STAR TREK is one of the world’s most popular and enduring science fiction franchises, spanning decades’ worth of TV, film, comics, books and more. This book – originally published just as DEEP SPACE NINE was first being produced – analyses the rebirth and renaissance of the series in the nineteen eighties and nineties.
Along with masses of factual information – plot synopses, cast and crew and, uniquely, British transmission dates – this Programme Guide casts a gently critical eye over the series’ continuity (and lack of it) and lingers over the moments of humour (intentional and otherwise).
In sum, this is a light-hearted, detailed and affectionate overview of the revitalised version of the classic STAR TREK. Please note that it has not been updated since its original publication.
On the murky outskirts of our solar system, a lonely star has exploded, emitting monstrous doses of radiation . . .
The year is 1983. The exploding star Briareus Delta, 132 light years away, provokes only mild interest from planet Earth. Suddenly, appalling tornadoes and storms ravage the cities and countryside, leaving death and desolation in their wake. Then mankind realises another terrifying side-effect – every adult in the world has been rendered infertile.
Schoolteacher Calvin Johnson discovers he is one of the select few to have acquired strange psychic powers. Termed ‘Zetas’, these people experience mental flashes of the future – a future of freezing isolation, snow-swept landscapes and bleak, ice-bound cities.
A second ice-age is imminent as man faces the ultimate horror . . . extinction.
Sixteen humans have come together on Damien, a distant world where once, dreams were stolen and atrocities took place. They have gathered to view the last rising of a manmade nova, the testament to a war none can forget.
Soon, time will warp and masks will fall. Soon, violence will erupt anew – along with treachery, horror, murder, release and love.
Soon, some will find justice . . . and others, judgement. Soon.
Now, sixteen humans have gathered – to await the light of the Murdered Star.
Dawn of a new Doomsday
It was in the light of the swift star “God’s-Eye” – said to have been thrown aloft by the Ancients before the Desolation – that Beatra was captured by raiders from under the Earth.
Armed with only a psi-kinetic sand-sword and a Dire Wolf’s eyes, Jeremy Wolfhead followed, and found a strange city ruled by the descendants of an ancient government that had escaped the Desolation – a city that was preparing to emerge and bring to Earth a second, even more horrible, Doomsday!
Without setting foot on another planet, people like Shep Blaine were reaching out to the stars with their minds, telepathically contacting strange beings on other worlds. But even Blaine was unprepared for what happened when he communed with the soul of an utterly alien being light years from Earth. After recovering from his experience, he becomes a dangerous man: not only has he gained startling new powers – but he now understands that humankind must share the stars.
Hunted through time and space by those who he used to trust, Blaine undergoes a unique odyssey that takes him through a nightmarish version of small-town America as he seeks to find others who share his vision of a humane future. Blaine has mastered death and time. Now he must master the fear and ignorance that threatened to destroy him!
In the far future Earth is dying. Society has reverted to a more primitive life, much like the Middle Ages. Two men, Matthew and his brother John, who calls himself “Firefly,” set out to find the time traveller, the one person who can give purpose to their existence, the one individual who can still access past technology. The Firefly, he who lights his own way, seeks the age of Man’s greatness, the time when the human race once owned the stars, when great cities stood in places that have now become rust-bowls.
Riverworld was a planet of Eden whose people possessed the power of dreaming the future. Kyreol, daughter of a Healer, pierced the vision veil to discover the ultimate truth – that her home world unknowingly hosted the way station of a vast interstellar civilisation.
An evil star shone on Kyreol’s first mission as an interplanetary agent. Her ship fell out of space, cracking on a lonely, mysterious moon. Rising from its endless plains was the white city – awesome, abandoned, eons-dead – a silent world of secret wonders.
Only her prophetic dreams linked Kyroel to Riverworld, but she was hopelessly marooned light-years away. And she was not alone…
Starfarers is the story of an expedition into the far reaches of the galaxy, where answers to mankind’s greatest questions await.
The saga begins when evidence of an advanced civilization is discovered by SETI astronomers. “Trails” observed in the sky are thought to be from starships travelling at the speed of light, an enigma that spurs scientific minds until this breakthrough is achieved by mankind as well. An expedition is then mounted and an eclectic team of scientists chosen to journey into the sector where the intelligent life is allegedly located.
But because the destination of the starship, Envoy, and her crew is 60,000 light-years away, the time required to reach the point of origin of the signals and return is 120,000 years – longer than Homo sapiens has been on Earth. And though the crew is ready to face the ramifications of such a trek, no one is prepared for what awaits them at the outer edge of the cosmos – or back at the planet they once called home.
Starfarers is a story of patience and immediacy, but most of all of courage. It is a saga for anyone who has ever felt the emptiness of life on Earth and found the missing substance in the spaces between the stars.
From the Garlowe Clusters in the north to the Veils of Darkness in the south, the Star Kingdom sprawled over roughly a fifth of the galaxy. So huge was this realm that those who tussled for power over it seemed unable to appreciate that it faced annihilation by the Patch, a roving region of peculiar pseudo-energy a light-year across which drained the life-force from any living thing it encountered.
The Patch had moved into the Kingdom and was systematically feeding on system after system. Cynically unperturbed by the appalling loss of life, the royal houses merely tried to involve the Patch in their machinations, to the extent that civil war broke out all over again. But in the event, the Patch was to provide the crucial factor in the struggle for absolute power. The Annihilation Factor!
