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Zones of Thought

Zones of Thought

Vinge’s masterpieces together at last, in one epic volume

The Hugo Award winning A FIRE UPON THE DEEP and its epic companion novel A DEEPNESS IN THE SKY, set in the same universe but 20,000 years earlier, were benchmarks for SF in the last decade of the 20th century.

In FIRE ‘Vinge presents a galaxy divided into Zones – regions where different physical constraints allow very different technological and mental possibilities. Earth remains in the “Slowness” zone, where nothing can travel faster than light and minds are fairly limited. The action of the book is in the “Beyond”, where translight travel and other marvels exist, and humans are one of many intelligent species. One human colony has been experimenting to find a path to the “Transcend”, where intelligence and power are so great as to seem godlike. Instead they release the Blight, an evil power, from a billion-year captivity.’ Publisher’s Weekly

In DEEPNESS, ‘the story has the same sense of epic vastness despite happening mostly in one isolated solar system. Here there’s a world of intelligent spider creatures who traditionally hibernate through the “Deepest Darkness” of their strange variable sun’s long “off” periods, when even the atmosphere freezes. Now, science offers them an alternative. Meanwhile, attracted by spider radio transmissions, two human starfleets come exploring – merchants hoping for customers and tyrants who want slaves. Their inevitable clash leaves both fleets crippled, with the power in the wrong hands, which leads to a long wait in space until the spiders develop exploitable technology. Over the years Vinge builds palpable tension through multiple storylines and characters.’ Dave Langford
Zenith-D

Zenith-D

To the crew of the Exploratory Ship Canopus, outward bound on the first intergalactic voyage to the flaring suns of mighty Andromeda, the evil whisperings that spilled out from the nebula into deep space came as a warning. This was something far beyond their previous experience. Nor were they the only ones to come under the malignant influence of the alien intelligence.

In the empty, murmuring void, virtually half-way between the two galaxies of stars, a solitary sun streaked away from Andromeda, dragging its lonely, ammonia-laden planet with it. And it was here that the explorers first gained their glimpse of the black horror that lay straddled across the intergalactic darkness. Something that had being. Something that existed where it seemed impossible that anything could.

It fell on Klau-Telph, the only non-Terran on board the Canopus, to finally track down and destroy the inhuman monster that threatened to drive the inhabitants of a trillion planets over the red edge of madness. Not until it was done did he find that the hidden reason behind the insidious whisperings was not what it seemed. In fact, it was something that even he, with his strange double mind, had never thought possible…
Winter's Children

Winter's Children

The countryside is hundreds of feet deep in snow, and a small community is managing to exist in the bell-tower of a church, just above the snow level. For sustenance they make journeys to the shops of the village far below by tunnels. They also stay alive by hunting the ferocious and telepathic bear-like animals known as Pals.



The individuals in the small group are brilliantly portrayed, in turn defeatist, boastful, querulous, selfish and generous. They are obsessive, they argue; but when danger threatens, as it often does, they immediately band together in their common fight for survival.
White Gold Wielder

White Gold Wielder

After bitter defeat on the Isle of the One Tree, Thomas Covenant, Linden Avery and the Giants of the Search take ship again. Across the frozen oceans they return to the Land, now perilously close to destruction from the ravages of the Sunbane. Drawn inexorably towards the caverns deep below Mount Thunder, Covenant and Linden Avery prepare to meet their bitterest foe. Even the white gold they carry may not serve against Lord Foul’s powers. For once the wild magic is released, the Arch of Times will crack, and Lord Foul’s conquest of the Land will be assured . . .
Web of Sand

Web of Sand

There was only one way out of Harge: to find a singing jewel, the greatest prize on that world of sand dunes. But the jewels were hidden deep in the burrows of Harge’s most vicious predator.

Earl Dumarest could fight humans, could match wits with the implacable Cyclan. But now, in his galaxy-spanning quest for the lost planet Earth, he must face the WEB OF SAND.



(First published 1979)
Valley of the Flame

Valley of the Flame

Somewhere there was a radioactive fire that could perform miracles of super-science. Somewhere there was a place where cat-people prowled, where time was altered, and incredible mysteries held their secrets of power and fortune for the daring discoverer. Deep in an unexplored jungle, Brian Raft sought the secret of the legendary Valley of the Flame . . .
Undersea Quest

Undersea Quest

A missing relative…

Something of value was buried beneath the underwater dome city of Marinia…something that had already cost one man’s life, caused another man’s kidnapping and gravely affected still another man’s future.

Expelled from the Sub-Sea Academy on trumped-up charges, Jim Eden wasn’t about to wait around to prove his innocence. As soon as he leaned that his uncle mysteriously disappeared while mining uranium at the bottom of hazardous Eden Deep, Jim knew what he had to do…and that he had to do it fast.

