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Search Results for: islands

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Necroscope: Defilers

Necroscope: Defilers

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Brian Lumley

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Jake Cutter is reluctantly learning how to be a Necroscope – how to use the Möbius continuum to travel instantaneously from place to place, how to talk to the dead – but the dead don’t like him much. It seems Jake’s got a hitchhiker in his mind, a dead vampire named Korath. But since Korath holds the key to the Möbius equations, Jake can’t just kick him out…

In Australia, Jake helped E-Branch destroy the aerie of the mind-master, Nephran Malinari, one of the trio of Great Vampires who came to Earth from the vampire world. Malinari escaped and went to ground with the hideously beautiful Lady Vavara. Vavara has taken over a holy monastery on a beautiful Greek island and turned the nuns into most unholy creatures of fearsome appetites for all things carnal.

But Jake wants revenge against the Italian mobsters who killed the woman he loved. As far as he’s concerned, E-Branch can search for Malinari, Vavara, and the metamorphic Lord Szwart without him until he’s satisfied his own bloodlust. But it seems vampire-hunting is truly Jake’s job now – the men he’s trying to kill aren’t men at all but vampires hidden for two generations in human guise!

To defeat them, Jake will need every weapon in Necroscope’s arsenal, including the power to call the unsleeping dead out of their mouldering graves…
Necroscope: Avengers

Necroscope: Avengers

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Brian Lumley

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They’re on the run! Now that their monstrous vampire ‘gardens’ under London, in Australia, and on the Greek island of Krassos have been razed, two ‘Lords’ and a ‘Lady’ of the Wamphyri Malinari the Mind, Lord Szwart, and the hag Vavara have joined forces, leaving a trail of undead destruction as they flee headlong from Ben Trask’s E-Branch and the dead-waking Necroscope, Jake Cutter.

But headstrong Jake has problems of his own. In the metaphysical Mobius Continuum, it appears that his blue life-thread – the emblem of his humanity – is gradually fading, changing to red. And not only red but blood red, dreaded insignia of the Great Vampire!

Could this be the downside of Harry Keogh’s legacy? And if so, are Necroscope and Trask’s ESP-talented Avengers – his team of precogs, telepaths, and locators – hastening in pursuit of their own hideous doom? Earth’s fate is undecided, mankind’s destiny on hold, the future a page as yet unwritten.

And the future was ever a devious thing…
Dagger Key: And Other Stories

Dagger Key: And Other Stories

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Lucius Shepard

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Lucius Shepard is a grand master of dark fantasy, famed for his baroque yet utterly contemporary visions of existential subversion and hallucinatory collapse. In Dagger Key, his fifth major story collection, Shepard confronts hard-bitten loners and self-deceiving operators with the shadowy emptiness within themselves and the insinuating darkness without, to ends sardonic and terrifying. The stories in this book, including six novellas, are:


“Stars Seen Through Stone” – in a small Pennsylvania town, mediocrity suddenly blossoms into genius; but at what terrible cost?


“Emerald Street Expansions” – in near-future Seattle, echoes of the life of a medieval French poet hint at either reincarnation or a dire conspiracy.


“Limbo” – a retired criminal on the run from the Mafia encounters ghosts, and much worse, on the shores of a haunted lake.


“Liar’s House” – in the grip of the legendary dragon Griaule, destiny is a treacherous and transformative thing.


“Dead Monty” – a small-time New Orleans criminal ventures outside his proper territory, and poker and voudoun conspire to bring him down.


“Dinner at Baldassaro’s” – a gang of immortals debates the future in an Italian resort, only for events to outrun any of their expectations.


“Abimagique” – a glib college loser falls in love with a witch, becoming an involuntary part of a world-saving – or world-destroying – magical ritual.


