Shef, the One King, is a visionary and warrior. His accomplishments have changed the history of the Dark Ages as we know it – he has defeated the English, the Pope’s army and the Norse in turn. Now, he must face the reborn power of the Holy Roman Empire. While the Gods of Asgard continue to use him as a plaything Shef must defeat Bruno, the German emperor, who wields the Holy Lance which pierced Christ’s side. The terrible invention of Greek Fire threatens Shef’s fearsome Viking navy, and he must turn to the East to seek new wisdom. Finally, his quest may lead him to the Holy Grail itself. As Harry Harrison’s highly-acclaimed series reaches its climax, not even the gods can predict victor and vanquished.
As the sun gleamed off the gilded domes of Videssos the city, Abivard, marshal of Makuran and son of Godarz, pondered the impossible. How could he carry out the command of Sharbaraz, King of Kings, to destroy the invincible Empire of Videssos? Then, against all expectations, the Emperor of Videssos invaded Makuran itself. Abivard was thrust on the defensive, forced homeward to drive the invaders from the fabled land of the Thousand Cities. Abivard needed not only his greatest battle skills but his most powerful magicians, for no one doubted that Videssian military strategy would be accompanied by the finest sorcery. Yet even as reality reversed itself and renegades plotted Abivard’s ruin, the undaunted warrior vowed never to surrender…
Peregrine was the illigitimate son of the king of Sapodilla, which, as every schoolboy knows, was the last pagan kingdom in the world to resist Christianity. Cast out of Sapodilla as required by law when he reached his majority, Peregrine sallied forth into the Dark Ages with his page Dafty and the rather time-worn sorcerer Appledore to find his fortune. What he found instead was: dragons, whores, Huns, Roman legions, emperors, and a delightful collection of mysteries and adventures…
Hamilton was one of space opera’s early influencers, alongside ‘Doc’ Smith and Jack Williamson, and also spent some time at DC Comics, where he wrote such seminal titles as Superman and The Legion of Superheroes. This omnibus contains the opening volumes to three of his best loved series: Captain Future and the Space Emperor, The Star Kings and The Weapon From Beyond.
The Whims of Destiny Jorian, the one-time unbeheaded king, was now safely retired from a long career of getting into trouble. But his younger brother Kerin lacked such wisdom. The outraged father of Adeliza had caught him in compromising circumstances with the maiden. So Kerin had to be sent at once on a mission by sea to the Far East. But Kerin’s talent for trouble was not to be denied. First came Belinka, a sprite sent by Adeliza to bring him back safe for her. The ship captain believed Kerin was seducing his mistress. Though innocent this time, Kerin left hastily in a rowboat. That got him to a hermit-wizard’s island – and a voyage on a pirate ship, where the kidnapped princess Nogiri was held captive. Kerin was unable to save her – until he gained the help of the hermit-wizard, who then betrayed him by seizing the girl and fleeing with her to be used as a human sacrifice. From then on, events became hectic as Kerin managed to save Nogiri again, helped by a wizard who was the enemy of the first one. Belinka was much distressed by what happened then between Kerin and Nogiri – with cause – as they set out again, this time to the Emperor of the Farthest East. There Kerin discovered more magic, and the Emperor learned that no man should be absentminded when using a powerful spell. But it was later that Kerin discovered the limitations of roller skates.
The vast federation of outworld states that formed the Terran Empire smarted under the unjust, evil influence of the Emperor Jrun. Daily, his tax-gatherers swooped down on the member planets, wringing the people dry of money and goods. But away from the decadent shell that Jrun had built up, out among the lonely suns of the Edge, a new power was growing. It had fallen on Kelda, the young star-king of Zandyr to form the union known as the Cosmic Echelon. A fleet of ships that dared to match the armed might of Imperial Terra. The ultimate weapon belonged to Jrun, a battleship which no power could withstand, and a force that could shatter the bodies of men. Here, you can follow Kelda and his warrior princess, Irrena, through the star-strewn wastes of Space; across the Dark Gap in which the empty wrecks of once proud vessels floated forever, manned by crews long-dead. And realise as Jrun did, that there are two kinds of laws. Those made by Man himself, which can be broken – and the laws of the Universe, which are inviolate.
Mars, 600 years in the future, is dying. Five hundred years after the Chinese conquered the Red Planet, the great work of terraforming is failing. The human-machine Consensus of Earth had persuaded the AI Emperor to follow the Golden Path into a vast virtual reality universe, leaving behind an ungoverned planet swept by hunger riots and the beginnings of civil war. Enter Wei Lee, a lowly itinerant agricultural technician: rock ‘n’ roll fan, dupe, holy fool – and unlikely Messiah. After stumbling on an anarchist pilot hiding near the wreckage of her spacecraft, he’s drawn into a revolutionary plot that has been spinning for decades. With the help of a ghost, the broadcasts of the King of the Cats, a Yankee yak herder, and a little Girl God, Lee travels across the badlands, swampy waterways and vast dust seas to a showdown at the summit of the biggest volcano in the Solar System. Not even the God-like Consensus can predict the outcome of his struggle to define his own destiny . . . Epic in scope, Red Dust’s spectacular, fast-paced story brilliantly brings to life the planet that has captured our imagination like no other.