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Search Results for: earth-war,-the

Showing 49-72 of 115 results for earth-war,-the

The War of the Sky Lords

The War of the Sky Lords

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John Brosnan

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Jan Dorvin, the Minervan, has overthrown the power of no less than five of the mighty airship colonies known as the Sky Lords that once terrorized the Earth and destroyed her people.



Now, under her rule, the Lord Montcalm, the Lord Matamoros, the Perfumed Breeze, the Lord Retribution, and the Lord Nimrod all unwillingly bow to the ancient yet superior and terrible technology that she has plucked from outer space.



But not every Sky Lord is under her control. Now her enemies are learning that as much as they hate each other, the only way to survive is to join together in a colossal show of strength that not even the laser beams of a Sky Angel, a sentient computer program, or an uppity Minervan can resist.
The Sky Lords

The Sky Lords

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John Brosnan

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The Gene Wars have turned Earth into a blighted wasteland. Mile-long airships patrol the skies, exacting crippling tribute from the scattered ground communities. Threatened by mutant vegetation and predatory creatures, forced to the brink of starvation by the Sky Lords, Minerva – a former feminist utopia – has had enough.

Its rebellion is swiftly crushed and Jan Dorvin, a Minervan warrior, is winched aboard a Sky Lord; towards a fate worse than death. For as a ground dweller and slave – but above all, as a woman – she is now regarded as the lowest form of humanity and is consigned to a life spent serving the sexual appetites of male slaves.

But no Minervan could be kept slave for very long…..
The Fall of the Sky Lords

The Fall of the Sky Lords

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John Brosnan

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Shangri-La is a protected haven built by the enigmatic Eloi, (genetically-enhanced humans of indeterminate sex), and is now the Antarctic underwater prison of Jan Dorvin, once Sky Lord Captain, sometime dictator of the depleted Earth of the Gene Wars, and her maimed lover, Robin.

Far above them, the struggle against the mighty airships an their commanders continues, as Ashley, a rogue computer personality, once again joins forces with the Machiavellian trickster, Milo Haze, against the remaining rebellious survivors of humanity.

Meanwhile, on Belvedere, a religious commune set in deep space, contact is made with Earth for the first time in years and an unexpected counter is thrown into the game. Milo Haze, Mark Two, is about to enter the equation.
Spawn of the Winds

Spawn of the Winds

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Brian Lumley

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Stolen from Earth by Ithaqua the Wind-Walker and transported to the alien world of Borea, a team of ERP-talented earthmen are faced with a terrible choice: join with the Thing That Walks on the Wind in his eternal war with Armandra and the People of the Plateau, and become his mindless slaces or side with Armandra and risk the perils of the Plateau – especially its Cavern of Madness!

Such a choice might seem easy, for at least the People of the Plateau are human…but is Armandra herself human As Ithaqua’s daughter, who can say which way her loyalties will turn when the chips are down and Ithaqua walks on the wind?
The Burrowers Beneath

The Burrowers Beneath

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Brian Lumley

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THE EARTH’S REAL LANDLORDS ARE SURFACING. HERE. NOW…From the darkly fantastic worlds of H P Lovecraft’s world-famous Cthulhu Mythos comes a grimly compelling novel of the Ultimate War, between men – and monsters spawned in Hell!For millennia, men have strutted in puny pride over the fragile surface of the Earth, arrogantly proclaiming themselves masters of creation. But now their feeble investigations have disturbed the planet’s original rulers far beneath the globe’s crust. And mankind’s placid dreams are about to be wrenched into shattering nightmare.’They were here before man evolved. They are older than our oldest legends, predating the very dinosaurs. They call to use in our dreams and make us… do things!’They are THE BURROWERS BENEATH. And they’re surfacing right now. Right here…
Vampire World 3: Bloodwars

Vampire World 3: Bloodwars

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Brian Lumley

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Two monstrous armies stand opposed: Vormulac Unsleep’s undead legions out of Turgosheim, and Wratha the Risen’s Renegades, masters of the last great aerie of the Wamphyri. The spoils of war will be revenge, territory, and human flesh! And blood, of course – the sweet blood of Sunside’s Szgany. For the blood is the life, and when life or land are threatened there’s only one course of action for a vampire: battle to the death!

Trapped in the middle: Nathan Keogh, Necroscope. And the espers of Earth’s E-Branch, Trask and Zek, Goodly and Chung: Guardians of the Gate against a vampire invasion of Earth! The Necroscope holds the keys; he is the only one who can close the Gates to end the crimson carnage of the Bloodwars!

