By the vow of her father and her own desire, Raederle was pledged to Morgon, Riddle-Master of Hed. But a year had passed since Morgon disappeared on his search for the High One at Erlenstar Mountain, and rumors claimed he was dead.
Raederle set out to learn the truth for herself, though her small gift of magic seemed too slight for the perils she must face. The quest led through strange lands and dangerous adventures. Only her growing powers enabled her at last to reach Erlenstar Mountain. And there she discovered what she could not bear to accept.
Accompanied by Deth, the High One’s Harper, she fled. And behind them came a pursuer whose name was Morgon, bent on executing a grim destiny upon Raederle and Deth.
Her only hope lay in summoning the Hosts of the Dead, led by the King whose skull she bore…
Tossed out from the heart of Surtsey, a volcano risen from the sea off Iceland, a ball of weird glass contains the last relics of a world long vanished when Atlantis was young. Translated from the glyphs out of time, now at last the stories and histories of the Primal Land can be told. Tales of sorcery: of demons, heroes, and perilous quests. And of a doomed wizard’s search for immortality.
Enter the House of Cthulhu if you dare – and leave your prints in the drifted dust of those who dared before you!
For Ethan Frome Fortune and his musclebound sidekick Skua September, the frozen planet of Tran-ky-ky had become too much of a cold thing. Aboard their giant icerigger Slanderscree, they headed for the trading post of Brass Monkey to book a passage home.
Then fate intervened with the news that their Tran friends were being exploited by ruthless off-world profiteers. To help, Ethan and Skua – interplanetary sales team extraordinaire – must make a desperate mission to Moulokin, the fabled fortified city across the frozen seas and ringed with chilling peril…
When creation which is contrary to all the accepted laws of Nature springs directly from Genius in the grip of Evil the results may well take a form so terrible as to be beyond human understanding. When Philip Grayling did what he did he turned his back on the beauty of Right, choosing instead the Paths of Darkness. He perished through the medium of his own foolhardiness, but even in death his genius survived, an ally of Evil. To his sister, Veronique, to his friend, McGrath, and to his partner, Harman, he left a heritage of such awful malignancy that all three were engulfed in a sea of unspeakable peril.
‘YOU KEEP OUT OF HARM’S WAY, SOPHIE FARTHING’ Her father’s advice seemed only sensible. The flying island of High Haven was a dangerous place. So what was she doing down on the docks at midnight, talking to the sinister gentleman with the iron jaw? Where had he come from on his majestic space yacht? And why did he laugh when she spoke of her poor dead mama? Sophie only wanted to talk to him again. She didn’t really mean to stow away – certainly not on the wrong ship. Her unintended quest is to take Sophie far from home, to the pleasure gardens of the Moon, the grogshops and grime of Lambeth Walk, through the perilous Asteroid Sea and the cruel canyons of Mars where Angels fill the red sky with their ravenous cries.
Leinster was a scientist with rather odd political ideas. When he discovers a new super-efficient rocket projectile, he decides to publish his findings to the entire world. The implications are tremendous. Who-ever reaches the moon first and establishes a base can control the earth…
East and West despatch their various expeditions and the space race ends in something like a photo-finish. Almost every Lunar crater in the Sea of Rains becomes a new base for one or other of the great powers, and a new miniature cold-war develops on the moon. Suddenly the leaders of the various expeditions mysteriously disappear. What sinister power is at work? Does life still exist below the dead surface of Lunar?
Has out satellite been the target for non-human space expeditions?
Can the earth men combine against this weird scientific peril?
Or will they remain divided and fall before the terrible alien aggressor?
Son of both god and mortal, his destiny must be death or power everlasting.
The setting is a world of eternal winter, where once thrived hit climates and exquisite luxury. Saphay, neglected daughter of a sub-king in the civilised west, is sent off to marry a leader of the barbaric Jafn…not realizing that her own father has arranged for her to be betrayed and abducted on his perilous journey.
Escaping her pursuers, then dragged into the depths of an arctic sea, Saphay is miraculously discovered by her Jafn betrothed. She is still alive, though entombed in an ice pyramid, and their marriage proceeds as intended. However, when it becomes evident that Saphay is not only carrying a child already but is also the focus of a sorcerous and preternatural force, dark suspicions are aroused about the infant’s true origin…Driven out into the icy wilderness to face certain death, Saphay somehow manages to reach unwelcome shelter. There her son can grow up safely in exile, while displaying all the skills of a future hero…and a future god.
The son of a Civil War veteran, Edgar Rice Burroughs was a prolific writer for the early pulp magazines. Famous the world over as the creator of Tarzan – and in SF circles for his Martian tales featuring John Carter – Burroughs is a household name. But John Carter wasn’t the only Earthman to champion another world. This omnibus collects PIRATES OF VENUS, LOST ON VENUS and CARSON OF VENUS – the first three of Burroughs’ classic pulp tales of Carson Napier on the waterworld of Amtor – better known to us as Venus.
PIRATES OF VENUS: The shimmering, cloud-covered planet of Venus conceals a wondrous secret: the strikingly beautiful yet deadly world of Amtor. In Amtor, cities of immortal beings flourish in giant trees reaching thousands of feet into the sky; ferocious beasts stalk the wilderness below; rare flashes of sunlight precipitate devastating storms; and the inhabitants believe their world is saucer-shaped with a fiery center and icy rim. Stranded on Amtor after his spaceship crashes, astronaut Carson Napier is swept into a world where revolution is ripe, the love of a princess comes at a dear price, and death can come as easily from the blade of a sword as from the ray of a futuristic gun.
LOST ON VENUS: Napier’s adventures continue in this pulse-pounding sequel to PIRATES OF VENUS. Here the intrepid and wry explorer takes on a savage world in order to rescue the princess from her sworn enemies. Napier’s epic quest for Duare takes him through the streets of the City of the Dead, into the terrifying Room of the Seven Doors, and face to face with fantastic and perilous creatures. LOST ON VENUS brims with the action, suspense and wit unique to the Master of Adventure.
CARSON OF VENUS: Carson Napier, first Earthman to reach Venus, had to keep alert every instant of his stay on that world of mist and mystery. For its lands were unmapped, its inhabitants many, varied and strange, and he had taken an obligation to restore a native princess to her lost homeland. On terrible oceans where dreaded sea-monsters dwelled, in deep forests where terror haunted every branch, and behind the walls of eerie cities where power-mad chieftains plotted uncanny schemes, CARSON OF VENUS is fast-paced science fiction adventure.