesn’t look like it’s going to happen anytime soon.

Annarita’s a hard-working student and a member of the Young Socialists’ League. Gianfranco is a lot less motivated–but on the other hand, his father’s a Party apparatchik. The biggest excitement in their lives is a wargame shop called The Gladiator, which runs tournaments, and stocks marvelous complex games you can’t find anywhere else.

Then, abruptly, the shop is shut down. Someone’s figured out that The Gladiator’s games are teaching counterrevolutionary capitalist principles. The Security Police are searching high and low for the shop’s proprietors, who’ve not only vanished into thin air, but have left behind sets of fingerprints that aren’t in the records of any government on earth.

Only one staffer is left: Gianfranco and Annarita’s friend Eduardo. He’s on the run, and he comes to them in secret with an astonishing story: he’s a time trader from our own timeline, accidentally left behind when the store was evacuated. The only way Eduardo can get home to his own timeline is if Gianfranco and Annarita can help him reach one of the other time trader sites in this world – and the Security Police will be on their tails all the way there…
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