“The Lepidopertrist” – a small boy on a Caribbean island witnesses the creation of preternatural beings by a Yankee wizard…


“Dagger Key” – off the coast of Belize, the ghost of a famous pirate seems to control a spiral of murder and intrigue; or is someone else responsible?
The Gates of Noon

The Gates of Noon

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Michael Scott Rohan

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‘East of the sun and west of the moon…’


…you may find a freighter carrying ivory to Huy Braseal, mammoth tusks to Tartessos and Ashkelon, spices from Cathay to Lyonesse. Another world, of infinite strangeness and high adventure, yet never far from our own; round a corner, through a door into a harbourside inn and you may find yourself there.


Steve Fisher had been there once, had sailed the cloud archipelagos on a desperate quest to Hispaniola. Or had he? The memories have faded…was it only a dream? Then, in Bangkok, as he struggles to arrange a shipment of vital supplies to the endangered paradise of Bali, Steve finds himself catapulted back into that world, through the eerie gates of the Spiral – and into terrible dangers. For our there is something that wants him stopped, at any costs.

Shadows from the past, from the present – and from somewhere that is neither, where myths and legends and terrifying archetypes stalk the world. Entangles by old loves and ancient hatreds, with witches and warlocks to help him and the original Bogeyman on his trail, Steve must fight to reconcile past and present in an epic battle of wits which leads him from the sleazy sex bars of Bangkok to the mist-shrouded islands of the South Seas…
The Wrecks of Time

The Wrecks of Time

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Michael Moorcock

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Earth zero to Earth fifteen – which was the real one?

What the inhabitants of Greater America didn’t realize was that theirs was the only inhabited landmass, apart from one island in the Philippines. They still talked about foreign countries, though they would forget little by little, but the countries were only in their imaginations, mysterious and romantic places where nobody actually went..

That was the way it was on E-3, one of the fifteen alternate Earths that had been discovered through the subspace experiments.

Professor Faustaff knew that these alternate earths were somehow recent creations, and that they were under attack from the strange eroding raids of the mysterious bands known as the D-Squads. But there were tens of millions of people on those Earths who were entitled to life and protection-and unless Faustaff and his men could crack the mystery of these worlds’ creation and the more urgent problem of their impending destruction, it would mean not only the end of these parallel planets, but just possibly the blanking out of all civilization in the universe.
Gods of the Well of Souls

Gods of the Well of Souls

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Jack L. Chalker

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In its hour of need, the Well World’s guardians had been neutralized. Nathan Brazil was shipwrecked on a desert island with a seemingly harmless girl but his contact with her had allowed his mind to be invaded, his will sapped, and his mission forgotten.
Mavra Chang had been abducted by a vicious gang of inter-hex drug smugglers, and was now held prisoner by a revenge-mad creature who had surgically and genetically altered her into a bizarre form and made her a slave to powerful narcotics. But the Well could allow nothing to stop the guardian’s journey for long. For the Well of Souls was only a machine; it needed the Watchers to handle events and circumstances beyond its sophisticated programming. And so it set plans in motion to jolt its champions back into the game.
The only other help Brazil and Chang could expect was from the companions who had been swept along to the Well World by accident or design. But the newcomers had been caught in a web of intrigue and deceit spun by the ruling council, a group desperate to stop both Brazil and Chang.
What none of them could know was that all of them, even the great Well computer, were being manipulated by the Kraang, an entity more ancient than the universe itself, a being that would use the guardians to give it powers far beyond even those of the Well of Souls- a being that would become a living god…
To Conquer Chaos

To Conquer Chaos

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John Brunner

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The barrenland lay on the face of the world like a sore, nearly round, more than three hundred miles in circumference. It had been there so long that it was endured, as were the twisted monsters that wandered out of the barrenland and killed.

Conrad, living on the edge, had visions of a time when the barrenland was a rich region full of powerful, magical people-people who travelled to other worlds. He was ruled by a burning need to know what none could tell him: the explanation of the mysterious visions which had plagued him all his life.