But the past holds many a secret, and the future was ever a devious thing!
Necroscope The Lost Years Vol 2 (aka Resurgence)

Necroscope The Lost Years Vol 2 (aka Resurgence)

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Brian Lumley

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Harry Keogh, the Necroscope, the man who can talk to the dead, the Earth’s greatest vampire hunter, has been searching for his wife and infant son, gone missing during Harry’s war against the vampires. This obsession has left him open to subtle influence by an ancient vampire, Radu. Entombed in amber, trapped in undeath, Radu plans for his resurrection and plots the destruction of other vampires who might challenge his supremacy.

Thus, Radu’s enemies are now Harry’s – and Harry cannot properly defend himself. His powers – his deadspeak and his ability to transport himself through the Mobius Continuum – are locked away in the recesses of his vampire-clouded mind.

But Harry is not without allies, living and dead. E-Branch, the psychic spy organisation, is worried about Harry. So is Harry’s long-dead Ma, and the ancient philosopher and prophet Nostradamus, whose centuries-old quatrains make eerie sense in the modern world.

Right now, Harry Keogh doesn’t even know he’s the Necroscope. But Earth’s teeming dead won’t let him forget them for long – and won’t let him forget that Radu and his vampire kind are humanity’s deadliest enemies.
The Dimensioneers

The Dimensioneers

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Doris Piserchia

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The orphan had always known she wasn’t what people described as ‘normal’. Whether merely precocious or a mutant freak, she had always been able to link minds with an equally weird mutated lion and skip into the worlds of the fourth dimension.



What the heck, it sure beat staying in school on Earth – that is until she realized that some of her fellow dimension-hoppers from other planets had more in mind than just a romp in the swamp.



They were launching an inter-dimensional war of imperialism, and she alone held the secret which could save her home world – if she could only escape the truant officer long enough to pull it off!
A Reasonable World

A Reasonable World

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Damon Knight

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Plague…or paradise?

2005 A.D. Six years have passed since the alien Symbionts invaded Sea Venture, Earth’s largest ocean habitat. Now, despite the government’s best attempts at quarantine, the Symbionts have spread all over the planet, infecting the bodies of both humans and animals – and slowly, subtly forcing mankind in new directions.

Once possessed by the Symbionts, men and women become smarter, wiser – or else they die. War and violence are punished by instant execution from within. A new era dawns, but there are those who would turn back the millennium, who will stop at nothing to prevent…A Reasonable World.
Red Dust

Red Dust

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Paul McAuley

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Mars, 600 years in the future, is dying.

Five hundred years after the Chinese conquered the Red Planet, the great work of terraforming is failing. The human-machine Consensus of Earth had persuaded the AI Emperor to follow the Golden Path into a vast virtual reality universe, leaving behind an ungoverned planet swept by hunger riots and the beginnings of civil war.

Enter Wei Lee, a lowly itinerant agricultural technician: rock ‘n’ roll fan, dupe, holy fool – and unlikely Messiah. After stumbling on an anarchist pilot hiding near the wreckage of her spacecraft, he’s drawn into a revolutionary plot that has been spinning for decades. With the help of a ghost, the broadcasts of the King of the Cats, a Yankee yak herder, and a little Girl God, Lee travels across the badlands, swampy waterways and vast dust seas to a showdown at the summit of the biggest volcano in the Solar System. Not even the God-like Consensus can predict the outcome of his struggle to define his own destiny . . .

Epic in scope, Red Dust’s spectacular, fast-paced story brilliantly brings to life the planet that has captured our imagination like no other.
The Spoils of War

The Spoils of War

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Alan Dean Foster

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After millennia of relentless war, the union of alien races called the Weave was on the verge of winning a decisive victory – thanks to their new allies from Earth, who in a mere handful of centuries had proved masters of combat. But then the birdlike Wais scholar Lalelelang found disturbing evidence that Humans might not adapt so easily to peace – that natural Human aggression would next be turned against the Weave, unless they were once again confined to fight amongst themselves.

When her field research revealed the existence of a secret group of powerfully telepathic Humans called the Core, it looked as if Lalelelang would be the first victim in a new war between Humans and their allies. But just as her fate was sealed, a lone Core commander took a chance on her intelligence and compassion, gambling the fate of Humanity on the possibility that together they could both find an alternative to a galaxy-wide bloodbath…
The False Mirror

The False Mirror

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Alan Dean Foster

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For millennia, the alien union called the Weave had been at war with the Amplitur. But only in the handful of centuries since Earth had joined the Weave had the tide of the battle been slowly turning in the Weave’s favour. Then an elite unit, raised from childhood in dedication to the Amplitur Purpose and designed to match perfectly the Humans they were to fight, came of age – and it looked as if at last the Amplitur might prevail against the Weave.


But when one of the elite unit, a warrior called Ranji, was captured by the Weave, a horrible truth was revealed: Ranji was in fact Human, a subject of the Amplitur’s vile genetic manipulations.

