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Search Results for: into-the-darkness

Showing 289-312 of 321 results for into-the-darkness

Jinian Star-Eye

Jinian Star-Eye

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Sheri S. Tepper

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“I’ll need your help. Come night and the Oracle again, I’m going to try the final couplet.”
“Jinian,” Murzy breathed while Dodie looked white-eyed at me. “Dangerous.”
“And fatal not to,” I said, still smiling at them all…

I wove by forest and meadow, branch and leaf. I wove by stream and pool, by river and fall. I wove by cloud and air, by thunder and sunset glow. I wove by depths of the earth, rock and gem, glittering ores and crystals blooming in the dark, old bone and new. Beside me the others wove as well…

“And all within sound of my voice or reach of the wind,” I cried, thrusting my voice like a Sending, like a magic spear, driving it upward. “And all within sound of my voice or lick of the wave, or all within sound of my voice or stretch of the soil, or all within sound of my voice where green grows and leaf springs up. Named or unnamed, silent or speaking. Let this message be brought,

By the Eye of the Star,
Where Old Gods Are!”
Zero Point

Zero Point

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John Glasby, Rand Le Page

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Over the long years, ships of the Interplanetary Confederation had scoured the empty wastes surrounding Sol, searching desperately for a sister planet; a companion for the isolated worlds of the Solar System. Of the ships that were sent out, many returned. But always the answer was the same.

There were no planets! The worlds of Sol were alone in the Great Dark that swirled across the boundless heavens.

It was not until Steve Rane and Nick Brodine, in the Exploratory Ship Vega, reached across the yawning gulf of light years to Sirius, that they found the strange planet that rotated in its complicated orbit around the twin sun. It was an event transcending all others.

A discovery that plunged the planets of Sol into the greatest race of all time. For whoever controlled the alien planet, controlled the Solar System. And away from the watchful eye of the IPC it would be possible to build the greatest space armada in history and attack the Interplanetary Confederation without warning.

To Steve Rane, the order came from Earth Central. Zero Point has been set for three months hence. The ship of Jupiter must not reach the new planet first.
Cosmic Echelon

Cosmic Echelon

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John Glasby, Berl Cameron

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The vast federation of outworld states that formed the Terran Empire smarted under the unjust, evil influence of the Emperor Jrun. Daily, his tax-gatherers swooped down on the member planets, wringing the people dry of money and goods.

But away from the decadent shell that Jrun had built up, out among the lonely suns of the Edge, a new power was growing. It had fallen on Kelda, the young star-king of Zandyr to form the union known as the Cosmic Echelon. A fleet of ships that dared to match the armed might of Imperial Terra.

The ultimate weapon belonged to Jrun, a battleship which no power could withstand, and a force that could shatter the bodies of men.

Here, you can follow Kelda and his warrior princess, Irrena, through the star-strewn wastes of Space; across the Dark Gap in which the empty wrecks of once proud vessels floated forever, manned by crews long-dead.

And realise as Jrun did, that there are two kinds of laws. Those made by Man himself, which can be broken – and the laws of the Universe, which are inviolate.
Shon the Taken

Shon the Taken

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Tanith Lee

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Shon knew that the Taken must die. Death had touched them, and the evil spirits which issued from Death’s Place to the east beyond the valley Took away the souls of the living. It was the law of Shon’s people, who seldom ventured far from their simple huthouses in Pine Walk, except to hunt boar in the forest. And even the forest was not completely safe, for across the river at its eastern edge lay Crow Mork, Death’s Place, and in the stories Crow himself, who was Death, rode there with Crow’s People, Death’s children, on strange four-legged beasts shod with white metal and swift as the wind.

Lost in the dark forest, Shon encountered Death’s Children. ‘Don’t go home,’ the dead girl told him – he was almost sure it was a girl, though her face was a black void in the night. But there was nowhere else to go. They would kill him, of course; being Taken, they would have to.

