Beneath the surface of To Walk the Night lies something strange and exciting that lends the tale a tense and troubling quality. There is the baffling and beautiful woman who complicates the lives of four men. Who is she whose past is a mystery so deep, so inexplicable that those who penetrate it die?
For ‘refusing to co-operate’ the Emm Luther Special Police took out Earth agent Sam Tallon’s eyes and imprisoned him on a dark and eerie swamp from which nobody ever escaped.
But then Tallon invented a way of seeing – ludicrous, agonizing, yet still a way to make escape possible. He ‘saw’ through the eyes of a bird. A dog, a woman guard and, later, even saw himself through the eyes of his enraged Lutheran pursuers. Madness and death were his constant companions as he schemed and fought and struggled for his life. Any other man would have gladly given up, but then, Sam Tallon had no choice, for he was the unfortunate possessor of the single most important secret in the universe – a secret which had to be returned to Earth, somehow.
Before Jack Reacher . . . there was Mike Hammer
PI Mike Hammer is out for a late-night walk in the rain when he sees a woman being pursued across a bridge. He deals with the man, but, terrified, the woman jumps to her death.
Pat Chambers, Hammer’s police department friend, identifies the pair as Communists. Hammer visits a meeting of the local party and is mistaken for a Soviet spy. Into the mix comes Oscar, the insane brother of a political candidate on an anti-corruption ticket, who Hammer must deal with so that the politician’s career prospects aren’t spiked. But is Oscar really what they say he is?
Meanwhile, Velda, Hammer’s adored secretary, goes missing, and Hammer soon finds out that the two incidents are linked by a deadly thread . . .
The roar of a lion is not the kind of music one expects to hear at night in the stillness of the English countryside.
Yet in the neighbourhood of ‘Ganges’, Sir Benjamin Watson’s house, that terrifyingly wild sound is not uncommon. Sir Benjamin is rich enough to indulge his expensive hobby of a private zoo. The first time Ann Sherborne, walking at night to the gates of ‘Ganges’ on that strange, eventful visit, hears the savage roar, her courage dies and she starts to run.
But that frightening experience is just a prelude to a night charged with terror, when not only fear but death stalks ‘Ganges’, playing havoc among the guests assembled there …
When the girl from the asylum drowned in the lake that night, she thought it was the end of her life, but she was wrong.
With robots at fifty thousand dollars a unit, it was far more economical to use corpse labour – all it took was a two-thousand dollar animating pack in the brain, and a zombie worker, under the direction of a helmeted controller, could do just about anything except think.
Or so everyone said. But in the zombie dorms at night, with only the walking dead or roommates, things were not as they should have been. The girl from the asylum seemed to have more mental ability, not less, and someone was trying to kill her. Kill a dead girl?
Maybe there was more to heaven than an afterlife of manual labour in the company of a bunch of stiffs!
Marvin Martin, the show’s host, is angry. Night after night he strips his guests of their pitiful pretensions, their commonplace hypocrisies – but how long has it been since he uncovered a genuine revelation?
Hurwitz, who selects Martin’s victims, is scared. He made a bad mistake when he chose Doris Jensen; she turned out to be from a competitive network and ruined a taping. Hurwitz’s job is in danger.
Walter Monaghan, historically, the 29th man to have walked on the moon, is desperate. He wants to tell the Revelations audience the truth about America’s “space program” – that it never got off the ground. If he’s just another nut, why is it so important that he be silenced?
Why, on a wet and stormy night, did the old and very ill novelist Dan Braile decide to take a walk?
When he doesn’t come back his family are at first reluctant to call the police, despite the fact that he had claimed someone was trying to poison him. But they become steadily more tense as the evidence points towards a horrifying conclusion – and under the strain their united front begins to crack . . .
‘A consummate professional in clever plotting, characterisation and atmosphere’ Washington Post
In the Country of Tattooed Men the nights feel hollow and are full of sounds of the jungle: danger is everywhere. Tattoos hide all from the prying eyes of the world. On Murderer’s Walk the cards are dealt for the ultimate game. There can be only one loser: pray you do not hold the ace of spades. And from York to London, Northampton to Southend the boys are surfing Spanish style.
It’s exciting and exhilarating and potentially fatal.
Gary Kilworth has created a powerful and striking anthology of stories from the past, present and future.
One Saturday night, a masked gunman walks into a jazz club and murders the drummer with a sawn-off shotgun. Shortly afterwards, Detective Chief Inspector Brock and Detective Sergeant Poole find themselves taking an interest in the guests at a party in Surrey’s stockbroker belt – a party where naked girls were thrown into the swimming pool by the villains who were with them.
This leads them back to a five-year-old robbery and a series of interviews with a number of armed robbers. Then numerous extra-marital affairs come to light and a bullion van is attacked . . .
The chronicles of THE WINTER OF THE WORLD echo down the ages in half-remembered myth and song – tales of mysterious powers of the Mastersmiths, of the forging of great weapons, of the subterranean kingdoms of the duergar, of Gods who walked abroad, and of the Powers that struggled endlessly for dominion.
In the Northlands, beleaguered by the ever-encroaching Ice and the marauding Ekwesh, a young cowherd, Alv, saved from the raiders by the mysterious Mastersmith, discovers in himself an uncanny power to shape metal – but it is a power that may easily be turned to evil ends, and on a dreadful night Alv flees the Mastersmith, and embarks on the quest to find both his own destiny, and a weapon that will let him stand against the Power of the Ice.
