Commodore John Grimes was finally getting his space wings back. On his old ship, Faraway Quest, Grimes was to venture forth to the very Rim of the known worlds, seeing … The Outsider.
“The Outsider’s Ship … is a storehouse of science and technology … we, and the Federation, and the Shaara Empire, and probably quite a few more, have sent expeditions. Every one has ended disastrously.”
So, it is out to the Rim and find The Outsider. But the mystery ship is not always easy to find. And other worlds, too, yearn for the treasures of the alien technology. What Commodore Grimes finds at the Rim, and what finds him there, sends him racing through time tracks, surrounded by enemies and temporary friends, trying endlessly to discover the secret dangers of … The Outsider.
It was the party of a lifetime – but she never arrived…
‘Vera Caspary is an expert at suspense and suspicion’ New York Times
When popular young schoolteacher Nina Redfield reports to police the whereabouts of Bushie Neal, a criminal on the run, she sets off a chain of events over which she has no control.
Nina is about to leave for a Hallowe’en party at a friend’s house. An escort is sent to collect her, so it’s no surprise to Nina when a masked man in a Harlequin costume calls for her. But Nina and her escort never reach the party . . .
Could her past association with Bushie’s sworn enemy Nick Brazza have any connection to her disappearance? And has she been spirited to safety – or further into danger?
The Whims of Destiny
Jorian, the one-time unbeheaded king, was now safely retired from a long career of getting into trouble. But his younger brother Kerin lacked such wisdom. The outraged father of Adeliza had caught him in compromising circumstances with the maiden. So Kerin had to be sent at once on a mission by sea to the Far East.
But Kerin’s talent for trouble was not to be denied. First came Belinka, a sprite sent by Adeliza to bring him back safe for her. The ship captain believed Kerin was seducing his mistress. Though innocent this time, Kerin left hastily in a rowboat. That got him to a hermit-wizard’s island – and a voyage on a pirate ship, where the kidnapped princess Nogiri was held captive. Kerin was unable to save her – until he gained the help of the hermit-wizard, who then betrayed him by seizing the girl and fleeing with her to be used as a human sacrifice.
From then on, events became hectic as Kerin managed to save Nogiri again, helped by a wizard who was the enemy of the first one. Belinka was much distressed by what happened then between Kerin and Nogiri – with cause – as they set out again, this time to the Emperor of the Farthest East.
There Kerin discovered more magic, and the Emperor learned that no man should be absentminded when using a powerful spell. But it was later that Kerin discovered the limitations of roller skates.
Asgard’s not an easy world to get away from. Mike Rousseau only wants to take a vacation in his home system, but he’s back before he has time to draw breath, and he’s been drafted into the Space Force once again. His new mission is even more dangerous than the last one, the number of his enemies has increased vastly, and his friends haven’t improved at all. By way of compensation, he has another chance to get closer to the mystery at Asgard’s heart–but the inhabitants of the megaplanet’s core are no longer content to sit quietly and wait to be found. They’ve discovered the outside universe, and are trying to decide what to do about it–but they have problems of their own. Only Rousseau can cross the boundaries between species, and offer each of the races a possible solution.
Nick Walker can pass for eighteen, which comes in useful while living on the streets. But Nick isn’t eighteen. He’s fourteen. He’s been fourteen for years . . .
A chance encounter with Manta, an exceedingly powerful witch, sees Nick cursed with changelessness. Not only will he never age, but, more usefully to Manta, broken bones and sliced flesh, while excruciatingly painful, will mend themselves in a short space of time – making Nick the perfect weapon against the demonic assassins sent by the evil Cartel. Constantly hunted, Nick is forced to run – evading his enemy when he can and facing gruesome and bloody battles when he can’t.
But, help comes from a surprising source – April, a young girl Nick rescues from some occult enthusiasts intent on sacrificing her, has powers beyond her control or understanding. Together, might they be a match for the sinister forces that stalk them?
John of the Hawks was a proud, young man, proud of his people, proud of his heritage, and proud of his ability to count coup on his clann’s traditional enemies. He knew what was right and what was wrong – the four great books had laid down the way things had to be.
Which is why the uncouth ways of the clannless drifters from space outraged him so. Not only did these peddlers know nothing of the finesse of proper combat, they knew nothing of the respect due to such things as the coup stick, the right way to capture a wife, and the sanctity of the clann’s elders.
Worse still, they had some idiotic notion that that cheap silvery metal so commonly used for plumbing and horse-bits, known as platinum, was somehow of special merit.
Well, one could excuse an outrage or two on the grounds of ignorance, but there came a time when any good clannsman, such as John certainly was, must decide to teach these barbarians from space a lesson!
Pip and Flinx: Book Ten.
Never have the cares of the universe lain so heavily on Flinx’s shoulders, nor the forces against him seemed so invincible. Pursued by a newly revealed sect of doomsday fanatics and hunted by factions inside and outside the Commonwealth, he is expected to single-handedly avert a looming galactic crisis (or bear responsibility for the consequences.) Flinx can be forgiven for feeling a slight touch of melancholy.