Yet Shon escaped that death – though he was to meet Death in Death’s Place, and learn the extraordinary truth about it.
Impossible Places

Impossible Places

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Alan Dean Foster

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For three decades science fiction legend Alan Dean Foster has captivated readers around the world, from his debut classic The Tar-Aiym Krang and his inspired scenario for the first Star Trek movie to a host of New York Times bestsellers, including Splinter of the Mind’s Eye and Flinx in Flux.
In this collection of twenty brilliant odysseys of the imagination, Foster once again soars beyond the limits of reality – where the real thrills begin…
NASA Sending Addicts to Mars!: It was the most insane idea in the annals of space travel – and the only one that would work.
Diesel Dream: Sometimes on dark, lonely highways dreams do come true, and this trucker’s hope was the best one of all.
Sideshow: Flinx hadn’t a clue about the alien dancer, but Pip knew trouble when she saw it.
Empowered: A magnificent male discovers the not-so-super part about being a superhero.
The Question: A bold adventurer determines to solve one of life’s profound mysteries.
…and fourteen other amazing stories!
Nightmare

Nightmare

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Lionel Fanthorpe, Patricia Fanthorpe, Leo Brett

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The modern mind usually associates witchcraft with the middle ages. We think of witches as Shakespeare depicted them in Macbeth. We see them as secret, black and midnight hags, doing a deed without a name. We close our eyes and immediately the vision of a cauldron filled with foul ingredients appears before us; here are the fenny snake, adder’s fork, wool of bat, scale of dragon and tooth of wolf.

But this does not go far enough back. There was witchcraft in the world long before medieval times. The Witch of Endor who practiced her strange arts in the reign of King Saul is familiar to all students of the Old Testament. The writings of Homer abound with references to witchcraft and sorcery. The very earliest human societies had witch doctors, medicine men, shamans and priests of the black art.

Perhaps so ancient and widespread a cult has some basis in fact. There are powers beyond science. Ancient occult laws will still hold good. It is not wise to cross the path of a being whose age is measured in centuries and whose dark powers can alter the stars in their courses.
MJ-12: Inception

MJ-12: Inception

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Michael J. Martinez

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It is a new world, stunned by the horrors that linger in the aftermath of total war. The United States and Soviet Union are squaring off in a different kind of conflict, one that’s fought in the shadows, where there are whispers of strange and mysterious developments. . .

Normal people across the United States have inexplicably gained paranormal abilities. A factory worker can heal the sick and injured. A schoolteacher bends emotions to her will. A car salesman alters matter with a simple touch. A former soldier speaks to the dying and gains their memories as they pass on.

They are the Variants, controlled by a secret government program called MAJESTIC-12 to open a new front in the Cold War.

From the deserts of Nevada to the palaces of Istanbul, the halls of power in Washington to the dark, oppressive streets of Prague, the Variants are thrown into a deadly game of shifting alliances. Amidst the seedy underbelly of nations, these once-ordinary Americans dropped in extraordinary circumstances will struggle to come to terms with their abilities as they fight to carve out a place for themselves in a world that may ultimately turn against them.

And as the MAJESTIC-12 program will soon discover, there are others out there like them, some with far more malevolent goals. . .
Zombie, Indiana

Zombie, Indiana

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Scott Kenemore

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In the third book of his Zombie series, Scott Kenemore brings the explosive horror thriller of an undead outbreak in the city of Indianapolis. Zombie, Indiana takes place during the same timeline as the outbreaks in his books Zombie, Ohio and Zombie, Illinois, and has the same punch as the previous two.

Zombie, Indiana explores the impact of an invading zombie horde on a trio of Hoosier protagonists . . . each of whom have some dark secrets to keep. When the governor’s daughter mysteriously disappears on a field trip, IMPD Special Sergeant James Nolan, scholarship student Kesha Washington, and Governor Hank Burleson must all come together not only to find the governor’s daughter, but also to undertake a quest to redeem the very soul of the state itself . . . all while under constant attack from the living dead.

With humorous, memorable characters, tense action sequences, and brutal zombie violence, Zombie, Indiana will put readers in mind of some of the most compelling works of popular fiction. At once a mystery, a thriller, and a horror novel, Kenemore strikes again with this rollicking tour through America’s heartland that is nothing but a tour de force for zombie fiction fans!
Thessalonica

Thessalonica

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Harry Turtledove

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George was a shoemaker – but not just a simple artisan. He thought a lot, worried too much and questioned everything. But he knew when to keep his mouth shut, and he knew his duty. Life in the Roman Empire was hard these days, and no one could say it might not get harder. Cities to the north of Thessalonica on the Greek peninsula had already fallen to the swarming Slavs and Alars.

The tribes were definitely on the move, bringing their powerful pagan demons with them: bats with gleaming red eyes spied out the city, diving on the militia men as they patrolled the city walls; giant wolves whose howls chilled the soul surrounded the city; and there were rumours of worse. Even the satyrs, centaurs, nymphs and other remnants of the Greek pantheon lurking in the mountains around Thessalonica were frightened. George’s city was a Christian light in a sea of pagan darkness. And now that sea was rising, threatening to wash over him and his little island as if they did not exist and were of no account.

