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Search Results for: forever-war,-the

Showing 1-16 of 16 results for forever-war,-the

Forever Peace

Forever Peace

In the year 2043, the Ngumi War rages. Limited nuclear strikes have been used on Atlanta and two enemy cities, but the war goes on, fought by ‘soldierboys’ – indestructible war machines operated by remote control by soldiers hundreds of miles away.

Julian Class is one of these soldiers, and for him war is truly hell. The psychological strain of being jacked-in to his soldierboy – and the genocidal results – are becoming too much to bear. Now he and his companion, Dr Amelia Harding, have made a terrifying scientific discovery, which could literally take the universe back to square one. Except that for Julian, the discovery isn’t so much terrifying as tempting…

Winner of the Hugo Award for best novel, 1998
Winner of the Nebula Award for best novel, 1998
Winner of the John W. Campbell Award for best novel, 1998
Forever Free

Forever Free

William Mandela is a genetic throwback, one of the small group of humans who fought and survived the Forever War. They returned to find humanity has evolved into a group mind called Man.

Surrounded by a society that is too autocratic and intrusive, living a dull existence which cannot compare to the certainties of combat and feeling increasingly alienated, the veterans plan an escape to the future by means of space travel and relativity. But when their ship starts to fail, their journey becomes a search for the Unknown, the elusive entity responsible.
Stars and Stripes Forever

Stars and Stripes Forever

In 1861 the American Civil War was in its first lethal year. Britain favoured the Confederacy – and the United Kingdom’s hostility to the North increased to a flashpoint when a Union warship stopped a British vessel at sea. At that moment, there was a very real risk of war between Britain and the Union.

Would Britain have invaded the United States? And if she had – what would have happened? This brilliantly envisaged alternative history shows on a truly epic scale the terrible consequences of such an action. For by the middle of the last century, warfare was already industrialised. Steam-powered ironclad ships at sea and trench warfare, powerful cannon and rapid firing guns on land had revolutionised the business of mass slaughter. Men died in battle on a scale never before seen.
The Wizard and the War Machine

The Wizard and the War Machine

At the end of The Cyborg and the Sorcerers, Sam Turner was making a life for himself on the planet Dest. He thought he had left the long-lost interstellar war between Earth and its rebellious colonies behind him forever.
“Forever” turned out to be eleven years. That was how long it took for another Independent Reconaissance Unit to respond to the distress call his ship had sent before it was destroyed. And this one made his own berserk killer computer look sane.
Out of the Darkness

Out of the Darkness

As the Derlavaian War rages into its last and greatest battles, allied nations manoeuvre for positions against each other in a postwar world. But before that time can come, the forces of Algarve, Unkerlant and their allies must clash a final time, countering army with army and battle magic with ever-more-powerful battle magic. In the midst of it all, the people the war has battered and reshaped must struggle to face their greatest individual challenges, as loves are shattered and found, terrible crimes avenged…and some journeys end forever.

And the end of the war may not bring peace…
Timepivot

Timepivot

Time drifted onto the ruin of the Galactic Federation. The centuries rolled over the wars of the first part of the new millennium, laying their patina of forgetfulness over the adventures of the survivors of the expedition to the Forever Planet. Only in the memory banks of lost and ruined computers was there a record of the withering piece of time, hung in its weird universe, poised in a matrix of forever, which had waited eons to release its makers from their imprisonment on a planet which was their plaything, workshop, laboratory and engine.

No one returned to the planet of the Timepivot.

Not of his own volition.
The Forging of the Shadows

The Forging of the Shadows

It is a time of great darkness, when the sun is in danger of being forever extinguished, and mankind has been divided into two warring factions: the worshipers of the God of Light and the servants of Eternal Night. Now three unsuspecting travelers are called by prophecy to face a legion of the undead and the powers of the Dark Lord in the faint hope of reclaiming the world for the light.
Worlds Apart

Worlds Apart

Earth was finished, devastated by nuclear and biological war. The inhabitants of the artificial asteroid colonies looked down on it and knew that humanity’s old home would soon be gone forever.

But Earth would not loose its ties so easily. And for Marianne O’Hara there was work that had to be done among the stricken ruins before she could at last look outwards to the stars.
The Solarians

The Solarians

Earth was programmed for destruction in the mad war of the computer worlds – unless the Solarians could stop the machines!

Three hundred years ago the Solarians retreated to the safety of their Fortress as Earth became embroiled in the first of the computer wars with the dread Duglaari Empire.

The Solarians’ final word to all humanity was a promise to reappear one day and bring it to victory. Suddenly, with Earth on the verge of becoming a helpless victim of the merciless Duglaars, the Solarians made contact with Fleet Commander Jay Palmer. It was an offer of aid.

But the Solarians’ plan was so cunning, so fraught with danger, that Jay faced the greatest decision of his life – and that of Earth’s:

Accept their ingenious strategy as a stroke of genius or reject it as a trick designed to destroy human life forever.
Dealing in Futures

Dealing in Futures

This stunning collection showcases 11 of Haldeman’s best stories. They range through time and space from planets beyond our wildest dreams to a nightmare future Earth all too close to home.

Lindsay and the Red City Blues: A story of revenge – with a heart-stopping twist in the tail.

Blood Brothers: A ‘Thieves World’ story.

