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Search Results for: dangerous-games

Showing 1-10 of 10 results

The Game of Empire

The Game of Empire

DOMINIC FLANDRY HAS FOUGHT THE GOOD FIGHT. But fight, scheme and betray he might to stave it off, with the inevitability of physical law the Long Night of interstellar barbarism approaches. He has known that for 50 years – just as he has known that a lost cause may be the only one worth fighting for. That is why he has devoted his life (that part of it not devoted to the decadent pleasures of a decadent civilisation) to providing a few more years of peace and plenty for uncounted billions of sentient beings. But now Dominic is of an age more suited to deciding the fate of empires from behind the throne; others must take up the challenge of courting danger on strange planets filled with creatures stranger still. Such a one, with her faithful Tigery companion, now enters the galactic stage. Her name is Diana. Though her career is just beginning, two things are certain: illegitimate or not, she’s the true daughter of Dominic and… SHE’LL DO HER OLD MAN PROUD!
Come, Hunt an Earthman

Come, Hunt an Earthman

If you’re a human, the deadliest game. You may consider yourselves experienced hunters. You have hunted on many planets. But here things are different. For there are no mindless monsters or charging carnivores, but a devious, intelligent and dangerous prey. A prey who is out to get you before you get him. Man!
The Twilight Realm

The Twilight Realm

It’s just a fantasy role-playing game. Until the game becomes reality . . . Friday night is games night. But one special Friday, Paul and his four friends are transported into the heart of their own game, to the strange, bleak land of Xhandarre . . . Where reality vanishes, and the five players assume new and exciting identities – with new and exciting power. Where hostile tree dwellers, predatory birds, and flesh-eating werewolves lash out from darkened shadows. And where the evil sorcerer Avron Kromar holds the key to freedom. Can Paul and his friends survive their strange, new world? Can they escape its treacherous dangers? And if they can escape, do they really want to return to reality? (First published in 1985 as by Christopher Carpenter)
In the Country of Tattooed Men

In the Country of Tattooed Men

In the Country of Tattooed Men the nights feel hollow and are full of sounds of the jungle: danger is everywhere. Tattoos hide all from the prying eyes of the world. On Murderer’s Walk the cards are dealt for the ultimate game. There can be only one loser: pray you do not hold the ace of spades. And from York to London, Northampton to Southend the boys are surfing Spanish style. It’s exciting and exhilarating and potentially fatal. Gary Kilworth has created a powerful and striking anthology of stories from the past, present and future.
Special Deliverance

Special Deliverance

They were six ill-assorted players of the strangest game ever devised. Set on a strange planet, they knew neither its rules or its aim. There was the giant blue cube, the ruined city, the singing tower, the roaring wall of Chaos – all deadly dangerous, all part of the challenge that the unwilling travellers must confront. But what was it all for – and would they survive to find out?
Cat-A-Lyst

Cat-A-Lyst

A GAME OF CAT…AND CAT? Movie star Jason Carter is on vacation in Peru. All he wants is a break, but what he finds is a lost civilization of extra-dimensional Incas bent on conquest of the entire world! Nor is Carter alone. His allies include a bloodthirsty Amazon, an archaeologist, a bank robber, three alien vegetables and a scoop-crazed gossip columnist – and not one of them knows what to do next. Only Carter’s cat seems unruffled by the growing danger. In true feline fashion, she acts like she’s in charge of the planet. Maybe she is.
The Song of Mavin Manyshaped

The Song of Mavin Manyshaped

For Mavin, coming of age as a shape-shifter is both exhilarating and terrifying. Recklessly headstrong, she is to become notorious in the lands of the True Game. With her brother, she leaves their home – a place of slavery and fear – only to have the boy’s powers of beguilement lead them into danger. Rescued by the Wizard Himaggery, the shape-shift and man of magic make a vow. When twenty years have come and gone, they will meet again. But Himmagery has vanished, leaving only a letter of love behind for Mavin to find. If he were dead, she would know it: sorcerers could trace the scent of his trail, necromancers raise his bones from the dust. But he has disappeared – beyond the power of wizardy. And so the search of Mavin Manyshaped begins. This is the first volume of Sheri S. Tepper’s acclaimed The Chronicles of Mavin Manyshaped
The Flight of Mavin Manyshaped

The Flight of Mavin Manyshaped

For Mavin, coming of age as a shape-shifter is both exhilarating and terrifying. Recklessly headstrong, she is to become notorious in the lands of the True Game. With her brother, she leaves their home – a place of slavery and fear – only to have the boy’s powers of beguilement lead them into danger. Rescued by the Wizard Himaggery, the shape-shift and man of magic make a vow. When twenty years have come and gone, they will meet again. But Himmagery has vanished, leaving only a letter of love behind for Mavin to find. If he were dead, she would know it: sorcerers could trace the scent of his trail, necromancers raise his bones from the dust. But he has disappeared – beyond the power of wizardy. And so the search of Mavin Manyshaped begins. This is the second volume of Sheri S. Tepper’s acclaimed The Chronicles of Mavin Manyshaped.
The Search of Mavin Manyshaped

The Search of Mavin Manyshaped

For Mavin, coming of age as a shape-shifter is both exhilarating and terrifying. Recklessly headstrong, she is to become notorious in the lands of the True Game. With her brother, she leaves their home – a place of slavery and fear – only to have the boy’s powers of beguilement lead them into danger. Rescued by the Wizard Himaggery, the shape-shift and man of magic make a vow. When twenty years have come and gone, they will meet again. But Himmagery has vanished, leaving only a letter of love behind for Mavin to find. If he were dead, she would know it: sorcerers could trace the scent of his trail, necromancers raise his bones from the dust. But he has disappeared – beyond the power of wizardy. And so the search of Mavin Manyshaped begins. This is the final volume of Sheri S. Tepper’s acclaimed The Chronicles of Mavin Manyshaped
Count Zero

Count Zero

They set a Slamhound on Turner’s trail in New Delhi, slotted it to his pheromones and the colour of his hair. When the Maas Biolabs and Hosaka zaibatsus fight it out for world domination, computer cowboys like Turner and Count Zero are just foot soldiers in the great game: useful but ultimately expendable. When Turner wakes up in Mexico – in a new body with a beautiful woman beside him – his corporate masters let him recuperate for a while, then reactivate his memory for a mission even more dangerous than the one that nearly killed him: the head designer from Maas Biolabs says he wants to defect to Hosaka, and it’s Turner’s job to deliver him safely. Count Zero is a rustbelt data-hustler totally unprepared for what comes his way when the designer’s defection triggers war in cyberspace. With voodoo gods in the Net and angels in the software, he can only hope that the megacorps and the super-rich have their virtual hands too full to notice the amateur hacker with the black market kit trying desperately to stay alive . . .
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