The Weave promised to reverse the effects and help Ranji rescue other altered Humans from the clutches of the Amplitur. But neither Ranji nor his new allies could have know that the proposed cure would result in an abomination that could tear the Weave alliance apart – and brand Ranji and his kind as the most despicable creatures in the galaxy…
Fires of Satan

Fires of Satan

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E.C. Tubb

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Imagine a day, not too far from today, when you pick up the newspapers to find them free of the usual accounts of crime, corruption, violence and war. There’s no politics or politicians, no sporting results, speculation or scandal. There is only the asteroid: newly-discovered, enormous and on a collision course with Earth.


Imagine a time, not too far from today, when the world itself stands helpless before the Fires of Satan…
The Diamond Contessa

The Diamond Contessa

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Kenneth Bulmer

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Harry Blakey remembered a childhood secret – that there was a room under his folks’ home which crossed into another world. When, finally as a war veteran, he came back to the old house, he investigated – and found his memory was true.

There were indeed other Earths and other civilisations and adventures to be had – at great risks.

For when he enlisted in the special commando corps organised to stop the interdimensional warfare, he came up against the terrifying hordes of the Diamond Contessa. She had looted many Earths and her hunger was always increasing. No mere human heroics would wrest the keys of the world away from her – not white her army of monsters held a dozen civilisations in thrall!
Earth's Long Shadow

Earth's Long Shadow

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Kenneth Bulmer

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Visa for an enigma.

When John Carter came to the Horakah Cluster, it was in the guise of an interstellar salesman. If anyone there suspected he was more than that, it would mean his instant execution.

But Carter’s unusual personality made it possible for him to put over the deception and even gain a visa to the forbidden central planet, an arsenal of space war factories. Of course, had to make some special deals to do it, and those proved his undoing.

For he found himself caught between two menaces: the tyrannical militaristic moguls and a fantastically greater threat fro beyond the ends of space.
The Gladiator

The Gladiator

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Harry Turtledove

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The Soviet Union won the Cold War. The Russians were a little smarter than they were in our own world, and the United States was a little dumber and a lot less resolute. Now, more than a century later, the world’s gone Communist, and capitalism is a bad word.

For Gianfranco and his friend Annarita, a couple of teenagers growing up in Milan, life in a heavily regimented, surveillance-rich command economy is just plain dreary. The eventual withering-away of the state doesn’t look like it’s going to happen anytime soon.

Annarita’s a hard-working student and a member of the Young Socialists’ League. Gianfranco is a lot less motivated–but on the other hand, his father’s a Party apparatchik. The biggest excitement in their lives is a wargame shop called The Gladiator, which runs tournaments, and stocks marvelous complex games you can’t find anywhere else.

Then, abruptly, the shop is shut down. Someone’s figured out that The Gladiator’s games are teaching counterrevolutionary capitalist principles. The Security Police are searching high and low for the shop’s proprietors, who’ve not only vanished into thin air, but have left behind sets of fingerprints that aren’t in the records of any government on earth.

Only one staffer is left: Gianfranco and Annarita’s friend Eduardo. He’s on the run, and he comes to them in secret with an astonishing story: he’s a time trader from our own timeline, accidentally left behind when the store was evacuated. The only way Eduardo can get home to his own timeline is if Gianfranco and Annarita can help him reach one of the other time trader sites in this world – and the Security Police will be on their tails all the way there…
The Disunited States of America

The Disunited States of America

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Harry Turtledove

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Justin’s having the worst trip ever. He and his mother are Time Traders, traveling undercover to different alternate realities of Earth so they can take valuable resources back to their own timeline. In some of these worlds, Germany won World War I or the world has been destroyed by nuclear warfare. Justin and his mother are in an America that never became the United States: each state is like a country, and many of them are at war with one another. Their mission takes them to Virginia, which is on the verge of bloody violence with Ohio.

Beckie is from California and, like the rest of her world, is unaware that Time Traders exist. The only reason she’s in small-town Virginia is because her grandmother dragged her there to visit old relatives. Beckie is just as horrified by the violence and racism of the alternate Virginia as Justin is, and the two are drawn to each other. But when full-fledged war breaks out between Ohio and Virginia, including a biologically designed plague, will either of them manage to get back home? Forget about home: will they make it out alive?
Darkness Descending

Darkness Descending

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Harry Turtledove

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In this sequel to the bestselling INTO THE DARKNESS, the country of Algarve is successful in its blitzkrieg tactics, but becomes bogged down in the desolate winter of Unkerlant, its main enemy.

Algarve’s king decides to undertake blood magic, which amounts to genocide, in order to break the deadlock; when it is seen to work, its use elsewhere cannot be long coming. On a small island, a theoretical sorcerer may hold the only answer to this horror . . .

