Search Results for: hard-landing

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Wildeblood's Empire: Daedalus Mission 3

Wildeblood's Empire: Daedalus Mission 3

The colony was successful. That was evident as soon as the recontact ship Daedalus had landed. It was successful, prosperous, and everything was due to the work and genius of J. Wildeblood, biochemist and planetary leader.

This world now bore the name of its benefactor. And it was truly his empire, with a grateful, hard-working people heeding every wish of his descendants.

But the suspicious scientific minds of the Daedalus‘s special crew were very uneasy. Was Wildeblood’s Empire all it seemed – or was there a structure invisible to the eyewhich spelled out something a lot more blood-curdling?
Beyond the Galactic Rim

Beyond the Galactic Rim

A journey to the Rim Worlds takes you straight to the edge of the unknown or right to the gaping void of the abyss. Out there you’re beyond the borders, hovering between the warped contours of troubled space and time…

Captain Clavering bought his ship on a lottery win. Now he’s holed up on the dismal planet of Lorn filling in the time on a chemical-blasted airstrip waiting for a contract. Somewhere there must be a newly colonized planet needing charters or some threatened world that needs evacuating. He’d risk anything for money in the bank – even a dodgy landing on the gas-blasted plains of Eblis, if the Rim Runners fancy paying hard cash for an expedition to hell…
Cache from Outer Space

Cache from Outer Space

Benoni Rider set out across the unexplored desert of a future America to prove himself a man and find a new land for his people. The task at first seemed merely exceedingly hard – and then it began to seem entirely impossible.

Because all he had to do was join a barbaric army, become a bodyguard for a queen, act as another nation’s emissary to his own, lead an army into battle against the wild men of the north, and manage somehow to get back to Fiiniks with the secret of the CACHE FROM OUTER SPACE.

That last was the secret that, if learned, could enable any of the barbarian nations of that devastated future to control the rest of the world . . . or annihilate it all over again!
The Paradox of the Sets: Daedalus Mission 6

The Paradox of the Sets: Daedalus Mission 6

The final contact made by the Daedalus Mission begins badly, even before the ship makes a hard landing in the middle of nowhere. The situation of the colony doesn’t seem to make any sense, and neither does the situation of the indigenous aliens–the Sets–that have helped the colony survive and thrive. Alex Alexander doesn’t take long to work out a hypothesis that might explain the mystery–a hypothesis that the people on the ground have already worked out for themselves–and he’s fortunate enough to fall in with a colonist who’s obsessively determined to prove the hypothesis. Unfortunately, the quest seems likely to become so dangerous that both of them might die trying–and there’s too much at stake not to take it to the very limit of possibility, no matter what the cost.
The Paradise Mission

The Paradise Mission

Long before Paradise was properly colonised and investigated, one young woman was sent to explore the strange new world. Her mission – to find and rescue the discoverer of the planet, a young man obsessed with finding alien species and protecting them from rapacious humanity.

Crispin’s initial reports were positive, but became increasingly infrequent and jumbled. And then they stopped altogether. But his life support systems show green, and his hard-earned knowledge is needed.

Hetty must explore this new idyllic land, learn what she can about its tricks and dangers, and track down someone who may not want to be found, almost certainly doesn’t want help, and might even be dead.

But something is alive on Paradise…
Mystic and Rider

Mystic and Rider

Gillengaria seethes with unrest. In the south, hostility toward magic and its users has risen to dangerous levels, though King Baryn has ordered that such mystics are to be tolerated. It is whispered that he issued the decree because his new wife used her magic powers to ensnare him . . .

The King knows there are those in the noble Twelve Houses who could use the growing dissent to overthrow him. SO he dispatches the mystic Senneth to assess the threat throughout the realm. Accompanying her is a motley band of magic users and warriors including Tayse, first among the King’s Riders – who holds a hard view of mystics in general, and Senneth in particular.

But as the unlikely allies venture farther into the south, they will face death in a land under the sway of a fanatical cult that would purge Gillengaria of all magic users. And they will come to realise that their only hope of survival lies in standing together . . .
Midnight's Sun

Midnight's Sun

‘The wolf Meshiska gave birth to five cubs on the night before full moon. Outside the den a storm was lashing the spruce trees. The sky and the land had become part of each other: a scatterwind night swirling with fragments of black and white. Snow became darkness and darkness snow, and any creature lost between the two found a rock or a tree and lay down beside it, to wait until the world had formed again.’

Into this bleak landscape, Athaba is born, a young wolf destined for great adventure. Exiled from his pack for breaking its rigid codes of behaviour and showing too much imagination, Athaba becomes a ‘raven wolf’, a lonely scavenger living on scraps and his wits.

Survival in the icy wastes is hard and dangerous without the comfort and protection of the pack. Injured, and stranded far from home, Athaba is forced to strike up an uneasy alliance with his natural enemy: a man. Together, but ever wary of each other, the wolf and the solitary hunter start their long walk home across the wilderness.

It soon becomes clear that the man must learn to be a wolf if he is to survive in the wolf’s world. And Athaba has to use all his imagination to learn new skills and strategies to fend for himself and his new pack member: for he discovers that men are frail, and often very ignorant!
Project Pope

Project Pope

On the Rim planet fittingly called End of Nothing, a bizarre society of robots and humans toiled for a thousand years to perfect a religion that would create a new and all-embracing faith – no novelty in a galaxy crowded with religions. But one project was hidden from the hordes of pilgrims welcomed at Vatican-17 on End of Nothing. A group of trained human sensitives were sending their minds ranging through all of time and space, gathering information. With that information, a computer of infinite knowledge, wisdom and infallibility was being constructed in secret – the ultimate Pope.

Of the three outsiders allowed residence on End of Nothing, one was tolerated at a distance by Vatican-17, one was welcome – and one was a threat to be countered.

Decker hardly mattered. His lifeboat had landed him on the remote planet, and he kept to himself in the wilderness. Neither the human nor robot authorities knew of the unseen companion who whispered constantly in Decker’s mind.

Dr Jason Tennyson had fled the political furies of his homeworld. Here, Vatican-17’s physician had died, and Tennyson’s skills were desperately needed and well rewarded.

Jill Roberts was a journalist in quest of a sensational story she had scented. Vatican-17 knew she could not be allowed to break the news of Project Pope before it was completed – and debated two possible ways of stopping her.

The one of the Searcher sensitives threw Vatican-17 into turmoil, threatening its very existence and involving the three outsiders in a sudden power struggle between human and robot.

Drifting in unsuspecting dimensions, the woman had encountered Heaven!
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