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Search Results for: planet-of-dread

Showing 1-16 of 16 results for planet-of-dread

Planet of Dread

Planet of Dread

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E.C. Tubb

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ENTER DR. KAIFENG . . .

Of all possible enemies, Cap Kennedy had yet to cross swords with the legendary master of galactic villainy, Dr Kaifeng. In the struggle for the mind of the tyrant of Papan, they finally met – and Kennedy was the loser.

There was only one chance to save the situation and that was to pay the price of the enigmatic super-surgeons of the Kraid. He would have to take a role in their eternal play-acting. The stage would be the past, a barbaric world of swords and sorcery. Kennedy would be just a sword-wielding freebooter with a crew of murderous puppets at his back. And if he survived, Kaifeng would be waiting at the stage door.
Four from Planet 5

Four from Planet 5

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Murray Leinster

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The strange visitors had landed. Why had they come, and what unknown terror would they bring upon our world?

The radio and television stations of the world carried the short, terrifying statement: The visitors were telepaths. These children from another time, another planet, were about to read human minds. They were utterly invincible.

And they were infinitely dreaded…

In the Pentagon and the Kremlin, leaders were grim with the awareness that all military secrets would be exposed…The overlords of the underworld realized the children could smash their most profitable rackets…And even ordinary citizens shuddered at the prospect of their shabby sins being found out.

So four small children came to be hated by the entire world.

A whole civilization wanted them dead.
Stolen Faces

Stolen Faces

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Michael Bishop

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Muphormosy, a disease not unlike leprosy, has ravaged the first settlers on the planet Tezcatl. Generations later, their similarly emaciated descendants live in a compound where they are isolated from the planet’s normal inhabitants. The new kommissar of the compound, Lucian Yeardance, cares for his charges and alleviates their suffering with the narcotic heartsease. despite the open revulsion the normal inhabitants show for the maimed men and women, Luican determines to find out what the dread disease really is. Still, he is unprepared for the appalling discovery he makes: except for the open lesions and missing limbs and digits, not one of the muphormers shows a sign of any disease.
The Men in the Jungle

The Men in the Jungle

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Norman Spinrad

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Bart Fraden came looking for a planet to conquer – and found the hell-hole of the galaxy: Sangre – the killer planet. For three centuries Sangre had been dominated by the sadistic Brotherhood of Pain, a priesthood dedicated to torture, slavery and cannibalism. Bart sensed the kind of revolutionary potential that he could manipulate to make himself ultimate ruler. But he hadn’t counted on the apathy of a people bred as meat animals and the dreadful power wielded by the Brotherhood. Sangre might cost him more than his life – it might destroy his soul . . .
The Languages of Pao

The Languages of Pao

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Jack Vance

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The Panarch of Pao is dead and Beran Panasper, his young son and heir, must flee the planet to live and avenge his father’s death. It is at the secret fortress on the planet Breakness that Beran discovers the dreaded truth behind the assassination of his father-and much more. The people of Pao are a docile lot, content to live in harmony with the rest of the cosmos, but the scientists at Breakness seek to alter the psychology of the Paonese for their own purpose-and Beran holds the key to their audacious plan. Beran will return to Pao, transforming his home world beyond his teacher’s wildest dreams. But though he has been fashioned into a man of Breakness, Beran’s heart is of Pao. And he brings to his world the seeds of change that will save Pao…or destroy it.
The Seed of Earth

The Seed of Earth

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Robert Silverberg

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The computer had chosen them – a small cross-section of humanity to serve Mankind’s Destiny. Out of seven billion people on Earth mechanical chance had selected them as involuntary colonists on an unknown planet. In seven days they would be on their way, on a sink-or-swim mission to a lonely world beyond the limits of the Solar System.

It was a summons each had privately dreaded, yet always been prepared for. But no one had prepared them for the vicious attacks of sinister aliens . . .
The Expendables: The Wargames of Zelos

The Expendables: The Wargames of Zelos

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Edmund Cooper

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Zelos seemed an ideal planet for colonization. Possessing one large continent and numerous archipelagos, it had a climate and vegetation comfortably like that of Earth.



Captain James Conrad and his crew of Expendables started on their initial reconnaissance of the planet. For the first time they found human beings already in residence. But this was a society remote from anything they had ever before experienced. For the Emperor of this strange world controlled his domain through the great annual War Games.



Only the fittest could survive – and only they were allowed to procreate. Through this ‘death control’ the population was limited to twenty thousand. There was only one way the Expendables could get permission to establish a colony on Zelos. Risking their own lives, they must compete in the dreaded War Games. And, somehow, they must win.
The Expendables: The Rings of Tantalus

The Expendables: The Rings of Tantalus

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Edmund Cooper

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First they went to Kratos – and faced the Deathworms. Then they went on to Tantalus and tried to fathom the Rings – which could only have been fabricated with the help of highly sophisticated machinery.

