As the sun gleamed off the gilded domes of Videssos the city, Abivard, marshal of Makuran and son of Godarz, pondered the impossible. How could he carry out the command of Sharbaraz, King of Kings, to destroy the invincible Empire of Videssos? Then, against all expectations, the Emperor of Videssos invaded Makuran itself. Abivard was thrust on the defensive, forced homeward to drive the invaders from the fabled land of the Thousand Cities. Abivard needed not only his greatest battle skills but his most powerful magicians, for no one doubted that Videssian military strategy would be accompanied by the finest sorcery. Yet even as reality reversed itself and renegades plotted Abivard’s ruin, the undaunted warrior vowed never to surrender…
The war was over. The great computer which had arranged and directed the complex military operations of that future nation was to be dismantled. But the computer had become expert in the science of self-defence…and it resisted. The government buildings were blasted. Rockets rained on the great city, and the Empire of Toromon, the first great hope of humanity after the millennia of radiation wreckage, faced disaster at the hands of a super-scientific monster of its own creation. But, unknown even to Toromon’s desperate leaders, was the fact that behind the berserk computer lurked the unearthly mind of a real enemy – a foe from the most distant realm of space, intent on making the Earth the first victim of galactic conquest.
James Blish’s galaxy-spanning masterwork, originally published in four volumes, explores a future in which two crucial discoveries – antigravity devices which enable whole cities to be lifted from the Earth to become giant spaceships, and longevity drugs which enable their inhabitants to live for thousands of years – lead to the establishment of a unique Galactic empire.
For countless years the enigmatic city of Klagan had rested beneath the racing moons of ancient Mars. Forbidden, guarded, sheltered in the cup of the Blue Mountains and surrounded by waterless desert. It rested there, a place of a thousand rumours and whispered fantasies, and gave birth to muttered tales of incredible wealth and riches. To this city came Halmar, the guide; Lorna, the dancer from Venus; and the man called Smith. Defying the ban of the Terran Authorities, the fanatical Drylanders, and the harsh desert, they reached the crystal walls of the strange city. There they found a tremendous mystery, the deserted artefacts of a vanquished civilisation – and found themselves snared in an incredible trap. For Klagan was more than a city. It was. . . What it was and how the intrepid adventurers solved the incredible secret of the mysterious city makes this an exciting tale of science and plausible speculation, action and human motivations.
A thousand years in the future, the earth has been conquered by an alien race and covered by a single sea. Dovirr Stargan, who is disgusted with the servility of his life on the floating city of Vythain, longs to become one of the Sea-Lords, who roam the sea as powerful protectors of the cities. Dovirr gets his wish, but the return of the alien race brings unexpected and critically dangerous crises to his new life as he learns the real, sometimes terrible, significance of power. (First published 1965)
Science has come to humanity’s rescue with two crucial discoveries – antigravity devices that enable whole cities to be lifted from the Earth to become giant spaceships, and longevity drugs that allow their inhabitants to live for thousands of years – lead to the establishment of a unique Galactic empire. Now, the earth’s cities are able to abandon the worn-out homeworld for a new life, a new future. But what will they find as the hurtle off into the depths of space . . . ?
All the magic and mystery of fabled India is woven into these marvel tales of seven strange nights. For that vast land which many have conquered and none have subdued is the home of ten thousand gods and a hundred thousand demons – and the teeming races that dwell on its shrouded plains and marbled cities have kept their mystic secrets. Here are hidden gods and demonic possession, here are were-beasts and subterranean terrors, here are beings transformed and souls reborn, here is Terror and Wonder.
The world lay frozen under a thousand feet of ice. Only in the Eight Cities of the Matto Grosso did men still live, hunting the wary ice whales for meat and oil, and following the creed of the Ice Mother which foretold the end of all life in ultimate cold. But legend told of a city far to the north – fabled New York – whose towers rose above the ice, whose crypts held the forgotten lore that might bring warmth to Earth once again. In the best ice ship in the Eight Cities, Konrad Arflane embarked on the impossible voyable to New York – an odyssey of incredible peril and adventure with a shattering discovery at the journey’s end…
Sea Venture, CV for short, is the largest ocean-going vessel ever built by man. It is not a ship but a huge sea habitat housing a scientific research station, an entire city of two thousand permanent residents and a thousand passengers. For some, CV is the vacation dream of a lifetime; for others, a vision of man’s conquest of the seas; for two men it becomes the arena for a deadly game of cat and mouse. But for one, CV is something else: a place to stalk its next victim. It is not human, it is not even of Earthly origin. To be touched by it is deadly. What important are the hopes and dreams, fears and schemes of the people of Sea Venture when they are threatened by a force that could destroy all of human civilization?
‘No city, no town, no community of more than one thousand people or two hundred buildings to the square mile, shall be built or permitted to exist anywhere in the United States of America.’ Thirtieth Amendment to the Constitution of the United States Two generations after the nuclear holocaust, rumors persisted about a secret desert hideaway where scientists worked with dangerous machines and where men plotted to revive the cities. Almost a continent away, Len Coulter heard whisperings that fired his imagination. Then one day he found a strange wooden box …