Harry Turtledove has taken events similar to those from Earth’s wars and transplanted them to a wonderfully imagined fantasy world.
Here in Cold Hell

Here in Cold Hell

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Tanith Lee

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Killed by the power of the god Zezeth, his true father, Lionwolf has been cast into a bleak and icy hell lit just by a cold blue sun. Here he and others of the living dead must wage endless combat and war, to appease the whim of a deathly King whose face is made of stone. But when Lionwolf encounters the King’s wife, she is none other than the beautiful, god-fashioned Chillel, his own former lover – and nemesis.

As Lionwolf struggles in the toils of Hell, elsewhere in the hell-cold ice-age of the mortal earth, men and women work out their own destinies. An empire has fallen. Ru Karismi, Capital of the Kings, has been abandoned to the poisons of the White Death. Reivers cross the lands of the Jafn and the Ruk, preying wherever they wish.

Against this unsettled backdrop, Jemhara the sorceress determines to save the Magician Thryfe from a dire self-inflicted punishment, and Saphay, now a goddess of the far north, seeks to lead her people to a new world.

Yet Seseth’s violent hadred shadows all – and from the depths of an ice-locked sea his other terrifying son, the mountainous whale-leviathan Brightshade, is once more rising for vengeance…
Artifact

Artifact

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Gregory Benford

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A small cube of black rock has been unearthed in a 3500-year-old Mycenaean tomb. An incomprehensible object in an impossible place; its age, its purpose, and its origins are unknown. Its discovery has unleashed a global storm of intrigue, theft andespionage, and is pushing nations to the brink of war. Its substance has scientists baffled. And the miracle it contains does not belong on this Earth.

It is mystery and madness — an enigma with no equal in recordedhistory. It is mankind’s greatest discovery … and worst nightmare. It may have already obliterated a world. Ours is next.
Scudder's Game

Scudder's Game

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D G Compton

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Have a Happy Golden Straub Day!

The message floated in the sky for all to read; citizens chanted it to each other, motorists tooted it on their car horns as they drove the uncongested freeways. Earth had become a paradise, courtesy of Cordwainer Hardware International; population dwindling, war a thing of the past, free, untrammelled sex the right of all. But is paradise everything . . .?

In this vividly realised novel, S. G. Compton charts the growth of CHI and the bland, idyllic world they engineered. Too idyllic for some; for beneath the surface darker forces were at work. At their heart was Scudder Laznett; brilliant, irascible, uncompromising. Scudder had begun a little game of his own; what that game was, Pete Laznett only discovered by slow degrees.

And what he discovered was horrifying.
Aye, and Gomorrah

Aye, and Gomorrah

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Samuel R. Delany

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A father must come to terms with his son’s death in the war. In Venice, an architecture student commits a crime of passion. A white southern airport loader tries to do a favour for a black northern child. The ordinary stuff of fiction – but with a difference! These tales take place twenty-five, fifty, a hundred and fifty years from now. Men and women have been given gills to labor under the sea. Huge repair stations patrol the cables carrying power to the ends of the earth. Telepathic and precocious children yearn so passionately to visit distant galaxies that they’ll kill to go. Brilliantly crafted, beautifully written, these are Samuel Delany’s award-winning stories, like no other before or since.
City of a Thousand Suns

City of a Thousand Suns

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Samuel R. Delany

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The war was over. The great computer which had arranged and directed the complex military operations of that future nation was to be dismantled. But the computer had become expert in the science of self-defence…and it resisted.
The government buildings were blasted. Rockets rained on the great city, and the Empire of Toromon, the first great hope of humanity after the millennia of radiation wreckage, faced disaster at the hands of a super-scientific monster of its own creation.
But, unknown even to Toromon’s desperate leaders, was the fact that behind the berserk computer lurked the unearthly mind of a real enemy – a foe from the most distant realm of space, intent on making the Earth the first victim of galactic conquest.
The Solarians

The Solarians

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Norman Spinrad

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Earth was programmed for destruction in the mad war of the computer worlds – unless the Solarians could stop the machines!

Three hundred years ago the Solarians retreated to the safety of their Fortress as Earth became embroiled in the first of the computer wars with the dread Duglaari Empire.

The Solarians’ final word to all humanity was a promise to reappear one day and bring it to victory. Suddenly, with Earth on the verge of becoming a helpless victim of the merciless Duglaars, the Solarians made contact with Fleet Commander Jay Palmer. It was an offer of aid.

But the Solarians’ plan was so cunning, so fraught with danger, that Jay faced the greatest decision of his life – and that of Earth’s:

Accept their ingenious strategy as a stroke of genius or reject it as a trick designed to destroy human life forever.
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