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Search Results for: return,-the

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The Golden Barge

The Golden Barge

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Michael Moorcock

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Jephraim Tallow went naked to his mirror and viewed his strange body – stranger now for the absence of a navel. The blood had gone and so had his navel. Tallow deliberated upon this discovery and then, frowning, returned to bed.

A number of hours later, Tallow awoke, put his hand into his mouth and found no blood, slid his large hand down his scrawny length and found no navel. He sighed and arose, donned his sackcloth clothes, opened the door of the hovel and looked out into the dark day full of mist. The mist was coming off the river, close by.

This is the story of Jephraim Tallow’s obsession with a mysterious golden barge, which he follows down-river, in the belief that, should he be able to board it, the answers to the mystery of his existence will be made clear.
Khai Of Khem

Khai Of Khem

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Brian Lumley

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The secrets of Asorbes – and of the alien Pharaoh who ruled there!

All bowed their heads before the golden splendour of Khasathut’s pyramid – and before his atrocities. Slaves and princes alike feared his awesome powers, which came from far beyond the stars. Only Khai was not blinded by the glories of the Pharaoh, for not only had he seen the horrible secrets of the pyramid but he had lived to escape their deadly grasp!

A man of two worlds, out of two ages, Khai fought to win the hand of the Queen Ashtarta and to vanquish the devil-king and his wraiths of hell. And he kept to an eternal faith: that one day the Golden Ones would return from their journey through the heavens bringing justice…
Ancient Echoes

Ancient Echoes

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Robert Holdstock

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Jack Chatwin has visions, which leave tangible evidence – sounds and smells, which linger afterwards. What he sees are two primitive figures, with painted faces – Greyface and Greenface, a brother and sister. He calls them bullrunners.
John Garth is a city dowser, searching for the mythical pre-Roman city of Glanum. He hopes to find an entryway to the elusive city beneath Exburgh, Jack’s home town. And he thinks Jack’s bullrunners may be connected to Glanum . . .
Years later, Jack, now grown up, agrees to take part in experiments to investigate his bullrunners – until Greyface, the male, breaks free of Jack and takes corporeal form. The bullrunner kidnaps Jack’s young daughter so Jack will force Greenface to follow her brother-husband, even against her own wishes. Though Greyface returns the daughter, he keeps a shadow of her, which takes on a life of its own. If Jack refuses to co-operate, the shadow will drain his daughter’s vitality and personality – and her very future.

The story of Jack’s search for Greenface is interwoven with the connections between the bullrunners and the mystical city of Glanum in this resonant tale of ancient mythic wonder.
Vampire World 2: The Last Aerie

Vampire World 2: The Last Aerie

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Brian Lumley

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Nathan is the new Necroscope!

But in the Vampire World the dead won’t talk to him. And in the world of men beyond the Hell-lands Gate, there are even worse terrors than the vampires of Starside. Yet that is Nathan’s lot: to venture into the world of his father, Earth, there to seek the source of Harry Keogh’s awesome talents with which to return to Sunside/Starside, defeat the Wamphyri, and destroy –

THE LAST AERIE!

Nathan is not alone; Ben Trask and the espers of E-Branch will befriend him even as they befriended his father twenty years ago. But against natural and supernatural forces alike, will even their metaphysical skills suffice to send him home again? And if they do, what then? For in Starside a new vampire walks the night: Lord Nestor Lichloathe of the Wamphyri…

Nathan’s brother!
Aztechs

Aztechs

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Lucius Shepard

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In Aztechs, Shepard returns to the near-future setting of his Nebula Award-winning story, “R&R” (later part of Life During Wartime). El Rayo, the bustling border community grown up along the electrified fence along the U.S./Mexican border, is home to Eddie Poe, who earns his living by providing security. The men he hires are AWOL U.S. soldiers. AZTECH, a mysterious high-tech firm rumored to be run by a renegade U.S. military AI named Montezuma, hires Eddie and his bodyguards to join AZTECH representative Montezuma 2 (“Z2”) for a meeting with the Carbonell cartel. When the meeting goes sour and Z2 is badly wounded, one of the soldiers lobs a pocket nuke to cover their escape, and Eddie realizes he’s no longer in control…
The Hammer of the Sun

The Hammer of the Sun

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Michael Scott Rohan

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In the great battle which had returned control of Morvannec, the legendary city, to mankind, Elof the Smith had saved Kara, his love, from the immortal Power which ruled her. But in the seven years since, the Smith has grown fearful that Kara, herself no mortal, will one day leave him. In his fear, Elof makes the mistake of drawing on his own uncanny powers to bind Kara closer to him; he only succeeds in driving her away.