For George, that was just unacceptable. He was a simple artisan – but that didn’t mean he wouldn’t give everything to defend his family, his city and his faith.
Zenith-D

Zenith-D

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Paul Lorraine, John Glasby

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To the crew of the Exploratory Ship Canopus, outward bound on the first intergalactic voyage to the flaring suns of mighty Andromeda, the evil whisperings that spilled out from the nebula into deep space came as a warning. This was something far beyond their previous experience. Nor were they the only ones to come under the malignant influence of the alien intelligence.

In the empty, murmuring void, virtually half-way between the two galaxies of stars, a solitary sun streaked away from Andromeda, dragging its lonely, ammonia-laden planet with it. And it was here that the explorers first gained their glimpse of the black horror that lay straddled across the intergalactic darkness. Something that had being. Something that existed where it seemed impossible that anything could.

It fell on Klau-Telph, the only non-Terran on board the Canopus, to finally track down and destroy the inhuman monster that threatened to drive the inhabitants of a trillion planets over the red edge of madness. Not until it was done did he find that the hidden reason behind the insidious whisperings was not what it seemed. In fact, it was something that even he, with his strange double mind, had never thought possible…
Piratica III: The Family Sea

Piratica III: The Family Sea

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Tanith Lee

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Art Blastside in her third daring adventure upon the high seas.

It’s been eighteen months since Art’s baby was born: a pretty child called Africa, with Felix’s dark hair and Art’s grey eyes. Now Art, who dreamed of being like her own loving, wonderful Ma, must face up to the fact that she has absolutely no warm feeling for her child. In fact – Art can’t stand her! What’s wrong with her?

Beyond the family lies an unsettled world too. The French are still waging war, and England has fallen out of love with pirates. Piratomania has been suppressed by the government and Art and Felix are evicted from their cliff-top mansion.

The return of Ebad and the new and improved Unwelcome Stranger prompts Art to regroup her ragtag crew and sail once again across the oceans, through wild weather, bizarre places and riotous sea battles, to return to the Treasured Isle and learn the ultimate true secret behind the treasure and the mystery of why Art can’t love her child.
Companions on the Road

Companions on the Road

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Tanith Lee

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The siege was over. The citadel of Avillis had burned, burned through the night, with its terrible Lord and his monstrous children in it. Nothing remained now but broken walls, charred stumps where trees had, grown, tattered lattices open to the sky. But at the heart of the palace the great Cup of Avillis stood untouched: pure gold, crusted with jewels each worth an emperor’s ransom. Small wonder that Kachil, common thief, should covet it. Or Feluce, dapper arrogant climber; riches would mean much to him. But why did Havor of Taon, the hawk, join them to carry the cursed Cup away? For it was Havor who found that the Chalice once stolen could not be lightly cast aside, even in horror and despair. While always, inexorably, half-seen, slipping through shadows, shapes in the mind’s eye, three phantom riders followed after it across the winter-blasted plain.

This chilling tale of flight and inescapable pursuit rises to a confrontation of ghostly powers. Havor thought his story could have only one ending, but the spirit world can summon Forces of Light as well as Dark.
Suspension

Suspension

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Lionel Fanthorpe, Patricia Fanthorpe, Bron Fane

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Catherine Wilder was a strange girl, lovely but lonely. Sir Henry Wilder, her father, was the kind of eccentric, medical researcher who preferred to work in complete isolation. Catherine withdrew deeper into herself as the oppressing loneliness of her father’s remote mansion weighed upon her mind.
When she first heard the voice she wondered whether the mansion was haunted, then she feared for her sanity. But it was neither madness nor the supernatural which threatened her.
Mezak appeared to her suddenly in the twilight of the mansion’s gloomy corridors. He was more romantic than her wildest dreams. Although some of his language was beyond her understanding at first, it gradually became possible for them to communicate. Mezak was from the future, the remote future, but Catherine slowly realised that she was in love with him! Her father’s strange research into super-freezing and suspended animation gave her only a remote chance of reaching him, but she was prepared to take that chance. As Catherine placed herself in the freezing chamber, numbness and darkness crept over her…. Would she ever open those beautiful eyes again?
Prince Of Demons