And then they discover an alien spaceship orbiting the planet in strict silence and incommunicability.
When they finally boarded the vessel, it was obvious that it had been derelict for centuries – as a result of some dreadful battle. Meanwhile down below, the enigmatic Rings lay waiting to deal with intruders – as they did the deadly vampire tree. Once again, Commander James Conrad and his team of Expendables faced their mission to find planets suitable for colonization.

The second of a new series of books, The Rings of Tantalus seems guaranteed to further launch Richard Avery as a very special writer of modern science fiction novels. And there are more to come.
Running From the Deity

Running From the Deity

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Alan Dean Foster

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Pip and Flinx; Book Eleven.

In the outer depths of the universe lies that Great Emptiness, behind which lurks something dreadful – something that is now raging straight for the Commonwealth. To avert catastrophe, Flinx must find a conscious planet size weapons system and, using his heightened mental powers, coax it into joining the battle against the behemoth from beyond.

So Pip and Flinx sail their little spaceship into the unknown, only to be forced down for emergency repairs on planet Arrwad, home to primitive sentiments and therefore off limits to space travellers. But rules never applied to Flinx. Upon his arrival, Flinx is besieged by hordes bent on worshipping him as a god. Escaping this fate will be as impossible as fulfilling his dire mission. What’s a deity to do?
The Other Side of Nowhere

The Other Side of Nowhere

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Murray Leinster

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The RIM STAR seemed to be an ordinary enough spaceship bound for the planet Handel on a routine mission. Then young Braden, a merchant-space officer, discovered that there was something all wrong about the RIM STAR . . . The captain was wrong, the crew mutinous, and there was even something going on with the passengers. The ship was in deadly danger . . .

For centuries space travelers had dreaded a place they called the Other Side of Nowhere – a place in the universe where up was down, where right was wrong, and where all direction was lost . . .

To save the RIM STAR Braden had to bring the ship to that place of nightmare. . .
The Psionic Menace

The Psionic Menace

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John Brunner

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MUST THE UNIVERSE DIE WITH THEM?

The Starfolk, arrogant masters of vast stretches of the cosmos beyond the Earth’s sphere of influence, were determined to complete the extermination of the mind-reading mutants of Regnier’s planet.

But to the mutants themselves, the terror of the Starfolk was nothing compared to the greater dread that gripped their spirits – the obsession that the universe itself was doomed. This obsession ripped into their minds, overwhelmed them, and plunged them into horrifying hysteria.

The message of room reached the ears of the Starfolk themselves, forcing the to a fateful decision. They would allow an Earthman, archeologist Philip Gascon, to visit Regnier in an attempt to unravel its secrets. What he found would either contain the key to the ultimate destiny of the universe – or the date of the doomsday.
World of Promise

World of Promise

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E.C. Tubb

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Ascelius was an academic world, whose primary business was teaching the knowledge of the thousands of worlds, and housing great universities and colleges, populated by students and scholars from all over the galaxy.

Such a world was surely the place to learn of the legendary planet called Earth. And Dumarest discovered that there had once indeed been a study-group of Earth lore. But to find the remnants of it was not easy. Not when the dreaded Cyber already had a toe-hold on Ascelius – and genetic engineering of man and monster was the latest fad.

But Dumarest was not a quitter. Whatever the tests might demand, he would not give up . . . although it might mean death for others – or even for himself.




(First published 1980)
Cyclops in the Sky

Cyclops in the Sky

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Lionel Fanthorpe, Patricia Fanthorpe, Lionel Roberts

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Astra City was a technological 40th century masterpiece. It represented the challenge of society to the raw untamed planet where it raised its gleaming towers in a far-flung corner of the galaxy. Beyond the force field encircling Astra City lay mystery and terror in the form of the weird primeval Greek beasts.
There were other mysteries surrounding Astra City. Mysteries like those the one-eyed Twen discovered in the labyrinth below the modern city. A labyrinth whose age would only be calculated in centuries… but which was believed to have been erected by the distant Masters themselves. Hidden in its depths Twen discovers a forbidden document of the millennial age, which involves her with a secret society who know the dreadful truth about the colonists. They are Androids… and their dawning intelligence leads them into head-on conflict with the rapidly decaying human race.
Ancient Light