Haunted, guilt-ridden, Elof can do nothing but follow his love eastwards, across the Seas of Sunrise, towards the city of Kerys in which Kermorvan of Kerbryhaine’s people had originated. In the myth-filled lands of the East, where the Powers of the Ice contemplate the total extinction of life, Elof must face his past, his future and his destiny.
The Lord of Middle Air

The Lord of Middle Air

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Michael Scott Rohan

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Young Walter Scot is hot on the heels of cattle raiders in the service of the dark Lord of Soulis when he encounters his kinsman Michael Scot – and his life is changed for ever. Even in the turbulent Borderlands of the thirteenth-century Scotland Michael had a fearsome reputation as a magician and master of forbidden arts, trafficking with the demons of middle air. Now he has returned from years of exile with the Pope’s pardon and the favour of the Emperor, a peaceful man of God – and yet strange events still follow him.

The mysterious fire that blasts the raiders. The fourth voice that laughs where only three men were seen. The luxury that suddenly appears to furnish his long-abandoned castle – the mystery about him only deepens.

But still darker forces are at work behind the bloody rivalries of Border politics, black sorceries stirring within the sinister castle of Hermitage. When Walter’s father is ambushed and killed, his betrothed flung into a dungeon and his lands and his very life threatened by the necromancer-baron Soulis, Michael appears to offer the aid he desperately needs. Aid that, as Walter soon discovers, is almost as frightening as his enemies’ threats – as he is transported to another world, ensnaring, enchanting, seductive. There he finds a new life, new heroism and a new, all-consuming love. But there is a terrible price he must pay…
Count Brass

Count Brass

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Michael Moorcock

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‘War, albeit with the Dark Empire, was clean compared to this…’

Years after the defeat of the evil empire of Granbretan, Duke Dorian Hawkmoon and his beloved Yisselda have rebuilt the Kamarg, the land once ruled by Yisselda’s father, the late Count Brass. But their lives are turned upside down when the spectre of the dead count returns, possessed of the belief that he can return to life if he slays the one who led him to his death in the Battle of Londra: his former ally – and now son-in-law – Dorian Hawkmoon.
The Champion of Garathorm

The Champion of Garathorm

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Michael Moorcock

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After journeying across the multiverse with other manifestations of the Eternal Champion,Dorian Hawkmoon is stunned to discover that he has returned to a version of his world in which it was his friend and ally, Count Brass, who survived the Battle of Londra, rather than Brass’s daughter – and Hawkmoon’s beloved wife – Yisselda. Driven close to madness by the loss of his wife and children (who never existed in this world), he locks himself away in Castle Brass, painstakingly recreating the battle of Londra, in an attempt to discover a version in which Yisselda also survives. But the paths through the multiverse are treacherous…
Blades of Mars

Blades of Mars

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Michael Moorcock

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That first visit to Mars had been a mistake. A miraculous journey out through the myriad miles of space and back, back through the millennia to a time before Man existed, it had been the chance result of a small-scale malfunction in an experimental matter transfer machine.
But Michael Kane’s first great adventure in a world where great mythic armies battled, where hugely bizarre creatures roamed and deeds of high heroism and dark treachery resounded, was but the start. For as he learned to control and use the machinery, he was to return to Mars again and again.
The second volume of the Martian adventures of Michael Kane, of the proud Princess Shizala, her warrior brother and the darkly beautiful but evil Horguhl, as book two of the Warrior of Mars series is available in ebook for the first time!
Barbarians of Mars

Barbarians of Mars

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Michael Moorcock

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Michael Moorcock’s Eternal Champion returns in the form of Michael Kane, a brilliant Earthman stranded on the treacherous deserts of Ancient Mars! In this sweeping, epic sword-and-planet adventure in the tradition of Edgar Rice Burroughs, Kane and his blue giant companion Hool Haji must travel to the far reaches of the Red Planet to halt the hideous Green Death, an unstoppable disease that rots the mind as well as the body. From gorgeous Karnala, City of Green Mists, to the empty streets of tainted Cend-Amrid to the forgotten weird-science laboratories of the lost, highly advanced Yaksha culture, Masters of the Pit promises stunning locales, disgusting Martian creatures, and relentless action from the Nebula and World Fantasy Award-winning creator of Elric of Melniboné! Enjoy book three of the Warrior of Mars series in ebook for the first time!
Have Demon, Will Travel

Have Demon, Will Travel

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John Brosnan

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There’s a naked succubus in his bathroom, a fairy tale princess in his kitchen and a foul-mouthed demon in his fridge; Travis Thomson thought that, having returned from Samella (don’t ask), his troubles were all over – but discovers that most of them have accompanied him home from that fantasy land to his flat (except the horse, which has turned up in his garden). A whole mess of mishaps just waiting to happen…
But other problems have also arrived from Samella: the vampiric Prince Valerie and his sorcerer sidekick Damion have popped up in London’s East End, eager for vengeance. Quickly acquiring a band of loyal followers who vaguely resemble the cast of a cockney soap opera, Prince Val and Damion discover the joys of living in a penthouse and robbing banks. Will they catch up with Travis and his companions before the Old Bill catch up with them?
Vengeance of the Dancing Gods

