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Search Results for: Tanith Lee

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The Winter Players

The Winter Players

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Tanith Lee

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She distrusted him at first, not least because she knew his words were lies. “Call me Grey,” he said, but that was not his name. Fear gripped her like a hand.

No one but the priestess could look upon the relics: the Ring, the Jewel and the Bone. It was for the bone that this grey stranger had come. He was like a thief, but she realized with a sinking heart that he was armed with as much magic as herself, and maybe more.
East of Midnight

East of Midnight

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Tanith Lee

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Dekteon is a slave on the run, exhausted, beaten, pursued by his master’s dogs. When the eerie horse and cart appear through the trees, and its hooded driver offers him shelter, he has no choice but to accept.

But as the cart rolls slowly through the mist, Dekteon becomes uneasy. Who would want to befriend a desperate fugitive? Surely only someone whose own future is even more dreadful than his own?
The Castle of Dark

The Castle of Dark

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Tanith Lee

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Although she leads an overprotected life with the two old hags, Lilune knows she possesses a special gift. When she ‘calls’ the musician, Lir, to her prison-like castle, she knows she must avail herself of the opportunity to escape and explore the world. But travelling south of the castle, Lilune and Lir realize that they aren’t alone – for an ancient, infectious evil accompanies them, which instills terror in everyone they meet. Lir dislikes arrogant Lilune, but finds himself intrigued by her and the source of the evil. Is it within Lilune, or does it come from a deeper source? When the pair become separated, he carries on searching for her. Finally, Lilune returns to her castle in despair, believing that she must be imprisoned to protect the world from the evil within her. But Lir follows her, and discovers that the root of the evil lies deep beneath the castle…
Shon the Taken

Shon the Taken

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Tanith Lee

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Shon knew that the Taken must die. Death had touched them, and the evil spirits which issued from Death’s Place to the east beyond the valley Took away the souls of the living. It was the law of Shon’s people, who seldom ventured far from their simple huthouses in Pine Walk, except to hunt boar in the forest. And even the forest was not completely safe, for across the river at its eastern edge lay Crow Mork, Death’s Place, and in the stories Crow himself, who was Death, rode there with Crow’s People, Death’s children, on strange four-legged beasts shod with white metal and swift as the wind.

Lost in the dark forest, Shon encountered Death’s Children. ‘Don’t go home,’ the dead girl told him – he was almost sure it was a girl, though her face was a black void in the night. But there was nowhere else to go. They would kill him, of course; being Taken, they would have to.

Yet Shon escaped that death – though he was to meet Death in Death’s Place, and learn the extraordinary truth about it.
Law of the Wolf Tower

Law of the Wolf Tower

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Tanith Lee

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Orphan-slave Claidi knows only the mindless rituals and cruelties of the House and the Garden, where the ruling families wallow in lavish extravagance. Then a golden stranger promises freedom if she will journey with him through the savage Waste.

Mad tribes and strange cities, enemies and friends where she least expects them, above all the Wolf Tower that broods over the grim stone city of her destiny; nothing – and no one – is as it seems.

If she is to survive, Claidi must learn fast – hone her wits, sharpen her instinct for danger…

Freedom demands that she confront the Law – once and for all…
Wolf Star Rise

Wolf Star Rise

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Tanith Lee

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Orphan-slave Claidi has fought for freedom and won. Now she looks forward to a life of happiness with the wandering Hulta people.
But once again for Claidi, nothing and no-one is as it seems. Secrets menace her; a bewildering land of giant flowers and savage animals; the awesome Rise, a great cliff topped by a mansion ruled by a strange, arrogant, enigmatic Prince. At dusk each night, the rising of the flaming Wolf Star.
Queen of the Wolves

Queen of the Wolves

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Tanith Lee

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Leaving the Rise, Claidi anticipates a joyful reunion with her beloved Argul.

Instead, her return to the Hulta people meets only mistrust, fury and betrayal. Determined to unravel the lies and deceit which haunt her past and threaten her future, she journeys northward.

But in the strange cities-and even stranger people-she finds, Claidi sees only more mystery and deeper secrets.
Wolf Wing

Wolf Wing

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Tanith Lee

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At last, Claidi and her beloved Argul are free to get married. But before they can start their life together, Claidi must face her past. They return to her birthplace, the House, to rescue the other slaves – and find that there has been a revolution, sparked by Claidi’s escape. Then the two are urgently summoned by Ironel Novendot of the Wolf Tower, who tells them that Ustareth is alive. Ustareth, the mother of Argul and Venn, the science-sorceress, who has perhaps manipulated each of them for their entire lives. Now she wants them all to visit her – but to what end?
Piratica

Piratica

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Tanith Lee

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Artemesia is the daughter of a pirate queen, and she’s sick of practising deportment at the Angels Academy for Young Maidens. Escaping from the school, she hunts up her mother’s crew and breezily commands them out to sea in a leaky boat. Unfortunately, Art’s memories of her early life may not be accurate-her seasick crew are actors, and Art’s infamous mother was the darling of the stage in a pirate drama. But fiery, pistol-proof Art soon shapes her men into the cleverest pirate crew afloat. And when they meet the dread ship Enemy and her beautiful, treacherous captain, Goldie Girl, Art is certain that her memories are real. The Seven Seas aren’t large enough for two pirate queens: Art will have the battle of her life to win her mother’s title – and the race for the most fabulous treasure in pirate lore.
Piratica II: Return to Parrot Island

Piratica II: Return to Parrot Island

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Tanith Lee

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Artemesia Blastside, 17

Position – the Most Admired Pirate in England.
Partner – Handsome Felix Phoenix.
Enemy – Little Goldie Girl, a Monster.
Heart set – on winning back Lost Treasure Beyond the War-Torn Seas.
Piratica III: The Family Sea

Piratica III: The Family Sea

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Tanith Lee

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Art Blastside in her third daring adventure upon the high seas.

It’s been eighteen months since Art’s baby was born: a pretty child called Africa, with Felix’s dark hair and Art’s grey eyes. Now Art, who dreamed of being like her own loving, wonderful Ma, must face up to the fact that she has absolutely no warm feeling for her child. In fact – Art can’t stand her! What’s wrong with her?

Beyond the family lies an unsettled world too. The French are still waging war, and England has fallen out of love with pirates. Piratomania has been suppressed by the government and Art and Felix are evicted from their cliff-top mansion.

The return of Ebad and the new and improved Unwelcome Stranger prompts Art to regroup her ragtag crew and sail once again across the oceans, through wild weather, bizarre places and riotous sea battles, to return to the Treasured Isle and learn the ultimate true secret behind the treasure and the mystery of why Art can’t love her child.
Sabella

Sabella

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Tanith Lee

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DRACULA?

A mere figment of superstition, a thing that could not exist.

SABELLA?

A very real person, an enticing girl of flesh and warmth – who detested the sunlight, who required the blood of young men to feed upon, who was all that Dracula was said to be except never one of the “undead.” Sabella was alive, sensual and dangerous.
She lived on Nova Mars, a colony of Earth and very much like the world we know. She knew what she was and her very existence was a peril to the all-too-human population of that world.
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