Ancient Light

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Mary Gentle

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This gracefully written sequel to Golden Witchbreed powerfully depicts the impact of a high-technology civilization on a decaying planet. Ten years after having served as Earth’s first envoy to Orthe, which is struggling to survive after a planetwide holocaust millennia ago, Lynne de Lisle Christie returns there as an advisor to PanOceania, one of Earth’s giant multinational companies, which is seeking to discover the technological secrets of the Goldens, the ruling race that had destroyed itself while almost obliterating Orthe. Christie seeks to help the native people, some of whom have been her friends, some her enemies, but all closely bound in her memories and loyalties. Instigated by the last of the Golden, a madwoman seeking domination, war between the poor and starving hiyeks of the Desert Coast and the land-loving telestres of the north is aggravated by smuggled high-tech weapons. Christie, while holding a dreadful secret from the Orthe’s past, attempts to mediate. Gentle creates moving, different, yet recognizable societies and people that catch the reader’s emotions as they struggle to save themselves.
Frank Herbert SF Gateway Omnibus

Frank Herbert SF Gateway Omnibus

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Frank Herbert

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£18.99
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From The SF Gateway, the most comprehensive digital library of classic SFF titles ever assembled, comes an ideal sample introduction to one of the giants of 20th century science fiction: Frank Herbert. Although best known for his award-winning Dune, Herbert’s other work is equally ambitious and accomplished. This omnibus contains three novels spanning some 20 years of Herbert’s career: The Dragon in the Sea, The Santaroga Barrier and The Dosadi Experiment.


THE DRAGON IN THE SEA
In the endless war between East and West, oil has become the ultimate prize. Nuclear-powered subtugs brave enemy waters to tap into hidden oil reserves. Psychologist John Ramsay has gone undercover aboard a Hell Diver subtug where, hunted relentlessly by the enemy, the crew find themselves isolated in a claustrophobic undersea prison, struggling for survival against the elements . . . and themselves.

THE SANTAROGA BARRIER
Santaroga seemed to be nothing more than a prosperous farm community. But there was something . . . different . . . about Santaroga. Maybe Santaroga was the last outpost of American individualism. Maybe they were just a bunch of religious kooks . . . Or maybe there was something extraordinary at work in Santaroga. Something far more disturbing than anyone could imagine.

THE DOSADI EXPERIMENT
Generations of a tormented human-alien people, caged on a toxic planet, conditioned by constant hunger and war – this is the Dosadi Experiment, and it has succeeded too well. For the Dosadi have bred for Vengeance as well as cunning, and they have learned how to pass through the shimmering God Wall to exact their dreadful revenge on the Universe that created them . . .
Carson of Venus SF Gateway Omnibus

Carson of Venus SF Gateway Omnibus

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Edgar Rice Burroughs

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£18.99
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The son of a Civil War veteran, Edgar Rice Burroughs was a prolific writer for the early pulp magazines. Famous the world over as the creator of Tarzan – and in SF circles for his Martian tales featuring John Carter – Burroughs is a household name. But John Carter wasn’t the only Earthman to champion another world. This omnibus collects PIRATES OF VENUS, LOST ON VENUS and CARSON OF VENUS – the first three of Burroughs’ classic pulp tales of Carson Napier on the waterworld of Amtor – better known to us as Venus.

PIRATES OF VENUS: The shimmering, cloud-covered planet of Venus conceals a wondrous secret: the strikingly beautiful yet deadly world of Amtor. In Amtor, cities of immortal beings flourish in giant trees reaching thousands of feet into the sky; ferocious beasts stalk the wilderness below; rare flashes of sunlight precipitate devastating storms; and the inhabitants believe their world is saucer-shaped with a fiery center and icy rim. Stranded on Amtor after his spaceship crashes, astronaut Carson Napier is swept into a world where revolution is ripe, the love of a princess comes at a dear price, and death can come as easily from the blade of a sword as from the ray of a futuristic gun.

LOST ON VENUS: Napier’s adventures continue in this pulse-pounding sequel to PIRATES OF VENUS. Here the intrepid and wry explorer takes on a savage world in order to rescue the princess from her sworn enemies. Napier’s epic quest for Duare takes him through the streets of the City of the Dead, into the terrifying Room of the Seven Doors, and face to face with fantastic and perilous creatures. LOST ON VENUS brims with the action, suspense and wit unique to the Master of Adventure.

CARSON OF VENUS: Carson Napier, first Earthman to reach Venus, had to keep alert every instant of his stay on that world of mist and mystery. For its lands were unmapped, its inhabitants many, varied and strange, and he had taken an obligation to restore a native princess to her lost homeland. On terrible oceans where dreaded sea-monsters dwelled, in deep forests where terror haunted every branch, and behind the walls of eerie cities where power-mad chieftains plotted uncanny schemes, CARSON OF VENUS is fast-paced science fiction adventure.
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