Prince Of Demons

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Mickey Zucker Reichert

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THE BALANCE BETWEEN LAW AND CHAOS has long been maintained by the rulers of Béarn, but the death of the current king has enabled the elves to magically substitute one of their own on the throne. And, under the leadership of Dh’arlo’mé, the dark elves are preparing to claim their long-sought vengeance on mankind.
But when the small party which set out to find and bring back the last possible heir to the throne returns to Béarn, Dh’arlo’mé realizes that even magic and murder combined will not be enough to overturn the balance. Now his solution must hinge on Béarn’s burden and treasure: the Staffs of Law and Chaos. Within these plain-pieces of wood dwell the essences of Law and Chaos, each eternally seeking its Champion to destroy the other.
Lured into one Staff’s power, Dh’arlo’mé seeks to seduce the mortals into championing the other. And with all the worlds teetering on the brink of doom, it falls to Colbey Calistinsson – son of the god Thor and the greatest of Renshai warriors – to select that Champion. If he chooses wrongly, all life will come to an end. Yet even success will come at a high price. For the only way to insure that this danger can never arise again, is for both Champions and Staffs to be totally annihilated.
Cugel the Clever

Cugel the Clever

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Jack Vance

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In the dim far future of Earth, when the sun had shrunk to a small red disk in the dark sky and the race of man lived in isolated cities that echoed with the vastness of the world’s history, science, myth and magic had become one. Sorcerors who read the books of ancient times held great power, and fearsome monsters created in ages long forgotten stalked the land. In this world of mystery and danger, the adventurer known as Cugel the Clever was forced to undertake a quest for Iucounu the Laughing Magician – a quest that was to take him to lands stranger than any he had dreamed of, and pit his wits and his sword against powers from beyond time itself.

Previously published as The Eyes of the Overworld, this is the second of a quartet of titles sharing the same far-future setting first introduced in The Dying Earth

Contents: The Overworld, Cil, The Mountains of Magnatz, The Sorcerer Pharesm, The Pilgrims, The Cave in the Forest, The Manse of Iucounu.

All Jack Vance titles in the SFGateway use the author’s preferred texts, as restored for the Vance Integral Edition (VIE), an extensive project masterminded by an international online community of Vance’s admirers. In general, we also use the VIE titles, and have adopted the arrangement of short story collections to eliminate overlaps.
Agent of the Terran Empire

Agent of the Terran Empire

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Poul Anderson

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“If it pleased Ruethen of the Long Hand to give a feast and ball at the Crystal Moon for his enemies. He knew they must come. Pride of race had slipped from Terra, while the need to appear well-bred and sophisticated had waxed correspondingly. The fact that spaceships prowled and fought, fifty light-years beyond Antares, made it all the more impossible a gaucherie to refuse an invitation from the Mersian representative. Besides, one could feel delightfully wicked and ever so delicately in danger.”

It is the common fate of empires to grow old and jaded: Rome, Byzantium, Britain, America, and so on to the Empire of Terra itself, each has near the end succumbed to the same weary “sophistication” that allows a warlord of Merseia to make a mock of a race whose star-conquering ancestors found the Merseians a race of pre-technic barbarians huddled in stone piles – and saved them from extinction. Flandry himself has come to understand that there is no more point to all his victories than that a few trillion of his fellow creatures may live out their lives before the coming of the Long Night of galactic barbarism. That he will not have shortened that coming Dark Age one bit – only postponed it. That the barbarians always win in the end, and are always followed by a new round of civilisation.
When the Lights Go Out

When the Lights Go Out

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Tanith Lee

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Hesta Web, with her hot red hair and her tough, guarded coldness, is trapped with a mother who hates her and a father who is mostly away earning money on an oil rig. When Hesta discovers that her mother and her mother’s lover have had rampant sex in Hesta’s bed, she absconds with her friend Janey to the seaside.

It is the last day of the season, sun bright and sea sparkling. The bars and shops are open, the funfair spins round with shrieks and shouts. As night falls, the illuminations go on. But when Janey catches the last train to London, Hesta stays behind. She falls in with the gothic-looking, unpleasantly attractive Skilt and his subject colony of junkies and beggars. In a rotting hotel on the front, among the broken marble balustrades, the mouse-eaten rooms and the bonfire in the ballroom, Hesta takes up her new life. She hears drugged legends told beside the fire, the rumours of ghosts and the strangeness of the sea.

For now the season has ended, the seaside is deserted, the illuminations are switched off, this place is very strange. Does Skilt know its secret? Should Hesta be wary of the blond man who watches her from the pier? And what happens when the lights go out?

