FREE ACTING TERRAN ENVOY
Captain Kennedy lay between life and death after his mind had been hurled a million years into the past.
To break the spell of the Jewel of Jarhen which held the Captain in its thrall, three members of FATE had to pit all their formidable skills against a terrible enemy.
The danger to Captain Kennedy’s life was matched by the peril to an entire world. It was an inexorable race against time for the FATE team as they tried to break the mystery of the pre-galactic artifact on which all the horror hinged.
Earth was threatened with attach from the huge space-fleets of the Hundred Suns of Andromeda – an attack that the Terran Fleet could not hope to defeat.
Only one chance remained to prevent Earth’s destruction, and that was the chance that a skilled and experienced saboteur might just have time strike his blow before the enemy could launch the attack.
It was Captain Blair whose mission this became, and it was his ace-saboteur who raced against death in planet after planet, as the zero-hour approached when Earth would face the attacking fleets of DARK ANDROMEDA.
It was a sight he had seen once before in reality, and a thousand times since in nightmare. A planet surrounded by a glowing, pulsating, golden nimbus of lethal radiation…
Co ninuing his search for the evil Galactic Warlord, Keill Randor, the Last Legionary, joins a rebellion on the Cluster and meets a powerful mutant who may be part of Deathwing, the Warlord’s deadly army.
Keill and Glr, his alien friend, must fight this enemy and escape the lethal forces ranged against them. But can they also save the planet Veynaa from total annihilation?
Man is established on Kliron XIV, a dark, bleak, barren little globe used solely as a base for spatial patrol ships. Life on Kliron is no bed of roses, but it is only when faced by perils that seem at first too incredible to believe that the best – and worst – is revealed in men. Here in Kliron XIV just such a peril materialises. For the first time in their lives men find themselves confronted by an enemy against which no weapon can prevail. Worse even than the Master Entity, the Gargantua are its slaves, evil Flowers of Darkness that bloom where no life can exist . . .
There had to be a reason why that isolated human colony had been able to survive mankind’s implacable enemies. But nobody had been able to get to the quaintly named Dunroamin to find out.
If they had a secret defence, it could be the answer to a hundred planets’ prayers. And Feliz Gebrod realized as he came in for a crash landing that he’d know the secret sooner than he’d expected.
Except that what he encountered was a life-and-death riddle that had nothing to do with stellar defence. It was this: how can two mutually irreconcilable Utopias occupy the same space at the same time?
THE LADY A OFFERS AN ALLIANCE
Devastated by alien invasion, one of the Empire’s far-flung planets – Omicron – is the destination for an astonishing mission. For the first time in many years, top SOTE agents Yvette Babol and Jules d’Alembert agree to co-operate with the treacherous and dangerous Lady A. it is strictly an alliance of convenience.
Together with the Empire’s deadliest enemy and two of her followers, the two SOTE agents set off for Omicron – easily the most distant planet ever settled. With them is Captain Paul Fortier of Naval Intelligence. And what they find on Omicron could lead to intergalactic war…
Flung across space and time by the sorcery of super-science, John Gordon exchanges bodies with Zarth Arn, Prince of the Mid-Galactic Empire 2000 centuries in the future!
Suddenly John is trust into a last-ditch battle between the democratic Empire World and the tyranny of the Black Cloud regime. Only one weapon – the terrifying Disruptor – can win the struggle for the Empire Forces. But it is so powerful that unless John uses it correctly it could destroy not only the enemy but the cosmos.
Could his 20th Century mind cope with the technology of 200,000 years from now?
At first it was just another hoax, another UFO story, but the sightings went on increasing.
It couldn’t be an alien, there had been so many false alarms, dramatic news-columnists had shouted ‘wolf’ so many times, that John Citizen shrugged his shoulders and said ‘nuts’ at the very mention of the word space-ship. Then one of them landed…
The things they did were not exactly friendly. In fact by the time they’d finished, they had made an old-time Viking raid seem like a social call from the vicar…
Many other attacks followed. Day after day and night after night the alien ships screamed in on their mission of death. The earth struck back. But no one could track the aliens to their lair.
They seemed to come from Nowhere. They weren’t Martians. They weren’t Venusians, and they weren’t from another system.
That left only one place where they could have originated… yet the truth was so fantastic that none of the earth governments would take it seriously until it was almost too late.
The enemy came from within! From the gigantic caverns at the earth’s core.
Since the beginning of time it had worked its will on humanity, and for as long as man could remember, he had struggled against its power. But in the 21st century the battle was won: the sea, mankind’s age-old enemy, had finally been conquered.