Then he met Jervis Yanderman, a soldier who knew of these visions. Yanderman was convinced there was an island in the barrenland where people still clung to life.

And Yanderman knew that a man had come out of it . . . within living memory!

First published in 1964.
Polymath

Polymath

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John Brunner

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Colonising a new planet requires much more than just settling on a newly discovered island of Old Earth. New planets were different in thousands of ways, different from Earth and from each other. Any of those differences could mean death and disaster to a human settlement.

When a ship filled with refugees from a cosmic catastrophe crash-landed on such an unmapped world, their outlook was precarious. Their ship was lost, salvage had been minor, and everything came to depend on one bright young man accidentally among them.

He was a trainee planet-builder. It would have been his job to foresee all the problems necessary to set up a safe home for humanity. But the problem was that he was a mere student – and he had been studying the wrong planet.




(First published 1974)
The Tides of Time

The Tides of Time

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John Brunner

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First there was the end.



After weeks of running from pursuers, Gene and Stacy finally found refuge on an isolated island.



But around them the island changed – and so did they.



Each time they awoke from sleep, they lived a different life in a different time. And the farther back they went, the more they lost their anchor to their own world. When at last they were found, the people they had become no longer recognised their pursuers.



And that was the beginning.
Islands of Space

Islands of Space

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John W. Campbell

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Arcot, Wade, Morey, and their computer, Fuller, put together a ship which will travel faster than light; they gave us what may have been the first space-warp drive. The concept was simple, to make it plausible wasn’t – unless you were John W. Campbell.

With this out-of-space drive they hightail it among the stars. They locate the fugitive planets of the Black Star, find a frozen cemetery-world of a lost race, then head out for another galaxy and wind up in a knock-down-drag-out interplanetary war!
Invaders from the Infinite

Invaders from the Infinite

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John W. Campbell

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The alien spaceship was unthinkably huge, enormously powerful, apparently irresistible. It came from the void and settle on Earth, striking awe into the hearts of all who saw it. Its burden, however, was not conquest – but a call for the brilliant team of scientists, Arcot, Wade and Morey, explorers of the islands of space. And what they learned was an offer of an alliance against an invading foe so powerful that no known force could turn back.

John W. Campbell’s Invaders from the Infinite is a veritable odyssey of the universe, exploring world after world, and uncovering cosmic secret after cosmic secret. Here is a classic novel of super-science that may never be surpassed.
The Forest of Peldain

The Forest of Peldain

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Barrington J. Bayley

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Life was not possible on that watery world except on the Hundred Islands. The Empire of Arelia ruled them all – all except one. Peldain was entirely covered with a forest so impenetrable and so deadly that all attempts to explore it were disastrous. Then a man came out of that jungle – a human – who told the Arelians that at the center of the island a secret kingdom flourished.

There was nothing for it but to organise an expedition. However deadly the alien forest might be, if one man could get out, an army could get in. So Lord Vorduthe landed and began the assault on the great green enemy.

Nobody could have foreseen the horrors with which the forest defended itself. Nobody could have foreseen the price that would be paid by Vorduthe’s men. And only Vorduthe himself would learn the incredible secret of the island…if his mind could stand it.
The Honourable Barbarian

The Honourable Barbarian

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L. Sprague deCamp

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The Whims of Destiny

Jorian, the one-time unbeheaded king, was now safely retired from a long career of getting into trouble. But his younger brother Kerin lacked such wisdom. The outraged father of Adeliza had caught him in compromising circumstances with the maiden. So Kerin had to be sent at once on a mission by sea to the Far East.

But Kerin’s talent for trouble was not to be denied. First came Belinka, a sprite sent by Adeliza to bring him back safe for her. The ship captain believed Kerin was seducing his mistress. Though innocent this time, Kerin left hastily in a rowboat. That got him to a hermit-wizard’s island – and a voyage on a pirate ship, where the kidnapped princess Nogiri was held captive. Kerin was unable to save her – until he gained the help of the hermit-wizard, who then betrayed him by seizing the girl and fleeing with her to be used as a human sacrifice.

