As a child of just seven summers, Gunnhild finds herself fascinated with the powers of a witch-woman who is a concubine of her father’s, a powerful Norse chieftain. She also finds another fascination in handsome and lordly Eirik, son of their king. When her mother dies, Gunnhild promises, “I will never yield”, and that, “through me, our blood shall flow greatly”.
Gunnhild has learned from her chieftain father the way the powerful use the weak. But there are other lessons and other power she seeks. Sent away to learn the magic of a pair of shamans, Gunnhild becomes a Spaewife – a knower of the Gods, a master in the ways of witchcraft and sorcery. Aided by her new abilities, Gunnhild marries Eirik. She is destined to become queen, and her magic is a fearsome complement to Eirik’s strength. But Eirik’s enemies are cunning, and Gunnhild is soon without his might.
If Gunnhild can keep the promise she made as a child to never yield, her family’s blood will flow greatly, and the sons she bore Eirik will each become a king.
Her own struggles, though, are far from over…
Carson Napier, first Earthman to reach Venus, had to keep alert every instant of his stay on that world of mist and mystery. For its lands were unmapped, its inhabitants many, varied, and strange, and he had taken an obligation to restore a native princess to her lost homeland. On terrible oceans where dreaded sea-monsters dwelled, in deep forests where terror haunted every branch, and behind the walls of eerie cities where power-mad chieftains plotted uncanny schemes, “Carson of Venus” is fast-paced science fiction adventure.
IT WAS EXTERMINATION DAY – THE REMAINING MEN WERE TO BE HUNTED DOWN
Rura Alexandra, Madam Exterminator, had recently graduated into a 25th century world where men had become biologically less important, where women could reproduce as they wished by cloning and parthenogenesis. Her task was simple – in theory, if not in practice: to wipe out the last few thousand men who had taken refuge in the Highlands of Scotland.
But an ambush near Lock Lomond led to rape, and the killing of her fellow-exterminators. And Diarmid MacDiarmid, the last remaining rebel chieftain, proved too much of a fascination . . .
Brant was a scientist, a space scientist. He had techniques and technologies at his fingertips that would have looked like magic to the old timers of the twentieth century.
There were new sciences that hadn’t been heard of a century before. Things like Teleportology and Psycholithography. The specialised departmental scientists were narrow field experts in spheres of work that a twentieth century man wouldn’t even have begun to comprehend.
Science had the answer to most things, but there was a new world out through the Hyperdrive Lanes, a world of mystery on the edge of the universe. It was inhabited by ebony skinned humanoids, with proud noble chieftains and weird La-akas or medicine men.
Brant and his crew scoffed at first. “Primitive magic and superstition” laughed the scientists. Then the La-akas did things that science couldn’t’ explain. Things like controlling nature.
Brant and his men began to investigate the age of the culture. It wasn’t primitive, it was old…. thousands of years older than Earth…. And it throbbed with terrible danger.
The son of a Civil War veteran, Edgar Rice Burroughs was a prolific writer for the early pulp magazines. Famous the world over as the creator of Tarzan – and in SF circles for his Martian tales featuring John Carter – Burroughs is a household name. But John Carter wasn’t the only Earthman to champion another world. This omnibus collects PIRATES OF VENUS, LOST ON VENUS and CARSON OF VENUS – the first three of Burroughs’ classic pulp tales of Carson Napier on the waterworld of Amtor – better known to us as Venus.
PIRATES OF VENUS: The shimmering, cloud-covered planet of Venus conceals a wondrous secret: the strikingly beautiful yet deadly world of Amtor. In Amtor, cities of immortal beings flourish in giant trees reaching thousands of feet into the sky; ferocious beasts stalk the wilderness below; rare flashes of sunlight precipitate devastating storms; and the inhabitants believe their world is saucer-shaped with a fiery center and icy rim. Stranded on Amtor after his spaceship crashes, astronaut Carson Napier is swept into a world where revolution is ripe, the love of a princess comes at a dear price, and death can come as easily from the blade of a sword as from the ray of a futuristic gun.
LOST ON VENUS: Napier’s adventures continue in this pulse-pounding sequel to PIRATES OF VENUS. Here the intrepid and wry explorer takes on a savage world in order to rescue the princess from her sworn enemies. Napier’s epic quest for Duare takes him through the streets of the City of the Dead, into the terrifying Room of the Seven Doors, and face to face with fantastic and perilous creatures. LOST ON VENUS brims with the action, suspense and wit unique to the Master of Adventure.
CARSON OF VENUS: Carson Napier, first Earthman to reach Venus, had to keep alert every instant of his stay on that world of mist and mystery. For its lands were unmapped, its inhabitants many, varied and strange, and he had taken an obligation to restore a native princess to her lost homeland. On terrible oceans where dreaded sea-monsters dwelled, in deep forests where terror haunted every branch, and behind the walls of eerie cities where power-mad chieftains plotted uncanny schemes, CARSON OF VENUS is fast-paced science fiction adventure.