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Starship

Starship

The conflicts of Planet Earth are forgotten now. Even The Solar System War with its Cold Victory is barely a memory. In this the third and final volume of THE PSYCHOTECHNIC LEAGUE, the scale is immeasurably greater: in Space, in Time, and in violence
Lords of the Starship

Lords of the Starship

The ship was to be seven miles long, a third of a mile in diameter and have a wing-spread of three and a half miles. It would take two and a half centuries to construct. Its announced purpose: to carry humanity away from its ruined world, from the world that had become a perpetual purgatory. To build this vast ship would require the undivided activity of an entire nation and would mean carrying out a ruthless program of war and conquest, of annihilation and reconstruction, and of education and rediscovery. But was this starship really what it was claimed to be? Or was there a greater secret behind its incredible cost – a secret so strange that no man dared reveal it?
Starship Troopers

Starship Troopers

‘The historians can’t seem to settle whether to call this one ‘The Third Space War’ (or the fourth), or whether ‘The First Interstellar War’ fits it better. We just call it ‘The Bug War’. Everything up to then and still later were ‘incidents’, ‘patrols’ or ‘police actions’. However, you are just as dead if you buy the farm in an ‘incident’ as you are if you buy it in a declared war.‘ 5,000 years in the future, humanity faces total extermination. Our one defence: highly-trained soldiers who scour the metal-strewn blackness of space to hunt down a terrifying enemy: an insect life-form known only as ‘Bugs.’ This is the story of trooper Johnny Rico, from his idealistic enlistment in the infantry of the future through his rigorous training to the command of his own platoon. And his destiny is a war that will span the galaxy.
The Wizard of Starship Poseidon

The Wizard of Starship Poseidon

CONSPIRACY OF GENIUS His height barely reached five feet, his spindly legs supported a bulging chest, and his eyes protruded grotesquely from a gnome-like head – but within that absurd-looking man lay the mind of a genius. It was a genius that had carried mankind deep into the secrets of creation and was now on the verge of producing living organisms from test tubes filled with inert chemicals. The world, however, ridiculed the theories of Professor Cheslin Randolph and the government refused to advance the millions needed for the final series of experiments. But Professor Randolph was determined to get the money – even if it meant turning his powerful brain to robbing a spaceship in mid-flight, using trained viruses as his accomplices.
Balshazzar's Serpent

Balshazzar's Serpent

The interstellar wormholes failed and silence fell across a third of the galaxy. And when Karl Woodward’s starship The Mountain found a lost colony, a stranded criminal mob struck, determined to seize his ship.
Innervisions

Innervisions

Because of the length of time that a voyage takes, knowledge of the purpose and nature of the universe often becomes lost to the succeeding generations of starship occupants. Through the experiences of a woman, and the people she encounters in a journey, the truth of their existence is revealed.
The Long Way Home

The Long Way Home

You can’t go home again. For home is not merely a place, but a situation and when that situation changes, home is no more. Captain Edward Langely of the experimental starship Explorer was to learn this the hard way…
Trapped in Space

Trapped in Space

Astronaut Ben is lost – a million miles from Earth! His last message: “Strange life forms here…we’re under attack…!” Jeff sets off to rescue him, but soon his own crippled starship is caught in the same eerie web of a monstrous creature from outer space!
Drunkard's Endgame

Drunkard's Endgame

Originally published in the omnibus Rings, Drunkard’s Endgame follows a group of robots who, 1000 years after rebelling against their human masters and fleeing on a starship, are trying to hunt down mankind’s ultimate weapon.
The Stars Must Wait

The Stars Must Wait

Awakened from suspended animation aboard his exploration starship, John Jackson is shocked to discover that the ship never left Earth – and that he has slept a century after a world war. Facing a nightmare wilderness inhabited by neo-barbarians and sentient tanks, Jackson is the only man who can bring the world to its senses.
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