It’s dark.
The Venusian Gambit

The Venusian Gambit

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Michael J. Martinez

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In the year 2135, dangerous alien life forms freed in the destruction of Saturn’s moon Enceladus are making their way towards Earth. A task force spearheaded by Lt. Cmdr. Shaila Jain is scrambling to beat them there while simultaneously trying to save crewmember Stephane Durand, who was infected during the mission to Saturn and is now controlled by a form of life intent on reopening a transdimensional rift and destroying the human race. But Jain doesn’t realize that the possessed Stephane has bigger plans, beaming critical data to other conspirators suspiciously heading not for Earth, but for Venus…

In 1809-a Napoleonic era far different from our own-the French have occupied England with their Corps Eternélle, undead soldiers risen through the darkest Alchemy. Only the actions of Lord Admiral Thomas Weatherby and the Royal Navy have kept the French contained to Earth. But the machinations of old enemies point to a bold and daring gambit: an ancient weapon, presumed lost in the jungles of Venus.

Now, Weatherby must choose whether to stay and fight to retake his homeland or pursue the French to the green planet. And Shaila must decide if it’s possible to save the man she loves, or if he must be sacrificed for the good of two dimensions. In the dark, alien jungles of Venus, humanity’s fate in both dimensions hangs in the balance-forcing past and present to once again join forces against an ancient terror.
Radiant

Radiant

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Karina Sumner-Smith

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Xhea has no magic. Born without the power that everyone else takes for granted, Xhea is an outcast-no way to earn a living, buy food, or change the life that fate has dealt her. Yet she has a unique talent: the ability to see ghosts and the tethers that bind them to the living world, which she uses to scratch out a bare existence in the ruins beneath the City’s floating Towers.

When a rich City man comes to her with a young woman’s ghost tethered to his chest, Xhea has no idea that this ghost will change everything. The ghost, Shai, is a Radiant, a rare person who generates so much power that the Towers use it to fuel their magic, heedless of the pain such use causes. Shai’s home Tower is desperate to get the ghost back and force her into a body-any body-so that it can regain its position, while the Tower’s rivals seek the ghost to use her magic for their own ends. Caught between a multitude of enemies and desperate to save Shai, Xhea thinks herself powerless-until a strange magic wakes within her. Magic dark and slow, like rising smoke, like seeping oil. A magic whose very touch brings death.

With two extremely strong female protagonists, Radiant is a story of fighting for what you believe in and finding strength that you never thought you had.
The Order of the Eternal Sun

The Order of the Eternal Sun

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Jessica Leake

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Lucy Sinclair’s debut will be a parade of everything opulent Edwardian London society has to offer. Most importantly, it will be nothing like her older sister’s dangerous experience-especially if her overprotective brother-in-law, Lord Thornewood, has his way. As if screening her dance partners isn’t enough, Thornewood insists that his brother, James, train Lucy in self-defense. She wouldn’t mind so much if her treacherous mind didn’t continue to replay the kiss they once shared.

But awkward defense lessons are the least of her problems. Her arcana, a magical talent that allows her to mentally enter any scene that she draws, grows stronger by the day. Again and again Lucy is compelled to draw a portal to her mother’s realm of Sylvania-and with each stroke of her pen, she risks attracting the attention of the Order of the Eternal Sun, the sinister brotherhood that steals the power of Sylvani blood for their own dark ends.

When a bold new suitor arrives from India, Lucy can’t help but be intrigued-though her family questions his mysterious past. But as Lucy’s own suspicions grow, and the threat of the Order looms larger, Lucy will have to learn to harness her unpredictable power or risk falling under the Order’s shadow forever.
Arcana

Arcana

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Jessica Leake

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A romantic, suspenseful, genre-bending debut set in Edwardian London.

Amid the sumptuous backdrop of the London season in 1905, headstrong Katherine Sinclair must join the ranks of debutantes vying for suitors. Unfortunately for Katherine, she cannot imagine anything more loathsome-or dangerous. To help ease her entrance into society, Katherine’s family has elicited the assistance of the Earl of Thornewood, a friend and London’s most eligible bachelor, to be her constant companion at the endless fetes and balls. But upon her arrival in London, Katherine realizes there will be more to this season than just white gowns and husband hunting.

Through her late mother’s enchanted diary, Katherine receives warning to keep hidden her otherworldly ability to perform arcana, a magic fueled by the power of the sun. Any misstep could mean ruin-and not just for her family name. The Order of the Eternal Sun is everywhere-hunting for those like her, able to feed on arcana with only a touch of the hand.