According to his ship’s Al, there’s only one solution for what ails Flinx – a vacation. But with increasing number of enemies chasing him with ever greater enthusiasm, Flinx must find a getaway shrouded in obscurity. It seems that Jast, a planet smack in the middle of nowhere, is prefect, but trouble can find Flinx anywhere. What he doesn’t know is that his vacation paradise is a danger zone of the highest magnitude. And by the time he learns the truth, it may be too late.
Jenny Casey was not born for this mission. She was modified for it.
The year is 2062, and after years on the run, Jenny Casey is back in the Canadian armed forces. Those who were once her enemies are now her allies, and at fifty, she’s been handpicked for the most important mission of her life – a mission for which her artificially reconstructed body is perfectly suited. With the earth capable of sustaining life for just another century, Jenny – as pilot of the starship Montreal – must discover brave new worlds. And with time running out, she must succeed where others have failed.
Now Jenny is caught in a desperate battle where old resentments become bitter betrayals and justice takes the cruelest forms of vengeance. With the help of a brilliant AI, an ex-crime lord, and the man she loves, Jenny may just get her chance to save the world. If it doesn’t come to an end first . . .
From “An Abbreviated History of the Bolo”:
The first completely automated Bolo, designed to operate normally without a man on board, was the landmark XV Model M. This model, first commissioned in the twenty-fifty century, was widely used throughout the Eastern Arm during the Era of Expansion and remained in service on remote worlds for over two centuries, acquiring many improvements in detail while remaining basically unchanged, through increasing sophistication of circuitry and weapons vastly upgraded its effectiveness.
The always-present, through perhaps unlikely, possibility of capture and use of a Bolo by an enemy was a constant source of anxiety to military leaders and, in time, gave rise to the next and final major advance in Bolo technology: the self-directing (and, quite incidentally, self-aware) Mark XX Model B Bolo Tremendous.
The Mark XX was greeted with little enthusiasm by the High Command, who now professed to believe that an unguided-by-operator Bolo would potentially be capable of running amok…
Alien horror becomes a living nightmare as the Xenos, meaning “strangers”, inflict mayhem on earth.
International distress alerts are sent out when planes first seem to disappear, disturbing concepts of space and time and leaving a trail of death and disillusionment. This bizarre series of “cosmic skyjackings” is shrouded in secrecy by a baffled and frightened military. Intense surveillance fails to reveal the cause of a seemingly hostile yet invisible enemy. Aircraft continue to disappear, plucked out of the sky without warning, only to reappear months later, thousands of miles off course.
National and global security is under threat and the ICARUS committee is formed to investigate. Military officials, the government and the FBI work alongside physician Mark Freedman and Soviet scientists to uncover the supernatural mystery that lies behind these unexplainable events. Earth has been found by a horde of creatures that not even the wildest imagination could invent – sinister parasitic creatures that took to their human hosts with deadly speed and bloodthirsty precision.
The terror that unfolds has terrifying consequences for all involved, and the invasion reveals something much more frightening and final than ever suspected.
Since time began, twenty Gods have ruled the universe. Though each god possessed different abilities, each was all-powerful within his realm. Now one of the Gods has upset the balance of power, leaving the others scrambling for control in the new order…
Here is the epic tale of the Great War of the Gods – and the proud people upon whom the fate of the world depends. When the God of the desert, Akhran the Wanderer, declares that two clans must band together despite their centuries-old rivalry, their first response is outrage. But they are a devout people and so reluctantly bow to his bidding.
Enemies from birth, the headstrong Prince Khardan and impetuous Princess Zohra must unite in marriage to stop Quar, the God of Reality, Greed, and Law, from enslaving their people.
But can Khardan and Zohra keep from betraying each other? Can their two peoples maintain their fragile alliance until the long-awaited flowering of the legendary Rose of the Prophet?
Against the powerful legions of the evil Amir, Khardan and Zohra fight to save the desert people – a fight unexpectedly joined by an exiled wizard named Matthew and the mysterious powers of his alien land.
What if you could change your gender with barely a thought?
Cory Lanus is a teen out of place. He doesn’t fit in. He doesn’t act right. There’s something off about him. Or so his friend Jaz Andrews believes.
Jaz is a typical teenage girl with too much schoolwork, grief at home, and a huge crush on the new guy. She spends as much time with him as she can, to the chagrin of her friends, yet she can’t get close enough to him. Surely he likes her as much as she likes him.
Cory is out of place. Far out of place. On the run from his family’s enemy, Corilanus has literally landed on earth, his home world’s only hope for survival. He finds comfort on this seemingly backward planet that puts so much emphasis on what everyone expects you to be. Cory finds being a boy comfortable enough, but sometimes being a girl works too.
But when someone from his home comes looking for him, Cory’s new found peace is set for destruction because those he left behind have come to finish what they started and nothing, especially not his new friends, are going to stand in their way.