So he headed for the vast dome city – location of the great mining colony at the bottom of the sea – to pick up any clues to his uncle’s disappearance. But once he had entered the undersea metropolis, the wrong people had his number…and they were determined that Jim would sink forever without a trace.
Undersea Fleet

Undersea Fleet

Everyone at the Academy knew that sea serpents were, without a doubt, silly superstitions. Everyone but David Craken, that is. This young cadet from Marinia had been born and raised four miles beneath the waves, and he knew that more than rich new fuel sources and precious stones lay in wait for the men who dared invade this last frontier.

But when David dived into the depths at thirteen hundred feet and disappeared – only to reappear, drifting offshore months later – his friend Jim Eden learned there was more truth to certain superstitions than he cared to believe. On a strange and hazardous journey, Jim and the men of the Sub-Sea Academy suddenly found themselves up against the dangerous creatures of the deep – and embroiled in a life-against-life adventure they would never forget!
Tunnel Through the Deeps

Tunnel Through the Deeps

In a Twentieth Century Parallel world, the renegade George Washington has long been decently and quietly liquidated and Britain’s greatest colony, America, is to be connected to the Mother of Parliaments by the strongest of umbilical cords – a Transatlantic Tunnel.
Tomorrow Factory

Tomorrow Factory

Welcome to the Tomorrow Factory.

On your left, post-human hedonists on a distant space station bring diseases back in fashion, two scavengers find a super-powered parasite under the waves of Sunk Seattle, and a terminally-ill chemist orchestrates an asteroid prison break.

On your right, an alien optometrist spins illusions for irradiated survivors of the apocalypse, a high-tech grifter meets his match in near-future Thailand, and two teens use a blackmarket personality mod to get into the year’s wickedest, wildest party.

This collection of published and original fiction by award-winning writer Rich Larson will bring you from a Bujumbura cyberpunk junkyard to the icy depths of Europa, from the slick streets of future-noir Chicago to a tropical island of sapient robots. You’ll explore a mysterious ghost ship in deep space, meet an android learning to dream, and fend off predatory alien fungi on a combat mission gone wrong.

Twenty-three futures, ranging from grimy cyberpunk to far-flung space opera, are waiting to blow you away.

So step inside the Tomorrow Factory, and mind your head.
To Walk the Night

To Walk the Night

Beneath the surface of To Walk the Night lies something strange and exciting that lends the tale a tense and troubling quality. There is the baffling and beautiful woman who complicates the lives of four men. Who is she whose past is a mystery so deep, so inexplicable that those who penetrate it die?
To Open the Sky

To Open the Sky

The Vorsters
Were the blue-robed worshippers of the atom, symbolised by the Cobalt-60 reactors that glowed blindingly on every alter in their fast-growing churches.

The Harmonists
Were the green-robed heretics, a breakaway faction condemned as icon-adorers, who believed that their creed was truer to the code of Vorst, the Founder.

At the beginning of the 22nd century, Earth colonies were established on Mars and Venus. But the ultimate dream – to travel to the stars – was still an impossibility. A few enlightened men believed that the Vorsters and the Harmonists could solve this seemingly insurmountable problem, if they could only forget their differences and work together. But the hatred between the two factions was too deep to be reconciled – until a conflict on Venus between a Vorster priest and his Harmonist opponent resulted in some totally unexpected developments . . .
This Day All Gods Die

This Day All Gods Die

The fifth and final instalment in the GAP sequence: Stephen Donaldson’s fascinating universe peopled with characters of a passion and intensity only he could create.

As the conflict between humankind and the Amnion heads for crisis, Morn Hyland, the cyborg Angus Thermopyle and the survivors on board the crippled starship Trumpet must return from deep space to Earth. Their mission is to prevent all-out war with the aliens, which would leave humanity to pay a terrible price.

But the Amnion react with swift fury, and suddenly Earth is threatened with fiery destruction …
The Wizard of Starship Poseidon

The Wizard of Starship Poseidon

CONSPIRACY OF GENIUS

His height barely reached five feet, his spindly legs supported a bulging chest, and his eyes protruded grotesquely from a gnome-like head – but within that absurd-looking man lay the mind of a genius.

It was a genius that had carried mankind deep into the secrets of creation and was now on the verge of producing living organisms from test tubes filled with inert chemicals. The world, however, ridiculed the theories of Professor Cheslin Randolph and the government refused to advance the millions needed for the final series of experiments.

But Professor Randolph was determined to get the money – even if it meant turning his powerful brain to robbing a spaceship in mid-flight, using trained viruses as his accomplices.
The Westminster Disaster

The Westminster Disaster

The Westminster Disaster is based on the present world shortage of high-grade uranium and the action turns on a Soviet threat to use nuclear blackmail against London.

When the British Ambassador to the U.N. seeks to veto a Soviet demand for sanctions against South Africa, the threat becomes a hideous reality.

Writing from a position of intimate knowledge of advanced trends in research and science administration, in this novel the Hoyles give vivid expression to their deep fears about the present world situation and about carefully laid plans for Soviet domination…
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