Vengeance of the Dancing Gods

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Jack L. Chalker

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Throckmorton P. Ruddygore, master wizard, had troubles again – but this time, they were partly of his own making. He’d finally beaten the Dark Baron, stripped him of all magical power, and exiled him from Husaquahr to Earth. But he hadn’t counted on the Baron’s using a computer there to create even more effective spells.
Of course, the Baron couldn’t use those spells. But the forces of Hell soon sent him a second-rank wizard who could – and a demon in the cellar to amplify the spells’ power. And now the Baron was developing a scheme which would surely result in Armageddon before its time!
So once again Marge the fairy and Joe the barbarian were called on to do the dirty work. They had to return to their home world and somehow stop the Baron – if they could…
Midnight at the Well of Souls

Midnight at the Well of Souls

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Jack L. Chalker

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Entered by a thousand unsuspected gateways – built by a race lost in the clouds of time – Well World transforms creatures of any sort into different forms.

So, spacefarer Nathan Brazil is not surprised to find himself accompanied by a batman, an amorous female centaur and a mermaid as he sets out on his strange mission.

Yet Nathan Brazil’s own metamorphosis is more terrifying than any of the others – and with the gradual return of his memory comes the secret of the Well World.
The Return of Nathan Brazil

The Return of Nathan Brazil

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Jack L. Chalker

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While attempting to repel an intergalactic invasion, mankind resorts to a weapon of such awesome destructive power that it undermines the Well World computer’s control of time and space – and threatens the very existence of the Universe.

It is up to Mavra Chang – victim and veteran of the Wars of the Well – and Obie, her sophisticated computer companion, to find the only being capable of travelling to the desolate Well World to repair the damage at source.

The infamous and near-mythical Nathan Brazil does not want to be found. But Mavra and Obie have never been ones to take no for an answer…
Echoes of the Well of Souls

Echoes of the Well of Souls

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Jack L. Chalker

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THE CALL OF THE WELL


For uncounted eons, the Well World had regulated and given order to the universe, and throughout the eternity, Nathan Brazil had been the guardian of the Well of Souls, where the universe’s master control lay. Forever wandering and alone, returning to the Well in times of Danger, Brazil had destroyed and re-created the cosmos several times over. But even he wearied of his endless watch, and had enlisted the aid of space pilot and high-tech thief Mavra Chang the last time the universal order required resetting.


But now the universe faced a threat more grave than mere destruction. An unnamed and utterly alien entity had somehow been released from its ancient prison and was bent on the corruption of the Well World itself. If successful, it would cause chaos beyond mortal understanding.


The Well World needed Brazil and Chang. But when it found them, would they once again answer the call? And though Brazil was immortal, could he even fight the force threatening the Well? For the force was not of this universe – and it had plans for Nathan Brazil…
Kaspar's Box

Kaspar's Box

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Jack L. Chalker

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The secret of the three kings – revealed at last

For centuries, interstellar prospectors had searched for the fabled Worlds of the Three Kings, the lost El Dorado of the galaxy. But if any found it, they were never heard from again. The mad cyborg Prophet, Ishmael Hand, discovered the mysterious system, with artefacts indicating a superhuman technology, and he had refused to reveal its location before vanishing forever in history.

Two more recent expeditions have found the Three Kings. A starfaring evangelist – Doctor Karl Woodward, preacher and leader of the starship The Mountain – followed a clue and found it, but never returned. Then a spacegoing salvage team followed Woodward’s trail, and also vanished.

Now a chance encounter between what’s left of the once-mighty human military with an inexplicable alien force has brought an armed expedition to the third planet of the Three Kings, Kaspar. They will join forces with the survivors of the first two expeditions, who have been marooned both by alien powers and by human treachery, as they at last encounter the alien minds behind the mysterious triple planetary system – and face a decision that may determine the fate of the entire human race!
The Altar at Asconel

The Altar at Asconel

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John Brunner

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Whether or not he had wanted to turn back at the last minute, he couldn’t have – the wave of dirty, hungry people carried him helplessly along in their fervour reach the temple. Like dope addicts, he told himself, they don’t even care about themselves, only about the thing that is inside the temple!

He remembered the day ten years ago when his older brother had been made a Warden of Asconel, a prosperous and happy planet, and he and his other brothers had left in the interests of their people. Now they returned to a world where a fanatical cult had usurped the Warden’s chair, and men and women were offering themselves up as human sacrifices to Belizuek – whoever or whatever that being from beyond the galaxy was . . .

I’ll find out, he told himself grimly, when I enter these doors . . .



