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Ancient Echoes

Ancient Echoes

Jack Chatwin has visions, which leave tangible evidence – sounds and smells, which linger afterwards. What he sees are two primitive figures, with painted faces – Greyface and Greenface, a brother and sister. He calls them bullrunners.
John Garth is a city dowser, searching for the mythical pre-Roman city of Glanum. He hopes to find an entryway to the elusive city beneath Exburgh, Jack’s home town. And he thinks Jack’s bullrunners may be connected to Glanum . . .
Years later, Jack, now grown up, agrees to take part in experiments to investigate his bullrunners – until Greyface, the male, breaks free of Jack and takes corporeal form. The bullrunner kidnaps Jack’s young daughter so Jack will force Greenface to follow her brother-husband, even against her own wishes. Though Greyface returns the daughter, he keeps a shadow of her, which takes on a life of its own. If Jack refuses to co-operate, the shadow will drain his daughter’s vitality and personality – and her very future.

The story of Jack’s search for Greenface is interwoven with the connections between the bullrunners and the mystical city of Glanum in this resonant tale of ancient mythic wonder.
Echoes of the Well of Souls

Echoes of the Well of Souls

THE CALL OF THE WELL


For uncounted eons, the Well World had regulated and given order to the universe, and throughout the eternity, Nathan Brazil had been the guardian of the Well of Souls, where the universe’s master control lay. Forever wandering and alone, returning to the Well in times of Danger, Brazil had destroyed and re-created the cosmos several times over. But even he wearied of his endless watch, and had enlisted the aid of space pilot and high-tech thief Mavra Chang the last time the universal order required resetting.


But now the universe faced a threat more grave than mere destruction. An unnamed and utterly alien entity had somehow been released from its ancient prison and was bent on the corruption of the Well World itself. If successful, it would cause chaos beyond mortal understanding.


The Well World needed Brazil and Chang. But when it found them, would they once again answer the call? And though Brazil was immortal, could he even fight the force threatening the Well? For the force was not of this universe – and it had plans for Nathan Brazil…
Cugel the Clever

Cugel the Clever

In the dim far future of Earth, when the sun had shrunk to a small red disk in the dark sky and the race of man lived in isolated cities that echoed with the vastness of the world’s history, science, myth and magic had become one. Sorcerors who read the books of ancient times held great power, and fearsome monsters created in ages long forgotten stalked the land. In this world of mystery and danger, the adventurer known as Cugel the Clever was forced to undertake a quest for Iucounu the Laughing Magician – a quest that was to take him to lands stranger than any he had dreamed of, and pit his wits and his sword against powers from beyond time itself.

Previously published as The Eyes of the Overworld, this is the second of a quartet of titles sharing the same far-future setting first introduced in The Dying Earth

Contents: The Overworld, Cil, The Mountains of Magnatz, The Sorcerer Pharesm, The Pilgrims, The Cave in the Forest, The Manse of Iucounu.

All Jack Vance titles in the SFGateway use the author’s preferred texts, as restored for the Vance Integral Edition (VIE), an extensive project masterminded by an international online community of Vance’s admirers. In general, we also use the VIE titles, and have adopted the arrangement of short story collections to eliminate overlaps.
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