Blood was what they called that mountain town and the forbidding land around it – and the name was significant. Folks there knew a secret that would have shocked the world…but nobody was ever going to get out of Blood to tell. Not even when Portia Clark arrived, hot on a news story for a national magazine. Especially not her…
Clint Breen, who had been in the outside world, tried to save her. But he had to fight a tradition that drove men and women to unspeakable lusts and that ruled secretly the lives and afterlives of everything being in the county. Blood was the place where more men and women walked the night than were ever seen by day. Horror was their heritage, for they were the people that the census dared not count!
Nathan is the new Necroscope!
But in the Vampire World the dead won’t talk to him. And in the world of men beyond the Hell-lands Gate, there are even worse terrors than the vampires of Starside. Yet that is Nathan’s lot: to venture into the world of his father, Earth, there to seek the source of Harry Keogh’s awesome talents with which to return to Sunside/Starside, defeat the Wamphyri, and destroy –
THE LAST AERIE!
Nathan is not alone; Ben Trask and the espers of E-Branch will befriend him even as they befriended his father twenty years ago. But against natural and supernatural forces alike, will even their metaphysical skills suffice to send him home again? And if they do, what then? For in Starside a new vampire walks the night: Lord Nestor Lichloathe of the Wamphyri…
Griselda and Con Satterlee are spending a second honeymoon in a cottage on Long Beach, and it’s not going well. To cap it all, Con picks up a blonde in the Bamboo Bar one night and walks out with her, leaving Griselda on her own.
Con comes back, saying that he took the blonde outside to try to stop her from shooting herself, but the police find her body the next morning and Con is arrested for her murder.
Then Con disappears, and Griselda is alone in their beach house with a door that can’t keep out the Major, who frightens her; Kew, whom Con distrusts; Kathie, who is lovely, and so strange; or Dare, who has caused trouble before . . .
Griselda must work quickly to save Con – and their marriage.
‘The wolf Meshiska gave birth to five cubs on the night before full moon. Outside the den a storm was lashing the spruce trees. The sky and the land had become part of each other: a scatterwind night swirling with fragments of black and white. Snow became darkness and darkness snow, and any creature lost between the two found a rock or a tree and lay down beside it, to wait until the world had formed again.’
Into this bleak landscape, Athaba is born, a young wolf destined for great adventure. Exiled from his pack for breaking its rigid codes of behaviour and showing too much imagination, Athaba becomes a ‘raven wolf’, a lonely scavenger living on scraps and his wits.
Survival in the icy wastes is hard and dangerous without the comfort and protection of the pack. Injured, and stranded far from home, Athaba is forced to strike up an uneasy alliance with his natural enemy: a man. Together, but ever wary of each other, the wolf and the solitary hunter start their long walk home across the wilderness.
It soon becomes clear that the man must learn to be a wolf if he is to survive in the wolf’s world. And Athaba has to use all his imagination to learn new skills and strategies to fend for himself and his new pack member: for he discovers that men are frail, and often very ignorant!
Between the frozen wastes of the night side and the searing inferno of the dayside, the Twilight Belt held all that was Human on the tiny world of Mercury, Hell Planet of the Solar System. A strange world, airless, subject to the alien distortions of Einsteinian mathematics, Mercury was both a promise and a challenge, for here could be found torrents of cheap power essential to the ships and men in space. Lee Correy, Commander of the Station, plunges into the frigid wastes in a desperate race against time to find and rescue both his brother and the essential component of the beam control. Fighting impossible conditions and incredible alien life he is up against the enigmatic mystery of the sand devils; a dead man who walked, and a machine that could not fail-but did.
Here is a story of the future, of the planets and the men who will colonise them, of the way they will live and the problems they will face. With mystery, adventure, exciting action and scientifically correct detail. A story of what might well be in the days to come . . .
A deranged killer sends a doctor on a quest for the truth – deep into the recesses of his own mind.
‘Deserves its reputation as one of the greatest mysteries of all time’ PUBLISHERS WEEKLY, starred review
What really happened to Inis St. Erme? What was his fatal mistake? Was it when he and his bride-to-be first set out to elope in Vermont? Or did his deadly error occur later, when they picked up a terrifying hitch-hiker, or when the three stopped at ‘Dead Bridegroom’s Pond’ for a picnic?
Dr Riddle is determined to find out, but he soon uncovers a series of bizarre coincidences that leave him questioning his sanity and his innocence. After all, he too walked those wild, deserted roads the night of the murder, stranded and struggling to get home to New York City. The more he reflects, the more his own memories become increasingly uncertain, as he veers into the irrational territory of pure terror…
Shon knew that the Taken must die. Death had touched them, and the evil spirits which issued from Death’s Place to the east beyond the valley Took away the souls of the living. It was the law of Shon’s people, who seldom ventured far from their simple huthouses in Pine Walk, except to hunt boar in the forest. And even the forest was not completely safe, for across the river at its eastern edge lay Crow Mork, Death’s Place, and in the stories Crow himself, who was Death, rode there with Crow’s People, Death’s children, on strange four-legged beasts shod with white metal and swift as the wind.
Lost in the dark forest, Shon encountered Death’s Children. ‘Don’t go home,’ the dead girl told him – he was almost sure it was a girl, though her face was a black void in the night. But there was nowhere else to go. They would kill him, of course; being Taken, they would have to.
Yet Shon escaped that death – though he was to meet Death in Death’s Place, and learn the extraordinary truth about it.