From then on, events became hectic as Kerin managed to save Nogiri again, helped by a wizard who was the enemy of the first one. Belinka was much distressed by what happened then between Kerin and Nogiri – with cause – as they set out again, this time to the Emperor of the Farthest East.

There Kerin discovered more magic, and the Emperor learned that no man should be absentminded when using a powerful spell. But it was later that Kerin discovered the limitations of roller skates.
The Lazarus Effect

The Lazarus Effect

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Frank Herbert, Bill Ransom

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In the Jesus Incident Herbert and Ransom introduced Ship, an artificial intelligence that believed it was God, abandoning its unworthy human cargo on the all-sea world of Pandora. Now centuries have passed. The descendants of humanity, split into Mermen and Islanders, must reunite… because Pandora’s original owner is returning to life!

A stunning work from the acclaimed author of Dune, the series which inspired the 2021 Denis Villeneuve epic film adaptation, Dune, starring Oscar Isaac, Timothée Chalamet, Zendaya and Josh Brolin.
The Face of the Waters

The Face of the Waters

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Robert Silverberg

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It is the year 2450. Humanity is scattered among the stars, which teem with intelligent life, while the home world has been destroyed by an inadvertent catastrophe two hundred years before. Thus all Earthmen are exiles, and Earth itself is only a memory.

Hydros is a world of great complexity. It has almost no landmass, only a great globe-encompassing ocean with occasional tiny islands. Its seas swarm with apparently intelligent life-forms of a hundred kinds, and one – a bipedal humanoid form – has created a kind of land for itself: floating islands, woven from sea-borne materials, buffered by elaborate barricades against the ceaseless tidal surges that circle the planet.

To Hydros have come an assortment of Earthmen. For them it’s a world of no return: having no form of outbound space transportation. This brilliantly inventive novel tells their story, as they travel across the planet’s endless ocean in search of the mysterious area from which no human has ever returned – the Face of the Waters.




(First published 1991)
Letters from Atlantis

Letters from Atlantis

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Robert Silverberg

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It is the 21st century, and a man can journey through time in the form of disembodied consciousness. Now Roy Colton is about to leap 20,000 years into the past. His mission: to observe the fabled city-island of Atlantis through the mind of its royal heir, Prince Ram. But Roy is soon worried by Ram’s dark dreams. Do they presage the island’s legendary destruction? And how can Atlantis be so technologically brilliant during a barbaric ice age? Boldly, Roy seeks the truth, yet nothing can prepare him for the strange secret of Atlantis’s past…and future.
Escape into Space

Escape into Space

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E.C. Tubb

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The ship rose on a column of invisible, super-heated steam ejected at incredible velocity. The spread of the blast flattened everything in the immediate vicinity. The surrounding town was wiped out.

Immediately on blast off the automatic pilot engaged hi-drive to avoid the attacking missile. This put the ship into negative mass with relation to the normal universe. It was now in M-space.

The ship was self-contained. It could keep going till all her occupants died of old age. But where to? Proxima Centauri? Or maybe Alpha Centauri, Riga, perhaps, or Sirius! The universe is a big space.

They hurtled on through space and time until they saw the planet, a cloud-hidden ball, as it hung in space a hundred thousand miles below the orbiting vessel. It had seas and clouds, mountains and ice-caps, islands and continents, It had a moon and a yellow G-type sun.

Home? Was this their second chance?
A Tapestry of Time

A Tapestry of Time

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Richard Cowper

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The first coming was the Man:
The second was Fire to burn Him;
The third was water to drown the Fire;
The fourth is the Bird of Dawning.

Twenty years have passed since the martyrdom of the Boy-piper at York, twenty years in which his legacy, the movement of Kinship, has challenged the tyranny of the Church Militant in Britain’s seven island kingdoms.

