Set after the Third Great War, North and South America are united into one country: Imperial America. A slave state run by a small noble elite who flaunt their wealth by using, and abusing, the one commodity that only the rich can have: human labour. But working underground, persecuted by the police, is an organization dedicated to the overthrow of government and the existing way of life and the establishment of freedom.
The Society of Thieves was the only organization that flouted authority in America Imperial: they robbed the rich to buy freedom for the slaves. They were well equipped and trained for their job and had friends and informers in high places ready to reveal where the wealth of the nobles was hidden. And Alar was the best Thief of them all – for he had senses not found in ordinary men, senses that accurately warned him when danger was near. But Alar had amnesia and did not know his true identity though sometimes he sensed that there was a purpose in his actions that was not entirely his own volition.
When Keiris, wife of the Imperial Chancellor saw him, she sensed that he was something special and helped him to elude pursuit even though it put her own life in danger. And in trips to the Moon and even the Sun itself, Alar begins to see what part he is destined to play in the struggle for men’s freedom.
A science fiction novel of revenge and retribution set against a background of galactic civilisations.
Hired to keep house for George Randolph and his three unruly brothers at their ramshackle ranch, penniless and friendless Rose Thornton soon finds herself the object of George’s affection.
The classic novel of the Cold War.
There are well-meaning Ban-the-Bomb types, most of whom are destined for labour camps or death when the People’s Republic of Britain is eventually established, with the forceful help of an interim government’s Russian friends. The horrifying aspect of the book, as Fitzgibbons subtly points out, is that the steps it charts, and the inhuman cruelties with which it ends, are not that far removed from the actual experiences of several countries which Russia brought within its orbit after 1945.
It is a chilling reminder of what might have been and what might yet be.
Simon Bradley, a highly imaginative child, brain-damaged after a bizarre attack, vanishes one day from his home. Months later a body is found on the edge of Ryhope Wood. The wood shields a heart of primeval forest wherein live phantoms and strange creatures – mythagos – those shades generated over time by our dreams and nightmares.
Alex has in fact been absorbed by the wood, drawn into its green heart – through a ‘hollowing’. There his dreams will continue to populate the wood with its mythagos. But like Alex, they too are damaged: the great heroes he conjures are warped, incomplete and dangerous. Savage and lost, they are compelled to seek their creator. The havoc they wreak threatens those who search for Alex, including his father, Richard.
In the end, it will threaten the very existence of the wood itself and of its natural mythagos. Richard must quest repeatedly through Ryhope’s hollowings in an attempt to bring his son to safety and quiet the monsters Alex has created.
There his dreams continue to populate the wood with “mythagos”, warped, dangerous hero figures, threatening all those who come in search of the boy.
He stands alone, his planet, Moros, destroyed by unknown forces. His one vow – to wreak a terrible vengeance on the sinister enemy.
But Keill Randor, the Last Legionary, cannot conceive the evil force he will unleash in his crusade against the Warlord, the master of destruction, and his murderous army, the Deathwing.
It was a sight he had seen once before in reality, and a thousand times since in nightmare. A planet surrounded by a glowing, pulsating, golden nimbus of lethal radiation…
Co ninuing his search for the evil Galactic Warlord, Keill Randor, the Last Legionary, joins a rebellion on the Cluster and meets a powerful mutant who may be part of Deathwing, the Warlord’s deadly army.
Keill and Glr, his alien friend, must fight this enemy and escape the lethal forces ranged against them. But can they also save the planet Veynaa from total annihilation?
She woke from a sleep of countless years, reborn from the heart of a raging volcano. Her body was a masterpiece all men desired, her face a monstrosity that must go masked. Warrior, witch, goddess and slave, she was doomed to travel through a world of barbaric splendour, helped and betrayed by her lovers, searching for escape from the taint of her forgotten race, and the malice of the demon that haunted her.
They were visitors from out of space.
They had slept for 15,000 years. But they were men. Nevertheless it was a fantastic experience for Wes Chase to discover them while on a casual fishing trip.
It was a long time before they were able to explain to Wes why they were on earth and what they needed. It was even longer before Wes conquered his horror and decided he could help them in their mission to bring peace to the universe.
When Wes finally found the daring answer to their problems, he realised that he would have to leave his own life behind and go with them into the future and the winds of time.
Gladiator is the tale of Hugo Danner, a man endowed from birth with extraodinary strength and speed. But Danner is no altruist. He spends his life trying to cope with his abilities, becoming a sports hero in college, later a sideshow act, a war hero, never truly finding peace with himself.
In the early years of the twenty-first century, Earth teetered on the brink of ecological destruction. Then the alien Hefn came, determined to save the dying Earth – and to the Hefn, the ends always justified the means. Humans were given nine years to correct their mistakes – alone, with no recourse to the Hefn’s advanced technology. If by then the Earth’s ecology had not stabilized, the Hefn would solve the problem for good . . . by eliminating humans entirely.
But slowly, against their will, some of the Hefn became deeply involved with their human counterparts. And to the handful of people who came to know them, the Hefn made a great difference: as mentors, researchers, rulers . . . and saviors. But could those few friendships sway the Hefn to help save a despoiled planet – and the human race?
Hugh had been taught that, according to the ancient sacred writings, the Ship was on a voyage to faraway Centaurus. But he also understood this was actually allegory for a voyage to spiritual perfection. Indeed, how could the Ship move, since its miles and miles of metal corridors were all there was of creation? Science knew that the Ship was all the Universe, and as long as the sacred Convertor was fed, the lights would continue to glow and the air would flow, and the Creator’s Plan would be fulfilled.Of course, there were the muties, grotesquely deformed parodies of humans, who lurked in the upper reaches of the Ship where gravity was weaker. Were they evil incarnate, or merely a divine check on the population, keeping humanity from expanding past the capacity of the Ship to support?
Then Hugh was captured by the muties and met their leader (or leaders), Joe-Jim, with two heads on one body. And he learned the true nature of the Ship and its mission between the stars. But could he make his people believe him before it was to late? Could he make them believe that he must be allowed to fly the ship?