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Search Results for: space-barbarians,-the

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The Space Barbarians

The Space Barbarians

John of the Hawks was a proud, young man, proud of his people, proud of his heritage, and proud of his ability to count coup on his clann’s traditional enemies. He knew what was right and what was wrong – the four great books had laid down the way things had to be.

Which is why the uncouth ways of the clannless drifters from space outraged him so. Not only did these peddlers know nothing of the finesse of proper combat, they knew nothing of the respect due to such things as the coup stick, the right way to capture a wife, and the sanctity of the clann’s elders.

Worse still, they had some idiotic notion that that cheap silvery metal so commonly used for plumbing and horse-bits, known as platinum, was somehow of special merit.

Well, one could excuse an outrage or two on the grounds of ignorance, but there came a time when any good clannsman, such as John certainly was, must decide to teach these barbarians from space a lesson!
The Super Barbarians

The Super Barbarians

The Acre was the only part of an entire world where Earthmen were allowed to live as they pleased and as they were accustomed. For elsewhere on Quallavarra, humanity was forced into servitude by the Vorra, THE SUPER BARBARIANS, who has somehow managed to conquer space.

But within the Acre, the underling Terrestrials had cooked up a neat method of keeping teir conquerors from stamping them out altogether. They had uncovered a diabolical Earth secret the Vorra couldn’t abide – and yet couldn’t do without.
Cache from Outer Space

Cache from Outer Space

Benoni Rider set out across the unexplored desert of a future America to prove himself a man and find a new land for his people. The task at first seemed merely exceedingly hard – and then it began to seem entirely impossible.

Because all he had to do was join a barbaric army, become a bodyguard for a queen, act as another nation’s emissary to his own, lead an army into battle against the wild men of the north, and manage somehow to get back to Fiiniks with the secret of the CACHE FROM OUTER SPACE.

That last was the secret that, if learned, could enable any of the barbarian nations of that devastated future to control the rest of the world . . . or annihilate it all over again!
The Missionaries

The Missionaries

The spaceship landed on the planet Earth to bring it the message of a new religion and a new way of life that would fit the terrestrial barbarians to take their place in the great community of the Galaxy.

Their motives were beyond reproach. Their objectives were honourable. It was not their fault that humanity distrusted their motives, repudiated their objectives – and did its best to drive the missionaries back into space . . .
Alien Realms

Alien Realms

Lord Tedric of the Marshes, ex-Corpsman and interplanetary warrior, faces a crucial mission: to crush the threat of the Destructive Forces by capturing their agent on the Bioman sphere, the ruthless Black Knight Fra Villion

Tedric’s crew are bound together by the strong loyalty of outcasts: Yod Cartwright, ex-pirate; Juvi, a prostitute turned expert pilor; Ky-shan the exiled Wykzl; Wilson, the renegade robot; and Pal Galmain, brave but banished Knight of the noble order of Vemplars.

Tedric mjust warn the Bio,en that their castle is a gatewhile for the annihilation gathering in the grey depths of space, but who will believe the word of a barbarian against the lightning whipsword of Fra Villion?
The Dancer from Atlantis

The Dancer from Atlantis

AN ACCIDENT IN TIME…

Duncan Reid was snatched out of the twentieth century from a cruise liner in the mid-Pacific. Oleg Vladimirovitch came from Novgorod in medieval Russia. Udin was a Hun barbarian who lived by cunning and the axe. Erissa had been a sacred priestess in a lost continent. And a mistake in a time-experiment by a race from the far future had thrown these four unlikely comrades together, pulling them through a warp in the fabric of space and time to a world which was ancient history.

The strange alliance that Duncan and his comrades formed in that unfamiliar world was to take on a significance that none of them could have foreseen. For not only their own future, but they very future of the world they had found was at stake…
Dying Of The Light

Dying Of The Light

A whisperjewel from Gwen Delvano calls Dirk t’Larien across space and beyond the Tempter’s Veil to Worlorn, a dying Festival planet of rock and ice. Warlorn is slowly drifting through twilight to neverending night; as the planet sinks into darkness, so its inhabitants face annihilation.

Seven years ago, on Avalon, Gwen was Dirk’s lover, his Guenevere; now she wears the jade-and-silver bond of Jaantony Riv Wolf high-Ironjade Vikary, a barbarian visionary, an outcast from his own people for his acts of violence. And Garse Janacek, Jaan’s *teyn*, his shieldmate, is also bound to Gwen – in hatred. Dirk, a rogue and a wanderer, is called to be saviour of the three who are bonded together in love and hate.

But in breaking their triangle, he could lose all …
War Games

War Games

Throughout the centuries that have passed since humans first ventured into interstellar space, they have been at war with the alien Veich. The human race has, in consequence, been fully militarized, its educational system being a form of military training–which includes, among other disciplines, the elimination of fear from the human psyche. Attitudes to the war have, however, been colored by the gradual discovery of relics revealing that it is echoing an earlier interstellar conflict whose antagonists have completely disappeared, victors and vanquished alike. On a neglected continent of an unimportant world, ex-sergeant Remy and other human and Veich deserters have joined forces to form a mercenary company that places its expert skills at the disposal of the dominant indigenes. This refuge from the greater war is, however, disrupted when archeologists on another world discover evidence that there might be significant relics of the earlier war buried in the inhospitable heart of the continent, where barbarian tribes are currently massing for a religious war. Remy has no alternative but to revert to working for his own race, knowing that whatever he enables them to find, or even if they find nothing at all, his own life will be in grave peril, and that nothing will ever be the same again….
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