Now his namesake, Tom, bearing the Boy’s own pipes and perhaps himself imbued with the spirit of the White Bird, is wandering Europe in company with the girl, Witchet. But disaster overtakes them and Tom, in a fury of vengeance, breaks his vow of Kinship.

A terrible path lies before him, one that transcends his own world. As he travels it, Tom must come to understand the true nature of the wild White Bird, of The Bride of Time and her Child, and of the Song the Star Born sang.
Domino

Domino

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Richard Cowper

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From the moment when young Christopher Blackburn is prevailed upon to attend a seance at The Seekers’ Temple a series of seemingly inexplicable and increasingly terrifying experiences gradually convinces him that he has been singled out by some unknown power which is bent on his destruction. But why? And what can he have which has attracted the attention of the sinister Guardians? In a desperate hunt for the answers to these questions Christoper learns for himself the old truth that no man is an island; the new one that it is possible to be in two times at the same place; and the sombre one that some of us are more responsible to posterity than we care to admit!
The Devil's Game

The Devil's Game

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Poul Anderson

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On an isolated island, seven people with a desperate need for money play a game conceived by an intelligence of perfect evil. The rules are simple: each player will perform an act: each of the others must duplicate it, or be eliminated. All that the players have in common is their desperation. One is a mercenary soldier with a taste for proving his manhood through self-torture. Another is a porno-starlet. A third is a perfectly ordinary mother whose seven-year-old’s life depends on a million-dollar medical treatment. Each of the seven thinks he or she will do anything; all but one of them are wrong.
The Longest Voyage

The Longest Voyage

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Poul Anderson

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In search of the Aureate Cities, Captain Rovic had brought the Golden Leaper halfway round the World. Weathering hurricanes and mutiny, he meant to do what no other ship’s master had done: circulate the globe and return to riches and glory. Then, on a distant barbarous island, Rovic met a shipwrecked traveler who claimed to have come on an even longer voyage. But who could believe his tale – of a ship that sailed between the stars?
Trullion: Alastor 2262

Trullion: Alastor 2262

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Jack Vance

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Trullion – World 2262 of the Alastor Cluster – was a beautiful waterworld of fens, mists, idyllic islands set in clear oceans whose teeming richness provided food for the taking. The Trill were a carefree, easy-living race. But violence entered their lives during the raids of the galactic pirates known as the Starmenters. And there was also the planetwide game of hussade, when the Trill’s ferocious passion for gambling drove them to risk all – even life itself – on the hazardous water-chessboard gaming fields. Their prize? The virginal body of the beautifu sheirl-maiden, the body any Trill is willing to die for.
Noise

Noise

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Hal Clement

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Kainui is one of a pair of double planets circling a pair of binary stars. Mike Hoani has come there to study the languarge of the colonists. But Kainui is an ocean planet, covered in water 1700 miles deep, with no solid ground anywhere. The population is scattered in cities on floating artificial islands with no fixed locations. The atmosphere isn’t breathable, and lightning, water-spouts, and tsunamis are constant. Out on the great planetary ocean, self-sufficiency is crucial, and far from any floating city, on a small working-family ship, anything can happen. Mike’s academic research turns into an exotic nautical adventure unlike anything he could have imagined.
These Savage Futurians

These Savage Futurians

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Philip E. High

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Don’t think new thoughts, don’t improve anything, don’t wander over the next hill: these were the commandments for the men and women of the experimental village – one of those careful nurtured settlements established after the collapse of world civilization.

The rules were made by the benevolent Masters of the Island – and they had to be obeyed. To disobey was to be destroyed. But Robert Ventnor, villager with a dangerously high quotient of curiosity, was the exception. He fled – and evaded liquidation.

But he fled right into the hands of THESE SAVAGE FUTURIANS and thereby supplied the key that could blast apart civilization’s second chance and destroy the world once and for all.
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