Jon-Tom, the Spellsinger, isn’t getting any younger. And neither, as Jon-Tom is fond of pointing out, is his otter friend, Mudge. But their not so long in the tooth that they’re completely content to laze by a riverbank. Not, that is, while there’s still adventurning to be done.
And when a lost chord comes up, clearly wanting Jon-Tom and Mudge to follow it, a little gentle adventuring, with the usual gaggle of spoiled princesses in peril, seems to be on the cards. But the chord leads the intrepid pair into deadly danger and, unless Jon-Tom’s magic can overcome the machinations of an evil wizard, there’s the real possibility of the world being plunged into discord and chaos…
Call him “Spellmaster Jr.”
Much to Clothahump the Wizard’s distress, ex-hippie Jon-Tom and otherworldly Talea’s son Buncan wants to be a questing hero, but not a spellsinger. Instead he forms a band with Mudge’s kids, otters Nocter and Squill, one that creates a wild, unpredictable magic – based on rap!
Then an anteater arrives with rumours about a dangerous legend. Soon the young rappers, aided by a drunk rhino, are off on an odyssey to a fortress where evil sorcerers threaten the world. And where only the unknown power of Buncan’s beat can stop the hordes of hideous hybrids…
For millennia, the alien union called the Weave had been at war with the Amplitur. But only in the handful of centuries since Earth had joined the Weave had the tide of the battle been slowly turning in the Weave’s favour. Then an elite unit, raised from childhood in dedication to the Amplitur Purpose and designed to match perfectly the Humans they were to fight, came of age – and it looked as if at last the Amplitur might prevail against the Weave.
But when one of the elite unit, a warrior called Ranji, was captured by the Weave, a horrible truth was revealed: Ranji was in fact Human, a subject of the Amplitur’s vile genetic manipulations.
The Weave promised to reverse the effects and help Ranji rescue other altered Humans from the clutches of the Amplitur. But neither Ranji nor his new allies could have know that the proposed cure would result in an abomination that could tear the Weave alliance apart – and brand Ranji and his kind as the most despicable creatures in the galaxy…
It was just an average day for tabloid reporter Max Parker when he arrived in Malibu for a demonstration of a brand-new parallel-universe machine. But everything changed in an instant when inventor Barrington Boles succeeded in making Max the human gate to numerous parallelities.
Now Max was lost in a virtual sea of collateral worlds, confronting man-eating aliens, dinosaurs, talking frogs, dead Maxes, girl Maxes, old Maxes, even ghost Maxes. His only chance to escape the space-time continuum was to find Boles and hole the loony genius could rescue him. But how could he be sure which world was real, which Max was Max, and which Boles was the Boles who could stop the madness – or trap Max in the wrong world forever…?
Nobody could get in. Nobody could get out. But somebody did.
The theft of three shipments of priceless pharmaceuticals from the Braun-Ives corporation has left the local police dumbfounded. Enter Broderick Manz, the highly paid and highly resourceful Adjuster from the Insurance Division. With the help of the irresistible Vyra, whose charms are truly out of this world, the irrepressible humaniform Moses, and the irreverent Minder, an artificial intelligence, Manz soon finds himself in the heart of the criminal underworld. And it really is a jungle out there.
A GAME OF CAT…AND CAT?
Movie star Jason Carter is on vacation in Peru. All he wants is a break, but what he finds is a lost civilization of extra-dimensional Incas bent on conquest of the entire world!
Nor is Carter alone. His allies include a bloodthirsty Amazon, an archaeologist, a bank robber, three alien vegetables and a scoop-crazed gossip columnist – and not one of them knows what to do next.
Only Carter’s cat seems unruffled by the growing danger. In true feline fashion, she acts like she’s in charge of the planet.
Maybe she is.
It was where beasts walked and talked as men, armed with swords and daggers. And it was where Clothahump, turtle and wizard, stretched his powers of sorcery to their limit, reaching out to another universe, seeking help to combat the force of evil emanating from the dreaded Greendowns.
And so Jonathan Meriweather found himself plucked from his peaceful university life and catapulted into a strange new world to become part of a very strange fellowship. Soldier and crusader, fighting with sword and song, he is the Spellsinger.
