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Search Results for: wanderer,-the

Showing 33-48 of 64 results for wanderer,-the

The Return of the Mucker

The Return of the Mucker

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Edgar Rice Burroughs

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Billy Byrne squared his broad shoulders and filled his deep lungs with the familiar medium which is known as air in Chicago. He was standing upon the platform of a New York Central train that was pulling into the La Salle Street Station, and though the young man was far from happy something in the nature of content pervaded his being, for he was coming home. After something more than a year of world wandering and strange adventure Billy Byrne was coming back to the great West Side and Grand Avenue. Now there is not much upon either side or down the center of long and tortuous Grand Avenue to arouse enthusiasm, nor was Billy particularly enthusiastic about that more or less squalid thoroughfare. The thing that exalted Billy was the idea that he was coming back to show them. He had left under a cloud and with a reputation for genuine toughness and rowdyism that has seen few parallels even in the ungentle district of his birth and upbringing.


A girl had changed him. She was as far removed from Billy’s sphere as the stars themselves; but Billy had loved her and learned from her, and in trying to become more as he knew the men of her class were he had sloughed off much of the uncouthness that had always been a part of him, and all of the rowdyism.


Billy Byrne was no longer the mucker.
The Day of Timestop

The Day of Timestop

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Philip Jose Farmer

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Operation Timestop: Post-holocaust Paris is a pretty seedy stand-in for the original, but what can you expect when the goverment’s main function is Orgasm Prevention & when the national hero is wandering around in Nowhen. But things are changing! Rumor has it that the Timetraveler is coming back in a few months. At which point, Time itself will come to an end.
The Dark Design

The Dark Design

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Philip Jose Farmer

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Genghis Khan, Alice, Sir Richard Burton, Mark Twain, Peter Frigate, and millions of others mysteriously resurrected on the planet Riverworld wander along the planet’s twisting river in search of the master beings who brought them all back to life.
More Than Fire

More Than Fire

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Philip Jose Farmer

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Kickaha, a freedom-seeking wanderer from the planet Earth, meets his archenemy, the most powerful of the decadent interstellar lords, Lord Red Orc, in a final battle that will determine the fate of the universes.
Quest of the Three Worlds

Quest of the Three Worlds

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Cordwainer Smith

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The Gem Planet, the Storm Planet, the Sand Planet . . . one of these three marvel worlds held the secret Casher O’Neill sought. Casher had wandered the inhabited galaxy seeking justice, seeking the cosmic power that would enable him to return to his home world and overthrow its usurper. But in the search he found much more than he had sought, for there were things more incredible among the stars than he had dreamed of.
Lallia

Lallia

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E.C. Tubb

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Dumarest continues his restless wandering – combing the spaceways for an ancient and almost forgotten planet called Earth.

Then, on a primitive world, he fights a giant mutant for the life of the lovely psychic Lallia – and wins a vital clue that could lead him to the end of his quest . . .



(First published 1971)
Toyman

Toyman

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E.C. Tubb

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Space-wanderer Earl Dumarest is on the planet Toy to consult the giant computer which may contain information on the whereabouts of Earth, his lost home-world.

But soon he realises Toy is a place that gives away nothing for free. Before Dumarest can gain the information he needs, he must take part in the Toy Games – must fight like a tin soldier in a vast nursery.

And there is nothing playful about the Games on Toy. The pain is real enough; the wounds, the blood – and death.



(First published 1969)
The Winds of Gath

The Winds of Gath

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E.C. Tubb

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This is the tale of Earl Dumarest. Space-wanderer, gladiator-for-hire, seeker of Man’s forgotten home.

Dumarest’s search begins on the ghost-world of Gath, where he becomes unwilling champion of the Matriarch of Kund, and must undergo a fight-to-the-death at stormtime.

Victory could give Dumarest his first clue to the whereabouts of the planet he fled from as a child – an obscure world scarred by ancient wars, which lies countless light years from the thickly populated centre of the galaxy; a world no-one else in the inhabited universe believed exists.

Earth, the birthplace of Man.


(First published 1967)
Lest We Forget Thee Earth

Lest We Forget Thee Earth

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Robert Silverberg

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A hundred thousand years ago, there had been a planet called Earth. It had been a proud world ruling a thousand vassal stars, but its stellar empire had turned upon and annihilated their conquerors, and wiped the name of Earth from the maps of space.

But Earthmen still survived . . . a strange race of worldless men and women, by tradition advisers to rulers, but never themselves ruling. Wanderers through myriad planets, their origin was a half-forgotten legend.

That was the situation when a strange quirk of fate sent Earthman Hallam Navarre on an interstellar wild goose chase. He had to bring back a strictly mythical treasure to his alien ruler, or die.
The Siege of Wonder

The Siege of Wonder

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Mark S. Geston

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After centuries of fighting wizards, dedicated scientists have found the answer to winning the war: turn magic into science. Reduce it to its final empirical base, to be read and studied.

