The Dragon, an enormous comet, is on a trajectory that will bring it perilously close to an Earth that is still suffering from the scars of a nuclear incident, and from the problems of the Greenhouse Effect. For the optimists – those that remain – it is a sign of change for the better; for others, the comet foreshadows humanity’s final doom.
But to Francis Reese and the hard-pressed astronauts of the depleted space programme, the Dragon presents a third outrageous, yet irresistible possibility – the transformation of a barren world into a new home for the beleaguered peoples of Earth.
Kainui is one of a pair of double planets circling a pair of binary stars. Mike Hoani has come there to study the languarge of the colonists. But Kainui is an ocean planet, covered in water 1700 miles deep, with no solid ground anywhere. The population is scattered in cities on floating artificial islands with no fixed locations. The atmosphere isn’t breathable, and lightning, water-spouts, and tsunamis are constant. Out on the great planetary ocean, self-sufficiency is crucial, and far from any floating city, on a small working-family ship, anything can happen. Mike’s academic research turns into an exotic nautical adventure unlike anything he could have imagined.
Scientists Dick Seaton and Marc DuQuesne were the deadliest enemies in the galaxy. Their feud had blazed among the stars and challenged the history of a thousand planets. But now a threat from outside the galaxy drove them into a desperate alliance as hordes of strange aliens stormed through space on a collision course with Man.
Seaton and DuQuesne fought side by side to fend off the invasion – as Seaton kept constant, perilous watch for DuQuesne’s inevitable double-cross.
When the Order of Planetary Engineers sent Hall Davenant to Ganymede for a terraforming survey, they knew that the job on the airless, frigid Jovian moon would be tough. Changing it to resemble Earth – with fertile land, water and good air – was the biggest and most important planet conversion job ever attempted by the Engineers. But they hadn’t counted on the already too Earthlike behaviour of the Ganymede colonists, who had never altered the ancient Earth-born habits of intrigue, bigotry and double-dyed treachery!
IN THE “DOC” SMITH TRADITION
The planet was fine for big game hunters. And it was the tradition there that one must have a trophy before one could call oneself truly a man.
If that were all, it would hardly interest Cap Kennedy because his trophies consisted of planets saved for Terra and missions accomplished. But there was something on Eriadne which was not just a hunt trophy – something which required the presence of Kennedy and his men to check on. One of these things was a fragment of Zheltyana construction which outdated all civilisation.
But the hunt proved to be a double one – Kennedy against an unslayable monster and a lost world of monsters against Kennedy. And if he lost, it would be Terra itself that would be a trophy on some alien’s hunting lodge wall.
SPAWN OF LABAN is one of the best – a real edge-of-the-seat science fiction chiller in the tradition of Edward E. Smith and Edmond Hamilton
It is over a thousand years since the events of Double Planet, when a group of cosmonauts crashed a comet into the Moon, thereby bringing a potential life-supporting atmosphere to that desolate planet.
Tugela is a young girl who has grown up in the austere post-technological society that has settled there in that time, a society dominate by the all-powerful City and its insidious cult of the Eye. As the comets stopped coming, and the atmosphere became increasingly thin, the Priests’ power grew with the claim that only their rituals could bring the comets back.
But a revolution is brewing among the Moon colony that aims to smash both the City and the poisonous stranglehold of superstition that has been holding it back for so long. Within this violent struggle, Tugela has a vital role to play. When she stumbles into a secret vital to the cause, she soon realises her destiny lies far beyond her homeland, beyond the deadly Forbidden Zone, perhaps even beyond the Moon itself…
Set more than four thousand years in the future, Summertide introduces a galaxy widely populated by humans and a variety of intelligent aliens, all of whom live in the shadow of the vanished race known only as the Builders. Nothing is known about the Builders, but the gigantic artifacts they have left behind – many of them still hardly understood – dominate the areas of space in which they are found. One such is the double-planet system of Opal and Quake – the former covered in water, the latter in desert – connected by a Builder device called the Umbilical. It is to this system that a variety of humans and aliens come, ostensibly to witness Summertide – the annual tidal wave which sweeps across Opal.
When empires hung on the turn of a card…
Cheyne Scarne was a gambler – a lucky one. What he didn’t know about randomatics wasn’t worth knowing. He had brains to get right to the heart of the Grand Wheel – the syndicate that controlled all illegal activity in the planets under human control.
But what Scarne had staked to get that far was chickenfeed compared to what he would risk to get into the real big time – the massive intergalactic combine that dwarfed the empires of mere men.
For Scarne, double-crossing at every deal, had laid his life on the line to win a game where no one knew the value of the cards and the rules changed with every trick!
To the crew of the Exploratory Ship Canopus, outward bound on the first intergalactic voyage to the flaring suns of mighty Andromeda, the evil whisperings that spilled out from the nebula into deep space came as a warning. This was something far beyond their previous experience. Nor were they the only ones to come under the malignant influence of the alien intelligence.
In the empty, murmuring void, virtually half-way between the two galaxies of stars, a solitary sun streaked away from Andromeda, dragging its lonely, ammonia-laden planet with it. And it was here that the explorers first gained their glimpse of the black horror that lay straddled across the intergalactic darkness. Something that had being. Something that existed where it seemed impossible that anything could.
It fell on Klau-Telph, the only non-Terran on board the Canopus, to finally track down and destroy the inhuman monster that threatened to drive the inhabitants of a trillion planets over the red edge of madness. Not until it was done did he find that the hidden reason behind the insidious whisperings was not what it seemed. In fact, it was something that even he, with his strange double mind, had never thought possible…