In The Moment of the Magician Alan Dean Foster continues the adventures of Jon Thomas Meriweather, the Spellsinger, in a land where magic and constant danger combine against a background of beauty and individual courage.
Jon-Tom (as he is known in the land), in his quest to find a way back to his own world, discovers that there exists in the land another human from Earth who may hold the secret he so desperately seeks. This individual, however, is reputedly evil and has strange powers.
Jon-Tom’s adventures in seeking out this mysterious and dangerous human make this sequel to The Day of Dissonance a suspenseful and exciting saga in the Spellsinger epoch.
Jonathan Meriweather, trapped in the strange world where animals walk and talk, and where he, as the Spellsinger, possesses unearthly powers, has faced any number of perils since Clothahump the wizard called him from his own world to help in the war against the evil of the Greendowns.
Now Jonathan, with Clothahump and Mudge the Otter, faces the greatest challenge of all, for the mysterious Perambulator is threatening the very fabric of the universe – unless Jonathan and his company can stop him.
When a team of scientists starts to investigate the flora and fauna of the distant planet of Xica, it soon becomes apparent that this is a unique opportunity to study alien life forms. The planet offers a rich and varied eco-system and each of the scientists recognises what this could mean for their individual reputations.
And then, their dreams come true – they establish first contact with a humanoid civilization.
But this is a planet where nature breaks all the rules, where logic falls apart, and where nothing is as it seems. And their dreams turn into a nightmare.
His whole life, Ross Ed Hager had never set foot outside of Texas and Louisiana. Now, heading for the coast, he expected too see things he had never seen before.
He did not expect to see a three-eyed, six-limbed, alien corpse…
Upset stomachs. The collapse of civilizations. Nervous breakdowns.
Blame them on a twist of fate, but archaeologist Cody Westcott knows differently. Something is causing these random acts of badness. Something ancient, something evil, something…hungry.
We are not alone, but we’re about to wish we were…
Inspector Angel Cardenas has seen plenty of corpses like the one in the Quetzal inburb – just another Juan Doe robbed of his cash, cards, internal organs, and then dumped in a gutter. However Cardenas soon learns this murder is anything but ordinary…
First, the infallible DNA-ID database insists the cadaver is that of two people – local executive George Anderson and a mysterious Texas businessman. Then Anderson’s wife and daughter, Surtsey Mockerkin and Katla, turn up missing, their posh suburban home has been retrofitted into a huge time bomb… and at least three mob syndicates from as many continents are competing to capture or kill twelve-year-old-Katla.
Who is the dead man, and why is his daughter being hunted? Relying on his training as a nearly telepathic intuit, Inspector Cardenas embarks on a search that leads him from sex parlours and stimstick clubs of the Strip – where kids are deadly and even the music kills – to an undersea control room where computer crimes are committed by criminal by criminal computers.
Finding Katla Anderson is the key to unravelling the deadly mystery, but what Angel Cardenas doesn’t know is that the closer he gets to the girl, the closer the assassins are getting to them…
The ultimate maquiladora. Montezuma Strip: First World tech and Third World wages, sprawling from L.A. to East Elpaso Juarez, Guyamas to Phoenix; a thousand gangs, a million locos; and a few wealthy beyond the dreams of gods…
And Federale Angel Cardenas, a living lie detector, is a top cop on the blistering streets of virtual reality scams and cryogenic kidnaps, where talking animals are programmed to kill, computer screens can spit murder, and even the Holy Blessed Virgin’s ghost runs extortion rackets.
Once Angel Cardenas was blind. But now he sees…straight into the heart of darkness that rules…
It’s a good thing Flinx is no stranger to rouble, because he’s swimming in it. After surviving an attack by a new gang of assailants, Flinx is spirited away and enlisted in a battle against an extra-galactic threat. Hidden behind the Great Emptiness, in a place where it seems matter and energy have never been, there is only evil. Pure evil that is approaching him, accelerating.
This terrifying, high-stakes adventure through perilous new realms will rocket Flinx into the very heart of danger – and into the arms of the only woman he’s ever loved. As he and Pip bravely travel to a place where no man or mini-drag has gone before, Flinx discovers he has a few more friends than he thought – and far more enemies than he ever imagined.