(First published 1965)
Give Warning to the World

Give Warning to the World

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John Brunner

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Are there aliens among us? Are the chariots of the gods returning? If so – are they for us or against us?

John Brunner, award-winning author and science fiction writer extraordinary, takes the questions now on everyone’s mind, and gives one possible answer in this startling novel.

Here is an edge-of-the-seat story of the man who discovers that the vanguard of the aliens are indeed amongst us – and that the human species has but a few hours left before our time runs out.

It’s a science fiction thriller you won’t be able to put down.
The Crucible of Time

The Crucible of Time

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John Brunner

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Life had become too interesting on one world crawling across the rubble-strewn arm of a spiral galaxy.

For as the system moved it swept up cosmic dust and debris. Ice ages and periods of tropical warmth followed one another very quickly. Meteors large and small fell constantly. Yesterday’s fabled culture might be tomorrow’s interesting hole in the ground.

But society had always endured. Many thought it always would. Only the brightest scientists admitted that to survive, the race would have to abandon the planet. And to do that they’d have to invent spacecraft . . .

This engrossing epic describes the development, over millennia, of a species from a culture of planet-bound medieval city-states to a sophisticated, technological civilization. With The Crucible of Time, John Brunner returns to the large-canvas science fiction he pioneered in his Hugo Award-winning, novel Stand on Zanzibar.


First published in 1982.
Collision with Chronos

Collision with Chronos

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Barrington J. Bayley

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The alien ruins that dotted Earth’s landscape were an enigma.

Archaeologist Rond Heshke dismissed as a ridiculous hoax the photographic evidence which suggested that the ruins disobeyed the laws of time. The Titanium Legions believed that the ruins had been left behind by an invading force from space, which had been repelled in a past age and whose imminent return was feared.

It was not until the Titanium scientists perfected their time machines that the truth began to emerge piece by piece: that the builders of the ruins belonged not to the stars but to Earth’s own future, and that the dreaded confrontation was indeed shortly due – not with aliens, but in a form more horrifying, more calamitous, than anything imaginable…

For Earth was to be the victim of an extraordinary cosmic accident. Time itself was about to collide! Mankind’s leaders became even more fanatical, pressing on with new plans, determined at all costs to survive…
The Twilight Realm

The Twilight Realm

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Christopher Evans

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It’s just a fantasy role-playing game. Until the game becomes reality . . .

Friday night is games night. But one special Friday, Paul and his four friends are transported into the heart of their own game, to the strange, bleak land of Xhandarre . . .

Where reality vanishes, and the five players assume new and exciting identities – with new and exciting power.

Where hostile tree dwellers, predatory birds, and flesh-eating werewolves lash out from darkened shadows.

And where the evil sorcerer Avron Kromar holds the key to freedom.

Can Paul and his friends survive their strange, new world? Can they escape its treacherous dangers? And if they can escape, do they really want to return to reality?




(First published in 1985 as by Christopher Carpenter)
Priam's Lens

Priam's Lens

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Jack L. Chalker

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Humans had finally gone to the stars, as the dreamers had always hoped; celestial stretches of the galaxy became the playgrounds of a new spacefaring race. But now these worlds were being taken over by Titans, creatures with unimaginable, godlike powers, supremely indifferent to humanity’s survival.

There was one chance to stop them. Helena, one of the Titan-dominated planets, concealed an untapped, hundred-year-old weapon – Priam’s Lens. Getting to Helena would not be difficult, but activating the lens was another matter. No one had ever returned from a Titan encounter. They simply disappeared – status unknown.

Now a small ragtag crew made up of scientists, warriors, a priest, and a stowaway – naval officer Gene Harker – were ready to pit themselves against the greatest power in the universe. With the help of a mad space pirate, they descended upon the deadly planet. They would succeed – or die trying…
Land of Unreason

Land of Unreason

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Fletcher Pratt, L. Sprague deCamp

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On Midsummer’s Eve, as everybody knows, you should leave a bowl of milk out for the fairies. Unfortunately – or fortunately – Fred Barber, an American diplomat convalescing in Yorkshire, didn’t take the obligation with proper seriousness. He swapped the milk for a stiff dose of Scotch. So he had only himself to blame if the fairies got a bit muddled. Barber found himself in an Old English Fairyland. At the Court of King Oberon, to be precise. The natural – or supernatural – laws there were, to say the least of it, distinctly odd. Things kept changing. This made the mssion with which he was entrusted, as the price of his return to the normal world, even harder than he expected. He had to penetrate the Kobold Hills, where it was said that swords were being made, and discover if an ancient enemy had returned. He was given a magic wand – but not told how to use it. Through the fields and forests he went, meeting dryads and sprites, ogres and two-headed eagles, on the way. Danger, seduction and magic lay all around him. And, as the adventure continued, somehow it darkened and became more seriousness. At the end of Fred Barber’s quest lay a shattering revelation.
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