Professionals like Walter Franklin now patrolled the infinite savannahs of the oceans, harvesting from the plankton prairies as crop which kept the world fed. But like that other great frontier, space, the sea had not yet yielded up all its secrets. And men like Franklin would never rest until its every fathomless mystery had been challenged . . .
Darian is apprentice to the Wizard Justyn in a small Valdemaran village. He is unwilling to hone his skill in magic as he believes it is quicker more efficient to achieve your ends by purely physical methods. When Errold Green is suddenly and devastatingly attacked by a force of men accompanied by monstrous creatures of magic, Justyn makes a dramatic last stand, destroying the village in a cataclysmic spell that Darien witnesses. Escaping into the forest, Darien is chased down by three of the enemy only to be saved at the point of capture by the mysterious Hawkbrothers. It is the beginning of a new life where he will for the first time realise the worth of the magical talent he has always wanted to be rid of.
Classic police procedural by a ‘born storyteller’ (Sunday Times), who combined natural flair with his experience in the police to truly authentic effect.
When a respected and successful businessman claims that he is being blackmailed by Inspector Martineau, and provides evidence to support his allegations, the policeman’s superiors have no choice but to suspend him from duty.
Martineau must go to work to clear his name, but the trail is a complex and dangerous one. The inspector has many enemies, not least Dixie Costello, whom he helped to put in jail and who is now once more at large. But is the trail a false one? And are all of Martineau’s colleagues to be trusted?
THE VAULT IN THE VALLEY
On a far semi-desert world, shunned by trade routes, and unattractive to star travellers, there is a barren and isolated valley. Dominating this valley is a great time-eroded Sphinx-like construction – a mass known to the few who have looked upon it as the Skull of Sykoris.
Cap Kennedy followed a dangerous trail across many worlds – a trail of murder, duels, and evil – to find that it ended there, before the Skull, confronting a mystery older than all mankind.
Beneath that Sphinx lay something desired by Earth’s old enemies. Beneath it lay something that lured the criminal minds of many worlds. But what it was none knew – until Cap Kennedy himself released the frightful power of the Eater of Worlds.
Slippery Jim di Griz – the Stainless Steel Rat – is still recovering from his efforts to save his beloved Angelina from the notorious Interstellar Internal and External Revenue when he is called upon to perform the impossible. Saving the galaxy. But can he pull it off? The galaxy is being attacked by every kind of alien race – untold billions of tentacled, slimy, green, clawed mutations – and time is running out. Aided and abetted by his wife Angelina and his teenage sons, James and Bolivar, Jim infiltrates the nerve centre of the enemy council chambers. But he hasn’t reckoned on the grey men and their commitment to a ‘holy crusade’ to destroy mankind – permanently!
Conan the Cimmerian: the boy-thief who became a mercenary, who fought and loved his way across fabled lands to become King of Aquilonia. Neither supernatural fiends nore demonic sorcery could oppose the barbarian warrior as he wielded his mighty sword and dispatched his enemies to a bloody doom on the battlefields of the legendary Hyborian age.
Collected together in one volume for the very first time, in chronological order, are Robert E. Howard’s tales of the legendary hero, as fresh and atmospheric today as when they were first published in the pulp magazines of more than seventy years ago.
Compiled by and with a foreward and afterword by award-winning writer and editor Stephen Jones.
The Whims of Destiny
Jorian, the one-time unbeheaded king, was now safely retired from a long career of getting into trouble. But his younger brother Kerin lacked such wisdom. The outraged father of Adeliza had caught him in compromising circumstances with the maiden. So Kerin had to be sent at once on a mission by sea to the Far East.
But Kerin’s talent for trouble was not to be denied. First came Belinka, a sprite sent by Adeliza to bring him back safe for her. The ship captain believed Kerin was seducing his mistress. Though innocent this time, Kerin left hastily in a rowboat. That got him to a hermit-wizard’s island – and a voyage on a pirate ship, where the kidnapped princess Nogiri was held captive. Kerin was unable to save her – until he gained the help of the hermit-wizard, who then betrayed him by seizing the girl and fleeing with her to be used as a human sacrifice.
From then on, events became hectic as Kerin managed to save Nogiri again, helped by a wizard who was the enemy of the first one. Belinka was much distressed by what happened then between Kerin and Nogiri – with cause – as they set out again, this time to the Emperor of the Farthest East.
There Kerin discovered more magic, and the Emperor learned that no man should be absentminded when using a powerful spell. But it was later that Kerin discovered the limitations of roller skates.