You Can Never Go Back: A self-contained story from the original version of ‘The Forever War’, never before published in book form.

And ten more sharp and startling visions of tomorrow.
North Wind

North Wind

The earth changed forever when the Aleutians landed. A hundred years after the invasion, the planet is firmly under extra-terrestrial rule. While the aliens pursue a form of immortality, small bands of human rebels still try to fight back.

Bella is an Aleutian, with a limited understanding of human cultures and gender. Their expectations of society and life are shaped by their own upbringing. But then they meet Sidney Carton, a human. Bella learns quickly as the pair scour the war-ravaged ruins of Europe to find the last vestige of human technology that could be the only hope for saving civilisation as it still exists.

Nominated for the Arthur C. Clarke award, NORTH WIND is book two of Gwyneth Jones’ critically acclaimed Aleutians Trilogy.
The Walking Shadow

The Walking Shadow

Paul Heisenberg is mysteriously endowed with the ability to jump through time. Together with thousands of eventual followers, he begins a journey that eventually takes him a billion years into the future. The Earth has been devastated by war with an alien race, and the changes that have resulted from the degradation of the world’s biosphere force him–and others–to rethink their own humanity. His pilgrim’s progress through the coming time is beset by doubts, distractions, and temptations as various voices attempt to distract him from his determination to follow the process through to its end. He eventually witnesses the complete transformation of the Earth, and the evolution of a single omnipotent but mindless Gaean organism. Is intelligence itself just a brief candle, forever doomed to burn out? Or can Paul find some other alternative for his race.
The Unwilling Warlord

The Unwilling Warlord

A STAR RISES IN THE SOUTH

When the foreigners confronted Sterren in Ethshar of the Spices he was uneasy; when they all but abducted him, taking him to an obscure kingdom in the south, he knew he was in a terrible predicament.

A predicament some might actually find appealing – he was by heredity the Ninth Warlord of Semma, least of the small kingdoms; he was a noble, and his rank afforded him material privileges, even in a place as insignificant and obscure as Semma.

But the office also carried certain terrible responsibilities: he was to win the war the stupid King had stirred up by his arrogance. Two larger and stronger Kingdoms were preparing to invade Semma.

And if the country lost, the first thing likely to be forfeit was the life of the Warlord.

And if it won . . . if it won, the fate and shape of Ethshar would change forever.

For deep in the south there are secrets of magic not even Sterren can imagine.


A LEGEND OF ETHSHAR
Arc of the Dream

Arc of the Dream

Earth’s last hope?

The Arc, a being of immense power, trapped within a continuum too small, fights for its freedom. Its monumental struggle will touch a few select individuals on Earth – and in doing so, change their lives forever. The Arc may also be the last hope for humanity’s survival.

Author’s Note: The volumes of this series can each be read independently of the others. The feature that unifies them is their individual observations of science fiction’s sub-genre: “space opera,” which the editors David G. Hartwell and Kathryn Cramer define as “colorful, dramatic, large-scale science fiction adventure, competently and sometimes beautifully written, usually focused on a sympathetic, heroic central character and plot action, and usually set in the relatively distant future, and in space or on other worlds, characteristically optimistic in tone. It often deals with war, piracy, military virtues, and very large-scale action, large stakes.”
Defiant

Defiant

Once, Xhea’s wants were simple: enough to eat, safety in the underground, and the hit of bright payment to transform her gray-cast world into color. But in the aftermath of her rescue of the Radiant ghost Shai, she realizes the life she had known is gone forever.

In the two months since her fall from the City, Xhea has hidden in skyscraper Edren, sheltered and attempting to heal. But soon even she must face the troubling truth that she might never walk again. Shai, ever faithful, has stayed by her side-but the ghost’s very presence has sent untold fortunes into Edren’s coffers and dangerously unbalanced the Lower City’s political balance.

War is brewing. Beyond Edren’s walls, the other skyscrapers have heard tell of the Radiant ghost and the power she holds; rumors, too, speak of the girl who sees ghosts who might be the key to controlling that power. Soon, assassins stalk the skyscrapers’ darkened corridors while armies gather in the streets. But Shai’s magic is not the only prize-nor the only power that could change everything. At last, Xhea begins to learn of her strange dark magic, and why even whispers of its presence are enough to make the Lower City elite tremble in fear.

Together, Xhea and Shai may have the power to stop a war-or become a weapon great enough to bring the City to its knees. That is, if the magic doesn’t destroy them first.
The Judas Mandala

The Judas Mandala

Early in the 21st century, after the Great Recession, poet and young mother Maggie Roche is harassed by a lovely woman, Sriyanie, and a famous neuroscientist, David Elfield. She doesn’t know it yet, but she is about to become history’s first time traveler. When agents from the far future attempt to kill her, in baffled fury she slingshots herself into the 7th millennium. Instantly she’s on the run from the Ull Lords and their virtual reality devotees. These superbeings are cyborged humans constructed to live forever, with the ambition to rule the universe.

Maggie is having none of this. Encountering an earlier version of Sriyanie, her fated future role in the formation of the multiverse falls upon her shoulder like a thunderous lightningbolt. A Being at the end of time she calls the Something wages endless war with its foes, the Ull Lords. Torn from her beloved child and her own time, Maggie must choose whether to accept this alienating path into an alternative cosmic history fit for a poet and a free woman.
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