The Fleet of Stars sees the return of Anson Guthrie, Poul Anderson’s iconoclastic hero from Harvest of Stars. Suspecting a conspiracy to suppress humankind’s freedom, Guthrie begins a dangerous journey across the realm of comets…
WE DEMAND THAT YOU HAND OVER THE OBJECT. Impossible. Ownership is in the hands of our clients. HUMAN OWNERSHIP OF THE OBJECT IS NOT ADMISSIBLE. STREALL CLAIM IS ABSOLUTE. YOU WILL NOTIFY US OF WHEREABOUTS It is already in transit. WE WILL INTERCEPT. NOTIFY. Your claim must be made through the courts. HUMAN COURTS MEAN NOTHING TO THE STREALL. EITHER YOU COMPLY OR TREALL FLEETS WILL OCCUPY YOUR SYSTEM.
In luck and out of luck, John Grimes was a living legend of the spaceways. He had been an officer of the service, he had been the victim of a mutiny, he had discovered lost worlds, he had served under strange masters and on strange ships, but he had never turned space pirate. Until this adventure. How it happened was a complex story to begin with, but typical Grimes luck. How he became the terror of the star lanes developed, as usual, from his own efforts to make an honest living and other’s efforts to use him for devious diversions. This is a story of the loot of the stars, of how Grimes graduated from operator of a space courier ship to master of a fleet of dreaded carriers of the skull and crossbones!
Wilner pointed, his finger trembling as he stared at the screen. “There, ships, hundreds of them! A space fleet!” These were the vessels which had vanished in space over many years. This was the centre of hyperspace, the resting place of derelict star ships, the Sargasso of Space . . .
Earth-scientist Rocannon has been leading an ethnological survey on a remote world populated by three native races: the cavern-dwelling Gdemiar, the elvish Fiia, and the warrior clan, Liuar. But when the technologically primitive planet is suddenly invaded by a fleet of ships from the stars, rebels against the League of All Worlds, Rocannon is the only survey member left alive. Marooned among alien peoples, he leads the battle to free this newly discovered world – and finds that legends grow around him as he fights.
A mothballed space fleet, the great ships were silent and shut down. Each up to fourteen kilometres long, they had been circling Jupiter in their hundreds for nearly a millennium. To the little band of fugitives, they were both their hope for the future and a terrible reminder of the past. Once they had been the slave ships of their time, transporting whole populations of unwilling humans to the star colonies at the behest of the Master System. Now, reactivated, one might not only help them escape the Master System but take them in search of the five gold rings that were the key to its control and their freedom. Cautiously, nervously, their craft edged towards the huge empty hull that loomed in the sky before them…
The vast federation of outworld states that formed the Terran Empire smarted under the unjust, evil influence of the Emperor Jrun. Daily, his tax-gatherers swooped down on the member planets, wringing the people dry of money and goods. But away from the decadent shell that Jrun had built up, out among the lonely suns of the Edge, a new power was growing. It had fallen on Kelda, the young star-king of Zandyr to form the union known as the Cosmic Echelon. A fleet of ships that dared to match the armed might of Imperial Terra. The ultimate weapon belonged to Jrun, a battleship which no power could withstand, and a force that could shatter the bodies of men. Here, you can follow Kelda and his warrior princess, Irrena, through the star-strewn wastes of Space; across the Dark Gap in which the empty wrecks of once proud vessels floated forever, manned by crews long-dead. And realise as Jrun did, that there are two kinds of laws. Those made by Man himself, which can be broken – and the laws of the Universe, which are inviolate.