For countless years the enigmatic city of Klagan had rested beneath the racing moons of ancient Mars. Forbidden, guarded, sheltered in the cup of the Blue Mountains and surrounded by waterless desert. It rested there, a place of a thousand rumours and whispered fantasies, and gave birth to muttered tales of incredible wealth and riches.
To this city came Halmar, the guide; Lorna, the dancer from Venus; and the man called Smith. Defying the ban of the Terran Authorities, the fanatical Drylanders, and the harsh desert, they reached the crystal walls of the strange city. There they found a tremendous mystery, the deserted artefacts of a vanquished civilisation – and found themselves snared in an incredible trap.
For Klagan was more than a city. It was. . .
What it was and how the intrepid adventurers solved the incredible secret of the mysterious city makes this an exciting tale of science and plausible speculation, action and human motivations.
Tarzan had renounced his right to the woman he loved, and civilisation held no pleasure for him. After a brief and harrowing period among men, he turned back to the African jungle where he had grown to manhood. It was there he first heard of Opar, the city of gold, left over from fabled Atlantis. It was a city of hideous men – and of beautiful, savage women, over whom reigned La, high priestess of the Flaming God. Its altars were stained with the blood of many sacrifices. Unheeding of the dangers, Tarzan led a band of savage warriors toward the ancient crypts and the more ancient evil of Opar.
Landing on a new planet is a danger every time, and Selm II is no exception.
The specialist didn’t like it. There were no cities visable from space, no broadcasts or transmissions on the airwaves – yet the wrecked war machines of an advanced technology littered the rich pastures of the planet. Hundreds, perhaps thousands, of crumpled and gigantic weapons of war, a graveyard of destruction stretching almost to the lifeless horizon. But the war wasn’t over…and they weren’t all wrecks.
It’s an emergency. It’s a job for Brian Brand, the mightiest weightlifter in the galaxy. With the brilliant, sensuous Dr Lea Morees at his side he plunges into the war zone, into the steel jaws of…the Planet of No Return!
Walled off from a world it no longer remembers, the city of Thryn decays in arrogant isolation. Its ancient scriptures tell of the god,Gomath, who will one day return to perfect his city. But his return has been long awaited.
In a bizarre coincidence of events, Lupio, a cynical and decadent young aristocrat, is unwillingly entangled in the prophecy. Appalled, he decides to break ancient law and flee the city. He joins up with Dubilier, a failed poet and dreamer, who is trying to escape from the death of inspiration and love. Together they travel through uncharted lands in search of the lost god. One of them wants to find him. The other certainly does not…
A thousand years in the future, the earth has been conquered by an alien race and covered by a single sea. Dovirr Stargan, who is disgusted with the servility of his life on the floating city of Vythain, longs to become one of the Sea-Lords, who roam the sea as powerful protectors of the cities.
Dovirr gets his wish, but the return of the alien race brings unexpected and critically dangerous crises to his new life as he learns the real, sometimes terrible, significance of power.
(First published 1965)
Memer is a child of rape; when the Alds took the beautiful city of Ansul, they descecrated or destroyed everything of beauty. The Waylord they imprisoned and tortured for years until finally he is freed to return to his home. Though crippled, he is not destroyed. His life still has purpose. Memer is the daughter of his House, the daughter of his heart.
The Alds, a people who love war, cannot and will not read: they believe that in words lie demons that will destroy the world. All the city’s libraries, the great treasure trove of knowledge of ages past, are burned, except for those few volumes secreted inthe Waylord’s hidden room.
But times are changing. Gry Barre of Roddmant and Orrec Caspro of Caspromant have arrived in the city. Orrec is a story-teller, the most famous of all: he has the gift of making. His wife Gry’s gift is that of calling; she walks with a halflion who both frightens and fascinates the Alds.
This is Memer’s story, and Gry’s and Orrec’s, and it is the story of a conquered people craving freedom.
Leaving the Rise, Claidi anticipates a joyful reunion with her beloved Argul.
Instead, her return to the Hulta people meets only mistrust, fury and betrayal. Determined to unravel the lies and deceit which haunt her past and threaten her future, she journeys northward.
But in the strange cities-and even stranger people-she finds, Claidi sees only more mystery and deeper secrets.
Under Eddie Burton’s management the ambitious starlet Lorna Maxwell seemed headed for the top of Broadway’s glamorous world of make-believe. And then she vanished – through a wall where there was no door. Eddie found himself plunging after her into a city beyond reality.
In that weird twin city to New York, Eddie became a hunted fugitive while his girl friend turned up as an ever-present face and all-pervading voice that awed and mystified the inhabitants. And Eddie learned that between him and return to his natural home stood her new manager, a mysterious figure who ruled by a tyrannical combination of super-scientific miracle and brute force.
The Earth has been buried beneath a sheet of ice for 300 years. In cities miles beneath the surface humanity huddles, waiting for release.
Dr. Raymond Barnes waits with passion, and listens daily for evidence of life on the still Earth. Finally, a voice from across the void hails his open frequency . . . the surface awaits mankind.
But not all men are anxious to return to what was . . . those in power are determined to keep man in his new place, to retain their order of fear and oppression. Barnes and his courageous group of scientists and adventurers are arrested for possession of forbidden technology; the radio is destroyed! Their punishment is swift ejection from the underground city, their only hope is to reach London – 3000 desolate miles across a frozen wasteland!
Jack Chatwin has visions, which leave tangible evidence – sounds and smells, which linger afterwards. What he sees are two primitive figures, with painted faces – Greyface and Greenface, a brother and sister. He calls them bullrunners.
John Garth is a city dowser, searching for the mythical pre-Roman city of Glanum. He hopes to find an entryway to the elusive city beneath Exburgh, Jack’s home town. And he thinks Jack’s bullrunners may be connected to Glanum . . .
Years later, Jack, now grown up, agrees to take part in experiments to investigate his bullrunners – until Greyface, the male, breaks free of Jack and takes corporeal form. The bullrunner kidnaps Jack’s young daughter so Jack will force Greenface to follow her brother-husband, even against her own wishes. Though Greyface returns the daughter, he keeps a shadow of her, which takes on a life of its own. If Jack refuses to co-operate, the shadow will drain his daughter’s vitality and personality – and her very future.
The story of Jack’s search for Greenface is interwoven with the connections between the bullrunners and the mystical city of Glanum in this resonant tale of ancient mythic wonder.