But to gather such information, the Special Office decides a transmitter must be implanted in a legendary unicorn, the prize talisman of the most powerful magician. Then it can spy upon the highest councils of sorcery and the daily transmissions analyzed.

Wearing this electronic eye in places of his own, Aden enters the Holy City and carries out the mission. But it leaves him vulnerable to the wonders of enchantment, and he wanders the middle ground between two warring forces. As scientific rationality picks up momentum and the enchantment of the enemy crumbles away before it, Aden – and those out to stop him – races to find the unicorn again.
And All The Stars A Stage

And All The Stars A Stage

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James Blish

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There are too many men in a world governed by women. They’re bored and disillusioned and often resort to ‘suicide missions’ – jobs in experimental space research. Jorn applies for such a job, is selected and trained as a navigator for the huge ship Javelin, the first to implement the recently discovered faster-than-light Evrak Effect.

Before the Effect is tested, however, it is discovered that life will be extinct within nine years; the sun is burning up, preparing to explode. The Evrak Effect will save a small percentage of mankind, take civilisation to a yet unknown planet. Production on new ships is given priority, the ruthless selection of passengers begins. Twenty-five billion people will be left behind.

Led by Javelin, thirty ships wander in space through many light years of promises, lost hope and death for the original crew and passengers. But life does survive, children grow and learn, to inherit the beginning of another world, another promise.

James Blish has written a compelling novel of gigantic moral problems and of people who learn to cope with their own limitations in order to deal with them.
The Triumph of Time

The Triumph of Time

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James Blish

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When the scientists of the wandering planet, journeying through inter-galactic space, heard the sound of hydrogen atoms coming into existence out of nothing, they realized that they had accidentally discovered the birthplace of continuous creation. They had lifted the curtain and caught an instant’s glimpse of the unknowable. But to have looked it full in the face could have been no more fatal. For later, much later, they were to learn that they had also uncovered mankind’s Day of Judgment . . .
The Pillars of Eternity

The Pillars of Eternity

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Barrington J. Bayley

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When the Colonnaders plucked him from a life of misery and their surgeons rebuilt his twisted body with silicon bones, Joachim Boaz renamed himself after THE PILLARS OF ETERNITY. Now he seeks Meirjaihn the Wanderer, a planet that plots its own course between stars: for on its surface lies a gem that offers mastery over time itself . . .
The Martian Sphinx

The Martian Sphinx

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John Brunner

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By the twenty-first century the world was drowning in its own population. A solution had to be found quickly – and it was, in ‘gravi-power’. Wonderful, unending source of power – only the scientists knew that its use was reducing the Earth’s distance from the sun at a dangerous rate. But if another planet’s gravi-power could harnessed . . .

An expedition was launched to Mars, known to be uninhabited – except that a woman was wandering around its surface who claimed she had come from another galaxy to warn Earth of a terrible menace, and there was a huge poly-hedron of metal emanting a force very much like that of gravipower.

Someone else had discovered it! A thousand years ago, or now? Friend, or enemy?



(First published 1965)
To Conquer Chaos

To Conquer Chaos

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John Brunner

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The barrenland lay on the face of the world like a sore, nearly round, more than three hundred miles in circumference. It had been there so long that it was endured, as were the twisted monsters that wandered out of the barrenland and killed.

Conrad, living on the edge, had visions of a time when the barrenland was a rich region full of powerful, magical people-people who travelled to other worlds. He was ruled by a burning need to know what none could tell him: the explanation of the mysterious visions which had plagued him all his life.

Then he met Jervis Yanderman, a soldier who knew of these visions. Yanderman was convinced there was an island in the barrenland where people still clung to life.

And Yanderman knew that a man had come out of it . . . within living memory!

First published in 1964.
Mindplayers

Mindplayers

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Pat Cadigan

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Mindplayers are tomorrow’s psychoanalysts, linked directly to their patients using sophisticated machinery attached to the optic nerve. In one-to-one Mindplay contact, you can be inside someone else’s head, wandering the landscapes of their consciousness. Allie is a sensation-seeking young woman, obtaining illicit thrills from her shady friend Jerry Wirerammer. But Allie goes badly astray when Jerry supplies her with a “madcap” – a device that lets you temporarily and harmlessly experience psychosis. There’s something wrong with Jerry’s madcap, and the psychosis doesn’t go away when it’s disconnected. Allie ends up undergoing treatment at a “dry-cleaner”, and she is faced with a stark choice – jail, for her illegal use of the madcap; or training to become a Mindplayer herself.

During training Allie becomes familiar with the Pool – a cohesive, though shifting mental landscape jointly constructed by a number of minds; and more disturbingly encounters McFlor, who has been mind-wiped, so that his adult body is inhabited by a mind only two hours old. And as a fully-fledged Mindplayer Allie has to choose between the many specialist options open to her – Reality Affixing or Pathosfinding; Thrillseeking or Dreamfeeding.
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