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Search Results for: beware!

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Let the Spacemen Beware

Let the Spacemen Beware

To the men of the starship Quetzal their task seemed routine: to establish diplomatic relations and enter into trade negotiations with the people of a newly discovered planet. Since to all appearances the folk of Gwydion were the most thoroughly amiable in all the galaxy – words for such concepts as war, theft, anger, murder and jealousy did not even exist in their language – there could hardly be a problem. But as the season changed on Gwydion, so did the people…
Wizard's Eleven

Wizard's Eleven

The son of Mavin Manyshaped is back. Let the Players of the True Game beware. A giant stalks the mountains. The Shadowpeople gather by the light of the moon. The Bonedancers raise up armies of the dead. And the Wizard’s Eleven sleep, trapped in their dreams. Players, take your places. The final Game begins.
Riders of the Winds

Riders of the Winds

Behold the horned demon of the snows… Who calls himself Klittichorn and schemes o destroy all Akahlar. With the power of the changewinds he can control the mighty storms that alter man and creature alike. Beware his evil minions… Who seek the beautiful Storm Princess in the Kudaan Wastes – lands that teem with frightful monsters and Storm Riders from the Inner Hells. Run like the wind… Or stand to fight with magic. For the fate not just of this but of all worlds is in the balance.
When the Changewinds Blow

When the Changewinds Blow

She was haunted by Thunder and Plagued by Dreams… strange, dark dreams of a world beyond time and space, a land of magic and mystery. But Charley know it was more than a dream – for her friend Sam shared her visions. Suddenly, the dreams become a reality…as a raging storm sweeps Charley and Sam to the fantastic land of Akahlar, where unicorns and griffins run free, an enchantress commands a den of unearthly pleasures, and a wizard warns of a terrifying, inescapable event: The changewinds are coming…savage, purple – tinged storms that alter the shapes of man and beast alike. Soon, all creatures must look to the skies – and beware…
Alternate Orbits

Alternate Orbits

“When Kinsolving’s Planet crosses your path, beware!” Commodore John Grimes would have done well to heed this warning. But the evil magic of Kinsolving draws him on, pulling him on a journey through the universes. Is Grimes a swiftly facing literary ghost, doomed to disappearance for the inadvertent theft of a meerschaum pipe? Or, is he a flesh and blood Commodore, sailing the spaceways from world to world, enjoying dangerous voyages to momentary safe ports? It does not matter what role is the “true” John Grimes for none can protect him from the grasp of Kinsolving’s Planet, an abandoned colony which reaches out for man, for the target, John Grimes, who is inexorably sucked toward his final destiny …
The Galactiad

The Galactiad

The things from beyond the Milky Way galaxy found the intelligent races of our universe amusingly slight. To them, possessors of vast cosmic power, the strivings of various humanoids to outdo each other were a source of contemptuous entertainment. They established a contest between the worlds. It would be an Olympiad of the whole galaxy – a Galactiad. Let these puny interstellar intelligences meet each other in contest. Pit one against the other – and let the losers beware! Earth had its team – a mixed group of powerful athletes and genius scientists. Because other worlds did not always believe in the ideal of good sportsmanship, they had to confront the reality. Win at all costs . . . or goodbye to humanity!
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