In the fabled land of Onthar lie the twin cities of Cathne and Athne – one a city of gold, the other a city of ivory. For generations the Cathneans and Athneans have warred with one another, using armies of trained lions and elephants. When Tarzan rescues Valthor, an Athnean, the Ape Man is taken captive by Nemone, the mad Queen of Cathne – as a pawn to be used in the savage “games” conducted for her amusement.
Chemical symbol… atomic number… atomic weight… Scientific terms for gold… but science can’t begin to explain the mystery and magic of gold. It was gold that lured the ‘Secret Legion’ – as oddly mixed a group of adventures as any song or story – into the world’s most treacherous desert. And gold they found – a golden man, and exotic golden woman, a huge golden tiger, and an eerie golden snake. Gold brought them together… gold made them enemies in a battle to the death… gold held the key to the mysterious forces that assailed them. Jack Williamson, alchemist with words, spins a rare web of adventure, fantasy and science… a gem from the golden age of Weird Tales, now available in book form for the first time.
A PORTRAIT OF THE ARTIST AS A TROUBLED MAN The world of Chimeras is very like our own. But for one difference. In Christopher Evans’ evocatively portrayed land, some people have an incredible gift. They can create dazzling works of art from the nothingness of the space before them. Moving statues of incandescent gold shimmer into life, literally out of the air. The very best artists conjure wonderful pageants of soldiers glorious in battle or rich Lords helping the common man. They bring a little magic into the drudgery of the peasants’ lives – and re-write history into the bargain. Chimeras tells the story of Vendavo, the greatest artist of them all. He’s the man sought after by Jormalu, the new leader of the ruthless Hierarchy, to produce images, statues and public performances in his honour. Vendavo agrees – it is prestigious work. But there are rumblings of discontent in the land and rumours of revolution. If it succeeds, Vendavo might be compromised.
The Earth was in shambles after the final quake had leveled the cities. For Mal Irish the last hold on reality was the embossed gold coin he had taken from the pocket of the dead man – the man who with his last breath had told him of mastodons buried in ice and men who weren’t human. Once in possession of the coin, Mal found himself on a mysterious quest which led him to discover even stranger things – the girl who spoke the language of another world, the city under the ocean floor, and the deadly little men who followed him. He was in the power of something beyond his understanding, and he meant to find out its source before it put him to its own unfathomable uses.
The Far Traveler was hardly the sort of starship to use in the study of lost space colonies. Lost colonies were likely to be desperate, eccentric and otherwise unappreciative. And The Far Traveler was a rich woman’s toy, constructed of gold and directed by an omniscient, dictatorial and feminine computer known as Big Sister. John Grimes had become that golden vessel’s captain. A captain in name only because nobody could talk back to Big Sister or the haughty beauty who owned everything aboard. But Grimes was a man of many resources and lost space colonies were placed that did not observe the civilized rules. You could be sure, therefore, that the man known as the Commodore Hornblower of Outer Space would be likely to come through okay, even if the ladies – mechanical and physical – never expected him to!
The four novellas in Quatrain are set in worlds of Archangel, Heart of Gold, Summers at Castle Auburn, and Mystic and Rider. “Flight” follows a former angel-seeker who used to be in love with the Archangel Raphael and now is determined to keep her beautiful niece from making her same mistakes. “Blood” is the story of a fierce young gulden man who comes to the city to seek his mother, whom he hasn’t seen since he was a boy and she ran away from his abusive father. In “Gold,” a crown princess escapes the hazards of war by hiding among the fairylike aliora, where she encounters an altogether different sort of danger. And in “Flame,” the mystic Senneth uses her magic to save a little girl, an act that wins her new friends but puts her own life at risk.
Here is the most exciting and dangerous adventure of them all, in which Tarzan of the Apes is faced with some of his most baffling challenges ever! A beautiful white girl on safari is captured by a lost civilisation of semi-pagan tribesmen in inaccessible jungle, and worshipped as a prisoner goddess… Two ruthless crooks from across the ocean, on a feverish hunt for a lost horde of gold in Tarzan’s territory, plunder the innocent folk and creatures of the forest in their relentless search… And a young man – strong, and bronzed and dressed in a loin-cloth – calls himself ‘Tarzan’, and causes chaos and confusion among all but the most faithful of the real jungle hero followers.
From the vaults of the SF Gateway, the most comprehensive digital library of classic SFF titles ever assembled, comes an ideal introduction to the fantastic worlds of one of the greatest adventure writers of all time, Edgar Rice Burroughs. The son of a Civil War veteran, Edgar Rice Burroughs was a prolific writer for the early pulp magazines. Famous the world over as the creator of Tarzan – and in SF circles for his Martian tales featuring John Carter – Burroughs is a household name. This omnibus collects six more tales of Tarzan of the Apes – perhaps the greatest pulp hero of all time: TARZAN AT THE EARTH’S CORE, TARZAN THE INVINCIBLE, TARZAN TRIUMPHANT, TARZAN AND THE CITY OF GOLD, TARZAN AND THE LION MAN and TARZAN AND THE LEOPARD MEN.