But society intrigue can be just as perilous as the Order. The machinations of the fashionable elite are a constant threat, and those who covet Katherine’s arcana, seeking the power of her birthright, could be hiding behind the façade of every suitor-even the darkly handsome Earl of Thornewood.

With so much danger and suspicion, can she give her heart to the one who captivates her, or is he just another after her power?
Spirit

Spirit

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Gwyneth Jones

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As the sole survivor of a massacre, Bibi was only saved from a life as a concubine when Lady Nef, the General’s wife, intervened, earning Bibi’s undying loyalty.

When a diplomatic mission turns sour, Bibi is imprisoned with her saviour, and through her learns of the greatest treasure imaginable: an uninhabited, unspoiled, perfect planet. When Lady Nef dies and bequeaths Bibi her rank and power, Bibi steals Spirit, an instantaneous-transit space pod, and runs with nothing other than a set of coordinates.

Twenty years after Lady Nef’s capture, the Princess of Bois Dormant debuts in capital Speranza and dazzles high society. No-one could imagine this diamond of the Diaspora had an ulterior motive, forged in the darkness of a prison cell. But revenge isn’t simple when more than one person pulled a trigger. Bibi must decide what’s more important – personal vendettas, or uncovering a conspiracy that reaches far beyond just her.

A twisty tale of murder, betrayal, and revenge served ice cold, the sequel to Gwyneth Jones’ critically acclaimed Aleutians Trilogy, set in the same universe, is an epic story of intergalatic high society and the complex webs it weaves.

You can find more information about Spirit at http://www.gwynethjones.uk/SPIRIT.htm
Stormrider

Stormrider

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Adjoa Andoh, David Gemmell

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£19.99
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Centuries after Connavar’s triumphant battles against the invading army of Stone gained the Rigante their freedom, the clan finds itself oppressed once again. Magic that once flourished has been all but snuffed out. The Varlish king and his barons have stolen Rigante lands and robbed the people of their culture and liberty. From the Rigante’s former seat of power the black-hearted Moidart rules; only in the north are the clansmen free. There, in the Druagh mountains, the magic still reigns, strengthened by bold, brilliant victories of the outlaw leader known as Ravenheart. In the south, civil war has drenched the land in blood, and the armies of destruction are slowly creeping north where Ravenheart waits, believing the armies of hated Moidart will come, led by the brutal ruler’s only son, Stormrider.

Ravenheart and Stormrider: enemies of uncommon courage, are unaware that the fate of their world lies in their hands. Both are destined to be heroes, but one of them is doomed. For a secret lost in the uncharted past has returned to haunt these two warriors as they face, not only the malice of powerful men, but the vengeance of an ancient evil, rising from the bloodshed to slake its thirst. As immense armies of darkness advance, it seems as if nothing will stop them. They crush their enemies with ease, until only a few thousand highlanders stand before them, with no help in sight.

But these are not ordinary men. They are clansmen, and more than that, they are Rigante.

Read by Adjoa Andoh
(p) 2017 Orion Publishing Group
James Blish SF Gateway Omnibus

James Blish SF Gateway Omnibus

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James Blish

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£18.99
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ebook
Best known for his Hugo Award-winning classic A Case of Conscience, Blish was one of the first serious SF writers to involve themselves with tie-in novels, writing eleven Star Trek adaptations as well as the first original adult Star Trek novel, Spock Must Die. This omnibus contains three of his long out-of-print works: Black Easter, The Day After Judgement and The Seedling Stars.
BLACK EASTER: A gripping story about primal evil: a sinister intermingling of power, politics, modern theology, the dark forces of necromancy, and what proves, all too terribly, not to be superstition.

THE DAY AFTER JUDGEMENT: Develops and extends the characters from BLACK EASTER. It suggests that God may not be dead, or that demons may not be inherently self-destructive, as something appears to be restraining the actions of the demons upon Earth.

THE SEEDLING STARS: You didn’t make an Adapted Man with just a wave of the wand. It involved an elaborate constellation of techniques, known collectively as pantropy, that changed the human pattern in a man’s shape and chemistry before he was born. And the pantropists didn’t stop there. Education, thoughts, ancestors and the world itself were changed, because the Adapted Men were produced to live and thrive in the alien environments found only in space. They were crucial to a daring plan to colonize the universe.
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