These were the last weeks and days before the end of the world, before total destruction overwhelmed Earth and every living thing on the surface of the planet. No one knew exactly how long they had before the sun turned nova and destroyed not only Earth but all of the other planets in the Solar System. For mankind, the only excape lay in flight to the stars, to Alpha Centauri, more than four light years distant.
The hyperdrive, capable of carrying them there at close to the speed of light had been developed, but as yet had not been perfected. In a world without a future, the starships were the only salvation of mankind and they could save only a minute fraction of the population of Earth.
Panic is there, but temporarily forgotten by most, as the plans for a mass exodus are speeded up, as the long hours of mounting tension draw to a close and Judgement Day, when the world shall be destroyed by fire, is mo longer a hazy time in the far future, but something very close and very terrible. For those who remained behind, there could be no escape; death would come suddenly, eight minutes after the nova explosion. For those who fled the Solar System in the starships, untried and working on principles only partially understood, there was only the long, terrible journey through the endless night, not knowing what lay at the end of it.
The novel that inspired the headline-grabbing ITV series starring John Lynch, Kenneth Cranham, and Christine Kavanagh. A terrifyingly plausible journey into the disturbing nerve-centers of medical science where our secret future is formed today.
When Peter Carson is invited to the pioneering Jenner Clinic by one of the lab assistants, he’s naturally intrigued. But when he arrives at the remote site in the Cumbrian fells to find police roadblocks and official silence, he realises that he’s stumbled onto a story that will do him no good at all.
Dr Jenner’s work matters to the government. Enough to warrant unlimited funding, high security, and the best technicians in the country. But something has gone badly wrong. The project that has no room for mistakes has produced a result so terrible that it must never see the light of day. And now the evidence must be destroyed, whatever the cost.
From the opening reared a head, wide, flat, huge. Below it stretched a body beautiful with iridescent scales of gold edged with ruby. Nictitating membranes lifted over enormous eyes, deep, limpid pools of ancient wisdom, catching and reflecting the light of the miniature sun, turning the glowing orb into a scatter of stars shimmering in an ebon sea. From open jaws a forked tongue flickered with a soft susurration. Its scent was dry, acrid, tinged with that of living fur on a summer’s day. The head rose higher, swaying over the three men on the ledge, the sinuous length of the body almost filling the passage through which it had come. From it radiated an impression of incredible age.
“A serpent,” whispered Thagamista. “A creature from the beginning of time. Somehow surviving to find this place and feast on those who well here. It was inevitable they should think it a god.”
THE SLEEPING CITY continues the dynamic saga of the Chronicles of Malkar, E.C. Tubb’s newest fantasy hero!
The Lexman Spacedrive gave man the stars – but at a fantastic price.
Interstellar exploration, colonisation, and trade became things of reality. The benefits to Earth were enormous but, because of the Fitzgerald Contraction, a man who shipped out to space could never live a normal life on Earth again. Travelling at speeds close to that of light, spacemen lived at an accelerated pace. A nine-year trip to Alpha Centauri and back seemed to take only six weeks to men on a spaceship. When they returned, their friends and relatives had aged enormously in comparison, old customs had changed, even the language was different.
Alan was a spacer, just like his whole family – until, suddenly and without intending to, he in turn jumped ship and remained on Earth. There were times he regretted that. Earth was a bewildering and utterly hostile place. To stay alive, he had to play a ruthless game – and he couldn’t even find anyone to tell him the rules. . . .
First published in 1958.
Hugh had been taught that, according to the ancient sacred writings, the Ship was on a voyage to faraway Centaurus. But he also understood this was actually allegory for a voyage to spiritual perfection. Indeed, how could the Ship move, since its miles and miles of metal corridors were all there was of creation? Science knew that the Ship was all the Universe, and as long as the sacred Convertor was fed, the lights would continue to glow and the air would flow, and the Creator’s Plan would be fulfilled.Of course, there were the muties, grotesquely deformed parodies of humans, who lurked in the upper reaches of the Ship where gravity was weaker. Were they evil incarnate, or merely a divine check on the population, keeping humanity from expanding past the capacity of the Ship to support?
Then Hugh was captured by the muties and met their leader (or leaders), Joe-Jim, with two heads on one body. And he learned the true nature of the Ship and its mission between the stars. But could he make his people believe him before it was to late? Could he make them believe that he must be allowed to fly the ship?
Malevolent aliens, the Mordri Three decide to become so evil that God himself will have to stop them. They can alter flesh with a simple touch, literally turning people inside out or seeding them with cancer. The Three have already destroyed an entire solar system and most of their own race. Their next targets: mankind and Earth!
On Earth, Scott St. John is mourning his wife when he is struck by a golden arrow of light – a fragment of the soul of Harry Keogh, the original Necroscope – and gains powers he does not understand. A mysterious, beautiful woman appears, desperately trying to warn Scott about something . . . then vanishes midword. Scott dreams of a very unusual Wolf, who begs him – in human speech – for rescue.
A fledgling Necroscope, a telepathic Wolf, a beautiful woman from beyond the stars, the ghost of Harry Keogh, the best of E-Branch’s psychic fighting forces, and a dead girl who is not yet ready to seek her just reward must defeat three impossibly strong, psychically gifted monsters whose touch literally melts flesh from bone.